[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [46153] trunk/blender/release/scripts/ startup/bl_ui: stule cleanup: pep8
Campbell Barton
ideasman42 at gmail.com
Tue May 1 15:32:56 CEST 2012
Revision: 46153
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46153
Author: campbellbarton
Date: 2012-05-01 13:32:55 +0000 (Tue, 01 May 2012)
Log Message:
-----------
stule cleanup: pep8
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py
trunk/blender/release/scripts/startup/bl_ui/properties_game.py
trunk/blender/release/scripts/startup/bl_ui/properties_physics_smoke.py
trunk/blender/release/scripts/startup/bl_ui/space_info.py
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py 2012-05-01 13:10:36 UTC (rev 46152)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py 2012-05-01 13:32:55 UTC (rev 46153)
@@ -441,11 +441,11 @@
layout.separator()
split = layout.split()
-
+
col = split.column()
col.prop(md, "time")
col.prop(md, "resolution")
-
+
col = split.column()
col.prop(md, "spatial_size")
col.prop(md, "depth")
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_game.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_game.py 2012-05-01 13:10:36 UTC (rev 46152)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_game.py 2012-05-01 13:32:55 UTC (rev 46153)
@@ -652,14 +652,15 @@
if gs.obstacle_simulation != 'NONE':
layout.prop(gs, "level_height")
layout.prop(gs, "show_obstacle_simulation")
-
+
+
class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
-
-
-class DATA_PT_shadow_game(DataButtonsPanel, bpy.types.Panel):
+
+
+class DATA_PT_shadow_game(DataButtonsPanel, Panel):
bl_label = "Shadow"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -669,19 +670,19 @@
lamp = context.lamp
engine = context.scene.render.engine
return (lamp and lamp.type in COMPAT_LIGHTS) and (engine in cls.COMPAT_ENGINES)
-
+
def draw_header(self, context):
lamp = context.lamp
-
+
self.layout.prop(lamp, "use_shadow", text="")
def draw(self, context):
layout = self.layout
lamp = context.lamp
-
+
layout.active = lamp.use_shadow
-
+
split = layout.split()
col = split.column()
@@ -690,7 +691,7 @@
col = split.column()
col.prop(lamp, "use_shadow_layer", text="This Layer Only")
col.prop(lamp, "use_only_shadow")
-
+
col = layout.column()
col.label("Buffer Type:")
col.prop(lamp, "ge_shadow_buffer_type", text="", toggle=True)
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_physics_smoke.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_physics_smoke.py 2012-05-01 13:10:36 UTC (rev 46152)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_physics_smoke.py 2012-05-01 13:32:55 UTC (rev 46153)
@@ -100,7 +100,7 @@
sub.prop(flow, "use_absolute")
sub.prop(flow, "density")
sub.prop(flow, "temperature")
-
+
elif md.smoke_type == 'COLLISION':
coll = md.coll_settings
@@ -108,7 +108,6 @@
col = split.column()
col.prop(coll, "collision_type")
-
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
Modified: trunk/blender/release/scripts/startup/bl_ui/space_info.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_info.py 2012-05-01 13:10:36 UTC (rev 46152)
+++ trunk/blender/release/scripts/startup/bl_ui/space_info.py 2012-05-01 13:32:55 UTC (rev 46153)
@@ -348,22 +348,23 @@
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim")
-
-class INFO_MT_window(bpy.types.Menu):
+
+
+class INFO_MT_window(Menu):
bl_label = "Window"
-
+
def draw(self, context):
import sys
-
+
layout = self.layout
-
+
layout.operator("wm.window_duplicate")
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
if sys.platform[:3] == "win":
layout.separator()
layout.operator("wm.console_toggle", icon='CONSOLE')
-
+
class INFO_MT_help(Menu):
bl_label = "Help"
@@ -389,7 +390,7 @@
layout.operator("anim.update_data_paths", text="FCurve/Driver Version fix", icon='HELP')
layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME')
layout.separator()
-
+
layout.operator("wm.splash", icon='BLENDER')
if __name__ == "__main__": # only for live edit.
More information about the Bf-blender-cvs
mailing list