[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45152] trunk/blender/source/blender/ editors/mesh: style cleanup: editors/ mesh - mostly whitespace around operators

Campbell Barton ideasman42 at gmail.com
Mon Mar 26 04:56:56 CEST 2012


Revision: 45152
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45152
Author:   campbellbarton
Date:     2012-03-26 02:56:48 +0000 (Mon, 26 Mar 2012)
Log Message:
-----------
style cleanup: editors/mesh - mostly whitespace around operators

Modified Paths:
--------------
    trunk/blender/source/blender/editors/mesh/editface.c
    trunk/blender/source/blender/editors/mesh/editmesh_add.c
    trunk/blender/source/blender/editors/mesh/editmesh_bvh.c
    trunk/blender/source/blender/editors/mesh/editmesh_knife.c
    trunk/blender/source/blender/editors/mesh/editmesh_loopcut.c
    trunk/blender/source/blender/editors/mesh/editmesh_select.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/blender/editors/mesh/editmesh_utils.c
    trunk/blender/source/blender/editors/mesh/mesh_data.c
    trunk/blender/source/blender/editors/mesh/mesh_navmesh.c
    trunk/blender/source/blender/editors/mesh/mesh_ops.c
    trunk/blender/source/blender/editors/mesh/meshtools.c

Modified: trunk/blender/source/blender/editors/mesh/editface.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editface.c	2012-03-26 02:39:05 UTC (rev 45151)
+++ trunk/blender/source/blender/editors/mesh/editface.c	2012-03-26 02:56:48 UTC (rev 45152)
@@ -27,8 +27,6 @@
  *  \ingroup edmesh
  */
 
-
-
 #include <math.h>
 #include <string.h>
 
@@ -77,7 +75,7 @@
 	int totface, totpoly;
 	int i;
 	
-	if (me==NULL || dm==NULL)
+	if (me == NULL || dm == NULL)
 		return;
 
 	/*
@@ -92,7 +90,7 @@
 		totface = me->totface;
 		
 		/* loop over tessfaces */
-		for (i= 0; i<totface; i++) {
+		for (i = 0; i < totface; i++) {
 			/* Copy flags onto the original tessface from its original poly */
 			mp_orig = me->mpoly + index_array[i];
 			faces[i].flag = mp_orig->flag;
@@ -104,7 +102,7 @@
 		totpoly = dm->getNumPolys(dm);
 
 		/* loop over final derived polys */
-		for (i= 0; i<totpoly; i++) {
+		for (i = 0; i < totpoly; i++) {
 			/* Copy flags onto the final derived poly from the original mesh poly */
 			mp_orig = me->mpoly + index_array[i];
 			polys[i].flag = mp_orig->flag;
@@ -117,7 +115,7 @@
 		totface = dm->getNumTessFaces(dm);
 
 		/* loop over tessfaces */
-		for (i= 0; i<totface; i++) {
+		for (i = 0; i < totface; i++) {
 			/* Copy flags onto the final tessface from its final poly */
 			mp_orig = polys + index_array[i];
 			faces[i].flag = mp_orig->flag;
@@ -132,29 +130,29 @@
 	ViewContext vc;
 	view3d_set_viewcontext(C, &vc);
 
-	if (!me || me->totpoly==0)
+	if (!me || me->totpoly == 0)
 		return 0;
 
 	makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH, 0);
 
-	// XXX 	if (v3d->flag & V3D_INVALID_BACKBUF) {
+	// XXX  if (v3d->flag & V3D_INVALID_BACKBUF) {
 // XXX drawview.c!		check_backbuf();
 // XXX		persp(PERSP_VIEW);
-// XXX 	}
+// XXX  }
 
 	if (rect) {
 		/* sample rect to increase changes of selecting, so that when clicking
 		 * on an edge in the backbuf, we can still select a face */
 
 		int dist;
-		*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totpoly+1, &dist,0,NULL, NULL);
+		*index = view3d_sample_backbuf_rect(&vc, mval, 3, 1, me->totpoly + 1, &dist, 0, NULL, NULL);
 	}
 	else {
 		/* sample only on the exact position */
 		*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
 	}
 
-	if ((*index)<=0 || (*index)>(unsigned int)me->totpoly)
+	if ((*index) <= 0 || (*index) > (unsigned int)me->totpoly)
 		return 0;
 
 	(*index)--;
@@ -168,15 +166,15 @@
 	MPoly *mface;
 	int a;
 	
-	me= get_mesh(ob);
-	if (me==NULL || me->totpoly==0) return;
+	me = get_mesh(ob);
+	if (me == NULL || me->totpoly == 0) return;
 
-	mface= me->mpoly;
-	a= me->totpoly;
+	mface = me->mpoly;
+	a = me->totpoly;
 	while (a--) {
 		if ((mface->flag & ME_HIDE) == 0) {
 			if (unselected) {
-				if ( (mface->flag & ME_FACE_SEL)==0) mface->flag |= ME_HIDE;
+				if ( (mface->flag & ME_FACE_SEL) == 0) mface->flag |= ME_HIDE;
 			}
 			else {
 				if ( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE;
@@ -197,11 +195,11 @@
 	MPoly *mface;
 	int a;
 
-	me= get_mesh(ob);
-	if (me==NULL || me->totpoly==0) return;
+	me = get_mesh(ob);
+	if (me == NULL || me->totpoly == 0) return;
 
-	mface= me->mpoly;
-	a= me->totpoly;
+	mface = me->mpoly;
+	a = me->totpoly;
 	while (a--) {
 		if (mface->flag & ME_HIDE) {
 			mface->flag |= ME_FACE_SEL;
@@ -220,7 +218,7 @@
 	MLoop *ml;
 	int i;
 
-	for (i=0, ml=mloop; i<mp->totloop; i++, ml++) {
+	for (i = 0, ml = mloop; i < mp->totloop; i++, ml++) {
 		BLI_edgehash_insert(ehash, ml->v, ME_POLY_LOOP_NEXT(mloop, mp, i)->v, NULL);
 	}
 }
@@ -233,59 +231,59 @@
 	MLoop *ml;
 	MEdge *med;
 	char *linkflag;
-	int a, b, doit=1, mark=0;
+	int a, b, doit = 1, mark = 0;
 
-	ehash= BLI_edgehash_new();
+	ehash = BLI_edgehash_new();
 	seamhash = BLI_edgehash_new();
-	linkflag= MEM_callocN(sizeof(char)*me->totpoly, "linkflaguv");
+	linkflag = MEM_callocN(sizeof(char) * me->totpoly, "linkflaguv");
 
-	for (med=me->medge, a=0; a < me->totedge; a++, med++)
+	for (med = me->medge, a = 0; a < me->totedge; a++, med++)
 		if (med->flag & ME_SEAM)
 			BLI_edgehash_insert(seamhash, med->v1, med->v2, NULL);
 
-	if (mode==0 || mode==1) {
+	if (mode == 0 || mode == 1) {
 		/* only put face under cursor in array */
-		mf= ((MPoly*)me->mpoly) + index;
+		mf = ((MPoly *)me->mpoly) + index;
 		hash_add_face(ehash, mf, me->mloop + mf->loopstart);
-		linkflag[index]= 1;
+		linkflag[index] = 1;
 	}
 	else {
 		/* fill array by selection */
-		mf= me->mpoly;
-		for (a=0; a<me->totpoly; a++, mf++) {
-			if (mf->flag & ME_HIDE);
+		mf = me->mpoly;
+		for (a = 0; a < me->totpoly; a++, mf++) {
+			if (mf->flag & ME_HIDE) ;
 			else if (mf->flag & ME_FACE_SEL) {
 				hash_add_face(ehash, mf, me->mloop + mf->loopstart);
-				linkflag[a]= 1;
+				linkflag[a] = 1;
 			}
 		}
 	}
 
 	while (doit) {
-		doit= 0;
+		doit = 0;
 
 		/* expand selection */
-		mf= me->mpoly;
-		for (a=0; a<me->totpoly; a++, mf++) {
+		mf = me->mpoly;
+		for (a = 0; a < me->totpoly; a++, mf++) {
 			if (mf->flag & ME_HIDE)
 				continue;
 
 			if (!linkflag[a]) {
 				MLoop *mnextl;
-				mark= 0;
+				mark = 0;
 
 				ml = me->mloop + mf->loopstart;
-				for (b=0; b<mf->totloop; b++, ml++) {
-					mnextl = b < mf->totloop-1 ? ml - 1 : me->mloop + mf->loopstart;
+				for (b = 0; b < mf->totloop; b++, ml++) {
+					mnextl = b < mf->totloop - 1 ? ml - 1 : me->mloop + mf->loopstart;
 					if (!BLI_edgehash_haskey(seamhash, ml->v, mnextl->v))
 						if (!BLI_edgehash_haskey(ehash, ml->v, mnextl->v))
 							mark = 1;
 				}
 
 				if (mark) {
-					linkflag[a]= 1;
+					linkflag[a] = 1;
 					hash_add_face(ehash, mf, me->mloop + mf->loopstart);
-					doit= 1;
+					doit = 1;
 				}
 			}
 		}
@@ -295,25 +293,25 @@
 	BLI_edgehash_free(ehash, NULL);
 	BLI_edgehash_free(seamhash, NULL);
 
-	if (mode==0 || mode==2) {
-		for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
+	if (mode == 0 || mode == 2) {
+		for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
 			if (linkflag[a])
 				mf->flag |= ME_FACE_SEL;
 			else
 				mf->flag &= ~ME_FACE_SEL;
 	}
-	else if (mode==1) {
-		for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
+	else if (mode == 1) {
+		for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
 			if (linkflag[a] && (mf->flag & ME_FACE_SEL))
 				break;
 
-		if (a<me->totpoly) {
-			for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
+		if (a < me->totpoly) {
+			for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
 				if (linkflag[a])
 					mf->flag &= ~ME_FACE_SEL;
 		}
 		else {
-			for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
+			for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
 				if (linkflag[a])
 					mf->flag |= ME_FACE_SEL;
 		}
@@ -325,12 +323,12 @@
 void paintface_select_linked(bContext *UNUSED(C), Object *ob, int UNUSED(mval[2]), int mode)
 {
 	Mesh *me;
-	unsigned int index=0;
+	unsigned int index = 0;
 
 	me = get_mesh(ob);
-	if (me==NULL || me->totpoly==0) return;
+	if (me == NULL || me->totpoly == 0) return;
 
-	if (mode==0 || mode==1) {
+	if (mode == 0 || mode == 1) {
 		// XXX - Causes glitches, not sure why
 #if 0
 		if (!facesel_face_pick(C, me, mval, &index, 1))
@@ -349,12 +347,12 @@
 	MPoly *mface;
 	int a;
 
-	me= get_mesh(ob);
-	if (me==NULL) return;
+	me = get_mesh(ob);
+	if (me == NULL) return;
 	
 	if (action == SEL_INVERT) {
-		mface= me->mpoly;
-		a= me->totpoly;
+		mface = me->mpoly;
+		a = me->totpoly;
 		while (a--) {
 			if ((mface->flag & ME_HIDE) == 0) {
 				mface->flag ^= ME_FACE_SEL;
@@ -366,8 +364,8 @@
 		if (action == SEL_TOGGLE) {
 			action = SEL_SELECT;
 
-			mface= me->mpoly;
-			a= me->totpoly;
+			mface = me->mpoly;
+			a = me->totpoly;
 			while (a--) {
 				if ((mface->flag & ME_HIDE) == 0 && mface->flag & ME_FACE_SEL) {
 					action = SEL_DESELECT;
@@ -377,20 +375,20 @@
 			}
 		}
 
-		mface= me->mpoly;
-		a= me->totpoly;
+		mface = me->mpoly;
+		a = me->totpoly;
 		while (a--) {
 			if ((mface->flag & ME_HIDE) == 0) {
 				switch (action) {
-				case SEL_SELECT:
-					mface->flag |= ME_FACE_SEL;
-					break;
-				case SEL_DESELECT:
-					mface->flag &= ~ME_FACE_SEL;
-					break;
-				case SEL_INVERT:
-					mface->flag ^= ME_FACE_SEL;
-					break;
+					case SEL_SELECT:
+						mface->flag |= ME_FACE_SEL;
+						break;
+					case SEL_DESELECT:
+						mface->flag &= ~ME_FACE_SEL;
+						break;
+					case SEL_INVERT:
+						mface->flag ^= ME_FACE_SEL;
+						break;
 				}
 			}
 			mface++;
@@ -409,30 +407,30 @@
 	MTexPoly *tf;
 	MLoop *ml;
 	MVert *mvert;
-	int a, b, ok=0;
+	int a, b, ok = 0;
 	float vec[3], bmat[3][3];
 
-	me= get_mesh(ob);
+	me = get_mesh(ob);
 	if (!me || !me->mtpoly) return ok;
 	
 	copy_m3_m4(bmat, ob->obmat);
 
-	mvert= me->mvert;
-	mf= me->mpoly;
-	tf= me->mtpoly;
-	for (a=me->totpoly; a>0; a--, mf++, tf++) {
+	mvert = me->mvert;
+	mf = me->mpoly;
+	tf = me->mtpoly;
+	for (a = me->totpoly; a > 0; a--, mf++, tf++) {
 		if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
 			continue;
 
 		ml = me->mloop + mf->totloop;
-		for (b=0; b<mf->totloop; b++, ml++) {
+		for (b = 0; b < mf->totloop; b++, ml++) {
 			copy_v3_v3(vec, (mvert[ml->v].co));
 			mul_m3_v3(bmat, vec);
 			add_v3_v3v3(vec, vec, ob->obmat[3]);
 			DO_MINMAX(vec, min, max);		
 		}
 
-		ok= 1;
+		ok = 1;
 	}
 
 	return ok;
@@ -445,9 +443,9 @@
 	MLoop *ml1, *ml2;
 	int a;
 
-	for (a=0; a<mf->totloop; a++) {
+	for (a = 0; a < mf->totloop; a++) {
 		ml1 = loopstart + a;
-		ml2 = loopstart + (a+1) % mf->totloop;
+		ml2 = loopstart + (a + 1) % mf->totloop;
 
 		BLI_edgehash_insert(ehash, ml1->v, ml2->v, NULL);
 	}
@@ -461,8 +459,8 @@
 	MEdge *med;
 	int a, b;
 	
-	me= get_mesh(OBACT);
-	if (me==0 ||  me->totpoly==0) return;
+	me = get_mesh(OBACT);
+	if (me == 0 ||  me->totpoly == 0) return;
 
 	if (mode == 0)
 		mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
@@ -473,11 +471,11 @@
 	if (mode == 2) {
 		EdgeHash *ehash = BLI_edgehash_new();
 
-		for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
+		for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++)
 			if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
 				seam_edgehash_insert_face(ehash, mf, me->mloop + mf->loopstart);
 
-		for (a=0, med=me->medge; a<me->totedge; a++, med++)
+		for (a = 0, med = me->medge; a < me->totedge; a++, med++)
 			if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
 				med->flag &= ~ME_SEAM;
 
@@ -488,16 +486,16 @@
 		EdgeHash *ehash1 = BLI_edgehash_new();
 		EdgeHash *ehash2 = BLI_edgehash_new();
 
-		for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++) {
+		for (a = 0, mf = me->mpoly; a < me->totpoly; a++, mf++) {
 			if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))

@@ Diff output truncated at 10240 characters. @@



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