[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45130] trunk/blender/source: style cleanup: follow style guide for/with/if spacing

Campbell Barton ideasman42 at gmail.com
Sat Mar 24 08:52:28 CET 2012


Revision: 45130
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45130
Author:   campbellbarton
Date:     2012-03-24 07:52:14 +0000 (Sat, 24 Mar 2012)
Log Message:
-----------
style cleanup: follow style guide for/with/if spacing

Modified Paths:
--------------
    trunk/blender/source/blender/avi/intern/avi.c
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/blenkernel/intern/boids.c
    trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
    trunk/blender/source/blender/blenkernel/intern/context.c
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenkernel/intern/depsgraph.c
    trunk/blender/source/blender/blenkernel/intern/effect.c
    trunk/blender/source/blender/blenkernel/intern/image.c
    trunk/blender/source/blender/blenkernel/intern/implicit.c
    trunk/blender/source/blender/blenkernel/intern/key.c
    trunk/blender/source/blender/blenkernel/intern/library.c
    trunk/blender/source/blender/blenkernel/intern/mball.c
    trunk/blender/source/blender/blenkernel/intern/mesh_validate.c
    trunk/blender/source/blender/blenkernel/intern/particle.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/blenkernel/intern/pointcache.c
    trunk/blender/source/blender/blenkernel/intern/seqeffects.c
    trunk/blender/source/blender/blenkernel/intern/texture.c
    trunk/blender/source/blender/blenkernel/intern/tracking.c
    trunk/blender/source/blender/blenlib/intern/scanfill.c
    trunk/blender/source/blender/blenlib/intern/storage.c
    trunk/blender/source/blender/blenlib/intern/threads.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/blenloader/intern/writefile.c
    trunk/blender/source/blender/collada/AnimationExporter.cpp
    trunk/blender/source/blender/collada/AnimationImporter.cpp
    trunk/blender/source/blender/collada/ArmatureExporter.cpp
    trunk/blender/source/blender/collada/ArmatureImporter.cpp
    trunk/blender/source/blender/collada/DocumentExporter.cpp
    trunk/blender/source/blender/collada/DocumentImporter.cpp
    trunk/blender/source/blender/collada/EffectExporter.cpp
    trunk/blender/source/blender/collada/ExtraHandler.cpp
    trunk/blender/source/blender/collada/ExtraTags.cpp
    trunk/blender/source/blender/collada/GeometryExporter.cpp
    trunk/blender/source/blender/collada/ImageExporter.cpp
    trunk/blender/source/blender/collada/InstanceWriter.cpp
    trunk/blender/source/blender/collada/LightExporter.cpp
    trunk/blender/source/blender/collada/MaterialExporter.cpp
    trunk/blender/source/blender/collada/MeshImporter.cpp
    trunk/blender/source/blender/collada/SceneExporter.cpp
    trunk/blender/source/blender/collada/TransformWriter.cpp
    trunk/blender/source/blender/collada/collada.cpp
    trunk/blender/source/blender/collada/collada_internal.cpp
    trunk/blender/source/blender/collada/collada_utils.cpp
    trunk/blender/source/blender/editors/curve/editcurve.c
    trunk/blender/source/blender/editors/interface/interface.c
    trunk/blender/source/blender/editors/interface/interface_draw.c
    trunk/blender/source/blender/editors/interface/interface_regions.c
    trunk/blender/source/blender/editors/interface/interface_templates.c
    trunk/blender/source/blender/editors/object/object_add.c
    trunk/blender/source/blender/editors/object/object_relations.c
    trunk/blender/source/blender/editors/object/object_shapekey.c
    trunk/blender/source/blender/editors/physics/particle_edit.c
    trunk/blender/source/blender/editors/screen/screen_edit.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
    trunk/blender/source/blender/editors/space_console/console_ops.c
    trunk/blender/source/blender/editors/space_file/filelist.c
    trunk/blender/source/blender/editors/space_image/image_ops.c
    trunk/blender/source/blender/editors/space_info/textview.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/editors/space_outliner/outliner_draw.c
    trunk/blender/source/blender/editors/space_outliner/outliner_select.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_edit.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_select.c
    trunk/blender/source/blender/editors/space_text/text_ops.c
    trunk/blender/source/blender/editors/space_text/text_python.c
    trunk/blender/source/blender/editors/space_view3d/drawmesh.c
    trunk/blender/source/blender/editors/transform/transform_manipulator.c
    trunk/blender/source/blender/editors/transform/transform_orientations.c
    trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
    trunk/blender/source/blender/imbuf/intern/dds/BlockDXT.cpp
    trunk/blender/source/blender/imbuf/intern/dds/ColorBlock.cpp
    trunk/blender/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
    trunk/blender/source/blender/imbuf/intern/dds/dds_api.cpp
    trunk/blender/source/blender/imbuf/intern/filter.c
    trunk/blender/source/blender/imbuf/intern/imageprocess.c
    trunk/blender/source/blender/imbuf/intern/indexer.c
    trunk/blender/source/blender/imbuf/intern/iris.c
    trunk/blender/source/blender/imbuf/intern/moviecache.c
    trunk/blender/source/blender/imbuf/intern/openexr/openexr_api.cpp
    trunk/blender/source/blender/imbuf/intern/targa.c
    trunk/blender/source/blender/imbuf/intern/thumbs_blend.c
    trunk/blender/source/blender/makesrna/intern/makesrna.c
    trunk/blender/source/blender/modifiers/intern/MOD_util.c
    trunk/blender/source/blender/modifiers/intern/MOD_uvproject.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_blur.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_defocus.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_scale.c
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_dynamic.c
    trunk/blender/source/blender/nodes/texture/nodes/node_texture_output.c
    trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_instance.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_octree.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/blender/render/intern/source/envmap.c
    trunk/blender/source/blender/render/intern/source/imagetexture.c
    trunk/blender/source/blender/render/intern/source/occlusion.c
    trunk/blender/source/blender/render/intern/source/pipeline.c
    trunk/blender/source/blender/render/intern/source/pixelblending.c
    trunk/blender/source/blender/render/intern/source/pixelshading.c
    trunk/blender/source/blender/render/intern/source/render_texture.c
    trunk/blender/source/blender/render/intern/source/rendercore.c
    trunk/blender/source/blender/render/intern/source/renderdatabase.c
    trunk/blender/source/blender/render/intern/source/shadbuf.c
    trunk/blender/source/blender/render/intern/source/shadeoutput.c
    trunk/blender/source/blender/render/intern/source/strand.c
    trunk/blender/source/blender/render/intern/source/volumetric.c
    trunk/blender/source/blender/render/intern/source/zbuf.c
    trunk/blender/source/blender/windowmanager/intern/wm_draw.c
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
    trunk/blender/source/blender/windowmanager/intern/wm_jobs.c
    trunk/blender/source/blender/windowmanager/intern/wm_operators.c
    trunk/blender/source/creator/creator.c
    trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    trunk/blender/source/gameengine/BlenderRoutines/BL_System.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/Converter/BL_DeformableGameObject.cpp
    trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp
    trunk/blender/source/gameengine/Converter/BlenderWorldInfo.cpp
    trunk/blender/source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
    trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
    trunk/blender/source/gameengine/Converter/KX_ConvertProperties.cpp
    trunk/blender/source/gameengine/Converter/KX_IpoConvert.cpp
    trunk/blender/source/gameengine/Converter/KX_SoftBodyDeformer.cpp
    trunk/blender/source/gameengine/Expressions/InputParser.cpp
    trunk/blender/source/gameengine/Expressions/IntValue.cpp
    trunk/blender/source/gameengine/Expressions/ListValue.cpp
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    trunk/blender/source/gameengine/Expressions/Value.cpp
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
    trunk/blender/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
    trunk/blender/source/gameengine/GamePlayer/xembed/UnixShell.c
    trunk/blender/source/gameengine/Ketsji/BL_BlenderShader.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Material.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
    trunk/blender/source/gameengine/Ketsji/BL_Texture.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp
    trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
    trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Light.cpp
    trunk/blender/source/gameengine/Ketsji/KX_MeshProxy.cpp
    trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_NavMeshObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ObjectActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PolyProxy.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PyMath.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonSeq.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RayCast.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SoundActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TouchEventManager.cpp
    trunk/blender/source/gameengine/Ketsji/KX_TrackToActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_VertexProxy.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdGraphicController.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
    trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
    trunk/blender/source/gameengine/SceneGraph/SG_Tree.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
    trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
    trunk/blender/source/gameengine/VideoTexture/blendVideoTex.cpp

Modified: trunk/blender/source/blender/avi/intern/avi.c
===================================================================
--- trunk/blender/source/blender/avi/intern/avi.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/avi/intern/avi.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -53,7 +53,7 @@
 static int AVI_DEBUG=0;
 static char DEBUG_FCC[4];
 
-#define DEBUG_PRINT(x) if(AVI_DEBUG) printf("AVI DEBUG: " x);
+#define DEBUG_PRINT(x) if (AVI_DEBUG) printf("AVI DEBUG: " x);
 
 /* local functions */
 char *fcc_to_char (unsigned int fcc);

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -1165,7 +1165,7 @@
 			if (indices) {
 				w = MEM_callocN(sizeof(float)*numVerts, "Temp weight array DM_update_weight_mcol");
 				i = num;
-				while(i--)
+				while (i--)
 					w[indices[i]] = weights[i];
 			}
 
@@ -2906,7 +2906,7 @@
 #endif
 
 	glDisable(GL_LIGHTING);
-	/*  if(GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
+	/*  if (GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
 		DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
 		//glShadeModel(GL_SMOOTH);
 		glBegin(glmode = GL_QUADS);

Modified: trunk/blender/source/blender/blenkernel/intern/boids.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/boids.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/boids.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -83,7 +83,7 @@
 	pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
 
 	/* first find out goal/predator with highest priority */
-	if (effectors) for(cur = effectors->first; cur; cur=cur->next) {
+	if (effectors) for (cur = effectors->first; cur; cur=cur->next) {
 		Object *eob = cur->ob;
 		PartDeflect *pd = cur->pd;
 
@@ -252,7 +252,7 @@
 	//check boids in own system
 	if (acbr->options & BRULE_ACOLL_WITH_BOIDS) {
 		neighbors = BLI_kdtree_range_search(bbd->sim->psys->tree, acbr->look_ahead * len_v3(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
-		if (neighbors > 1) for(n=1; n<neighbors; n++) {
+		if (neighbors > 1) for (n=1; n<neighbors; n++) {
 			copy_v3_v3(co1, pa->prev_state.co);
 			copy_v3_v3(vel1, pa->prev_state.vel);
 			copy_v3_v3(co2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.co);
@@ -298,7 +298,7 @@
 
 		if (epsys) {
 			neighbors = BLI_kdtree_range_search(epsys->tree, acbr->look_ahead * len_v3(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
-			if (neighbors > 0) for(n=0; n<neighbors; n++) {
+			if (neighbors > 0) for (n=0; n<neighbors; n++) {
 				copy_v3_v3(co1, pa->prev_state.co);
 				copy_v3_v3(vel1, pa->prev_state.vel);
 				copy_v3_v3(co2, (epsys->particles + ptn[n].index)->prev_state.co);
@@ -945,7 +945,7 @@
 
 	//planned for near future
 	//cond = state->conditions.first;
-	//for(; cond; cond=cond->next) {
+	//for (; cond; cond=cond->next) {
 	//	if (boid_condition_is_true(cond)) {
 	//		pa->boid->state_id = cond->state_id;
 	//		state = get_boid_state(boids, pa);

Modified: trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -36,7 +36,6 @@
 
 #include "GL/glew.h"
 
-#include "BLI_scanfill.h"
 #include "BLI_math.h"
 #include "BLI_blenlib.h"
 #include "BLI_edgehash.h"
@@ -45,6 +44,7 @@
 #include "BLI_array.h"
 #include "BLI_smallhash.h"
 #include "BLI_utildefines.h"
+#include "BLI_scanfill.h"
 
 #include "BKE_cdderivedmesh.h"
 #include "BKE_global.h"
@@ -629,13 +629,13 @@
 			else {
 				if (index) {
 					orig = *index++;
-					if (orig == ORIGINDEX_NONE)		{ if(nors) nors += 3; continue; }
+					if (orig == ORIGINDEX_NONE)		{ if (nors) nors += 3; continue; }
 					if (drawParamsMapped) draw_option = drawParamsMapped(userData, orig);
-					else	{ if(nors) nors += 3; continue; }
+					else	{ if (nors) nors += 3; continue; }
 				}
 				else
 					if (drawParamsMapped) draw_option = drawParamsMapped(userData, i);
-					else	{ if(nors) nors += 3; continue; }
+					else	{ if (nors) nors += 3; continue; }
 			}
 			
 			if (draw_option != DM_DRAW_OPTION_SKIP) {

Modified: trunk/blender/source/blender/blenkernel/intern/context.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/context.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/context.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -448,7 +448,7 @@
 	 * loops requesting data from ourselfs in a context callback */
 
 	/* Ok, this looks evil...
-	 * if(ret) done= -(-ret | -done);
+	 * if (ret) done= -(-ret | -done);
 	 *
 	 * Values in order of importance
 	 * (0, -1, 1) - Where 1 is highest priority

Modified: trunk/blender/source/blender/blenkernel/intern/curve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/curve.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/curve.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -453,7 +453,7 @@
 	nu->knotsu= NULL;
 	if (nu->knotsv) MEM_freeN(nu->knotsv);
 	nu->knotsv= NULL;
-	/* if(nu->trim.first) freeNurblist(&(nu->trim)); */
+	/* if (nu->trim.first) freeNurblist(&(nu->trim)); */
 
 	MEM_freeN(nu);
 
@@ -1025,7 +1025,7 @@
 			*fp= basisu[i]*bp->vec[3];
 			sumdiv+= *fp;
 		}
-		if (sumdiv != 0.0f) if(sumdiv < 0.999f || sumdiv > 1.001f) {
+		if (sumdiv != 0.0f) if (sumdiv < 0.999f || sumdiv > 1.001f) {
 			/* is normalizing needed? */
 			fp= sum;
 			for (i= istart; i<=iend; i++, fp++) {

Modified: trunk/blender/source/blender/blenkernel/intern/depsgraph.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/depsgraph.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/depsgraph.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -614,7 +614,7 @@
 
 			effectors = pdInitEffectors(scene, ob, psys, part->effector_weights);
 
-			if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+			if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
 				if (eff->psys) {
 					node2 = dag_get_node(dag, eff->ob);
 					dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Field");

Modified: trunk/blender/source/blender/blenkernel/intern/effect.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/effect.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/effect.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -975,7 +975,7 @@
 	/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
 	/* Check for min distance here? (yes would be cool to add that, ton) */
 	
-	if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+	if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
 		/* object effectors were fully checked to be OK to evaluate! */
 
 		get_effector_tot(eff, &efd, point, &tot, &p, &step);

Modified: trunk/blender/source/blender/blenkernel/intern/image.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/image.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/image.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -2055,7 +2055,7 @@
 		// printf("loaded new result %p\n", ima->rr);
 		/* free result if new one found */
 		if (ima->rr) {
-			// if(oldrr) printf("freed previous result %p\n", oldrr);
+			// if (oldrr) printf("freed previous result %p\n", oldrr);
 			if (oldrr) RE_FreeRenderResult(oldrr);
 		}
 		else {

Modified: trunk/blender/source/blender/blenkernel/intern/implicit.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/implicit.c	2012-03-24 07:36:32 UTC (rev 45129)
+++ trunk/blender/source/blender/blenkernel/intern/implicit.c	2012-03-24 07:52:14 UTC (rev 45130)
@@ -247,7 +247,7 @@
 // due to non-commutative nature of floating point ops this makes the sim give
 // different results each time you run it!
 // schedule(guided, 2)
-//#pragma omp parallel for reduction(+: temp) if(verts > CLOTH_OPENMP_LIMIT)
+//#pragma omp parallel for reduction(+: temp) if (verts > CLOTH_OPENMP_LIMIT)
 	for (i = 0; i < (long)verts; i++) {
 		temp += dot_v3v3(fLongVectorA[i], fLongVectorB[i]);
 	}
@@ -597,7 +597,7 @@
 	
 	zero_lfvector(to, vcount);
 
-#pragma omp parallel sections private(i) if(vcount > CLOTH_OPENMP_LIMIT)
+#pragma omp parallel sections private(i) if (vcount > CLOTH_OPENMP_LIMIT)
 	{
 #pragma omp section
 		{
@@ -978,7 +978,7 @@
 	unsigned int i = 0;
 	
 	// Take only the diagonal blocks of A
-// #pragma omp parallel for private(i) if(lA[0].vcount > CLOTH_OPENMP_LIMIT)
+// #pragma omp parallel for private(i) if (lA[0].vcount > CLOTH_OPENMP_LIMIT)
 	for (i = 0; i<lA[0].vcount; i++)
 	{
 		// block diagonalizer
@@ -1472,7 +1472,7 @@
 	}
 
 	/* gather velocities & density */
-	if (smoothfac > 0.0f) for(v = 0; v < numverts; v++) {
+	if (smoothfac > 0.0f) for (v = 0; v < numverts; v++) {
 		i = HAIR_GRID_INDEX(lX[v], gmin, gmax, 0);
 		j = HAIR_GRID_INDEX(lX[v], gmin, gmax, 1);
 		k = HAIR_GRID_INDEX(lX[v], gmin, gmax, 2);
@@ -1486,7 +1486,7 @@
 	}
 
 	/* gather colliders */
-	if (colliders && collfac > 0.0f) for(col = colliders->first; col; col = col->next)
+	if (colliders && collfac > 0.0f) for (col = colliders->first; col; col = col->next)
 	{
 		MVert *loc0 = col->collmd->x;
 		MVert *loc1 = col->collmd->xnew;
@@ -1695,7 +1695,7 @@
 	while (search)
 	{
 		// only handle active springs
-		// if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)) {}

@@ Diff output truncated at 10240 characters. @@



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