[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45043] trunk/blender: spelling cleanup: tesselate -> tessellate (last of these found)
Campbell Barton
ideasman42 at gmail.com
Tue Mar 20 23:56:36 CET 2012
Revision: 45043
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45043
Author: campbellbarton
Date: 2012-03-20 22:56:26 +0000 (Tue, 20 Mar 2012)
Log Message:
-----------
spelling cleanup: tesselate -> tessellate (last of these found)
Modified Paths:
--------------
trunk/blender/intern/boolop/intern/BOP_CarveInterface.cpp
trunk/blender/intern/cycles/app/cycles_xml.cpp
trunk/blender/intern/cycles/blender/blender_mesh.cpp
trunk/blender/intern/cycles/subd/subd_dice.h
trunk/blender/intern/cycles/subd/subd_mesh.cpp
trunk/blender/intern/cycles/subd/subd_mesh.h
trunk/blender/intern/cycles/subd/subd_split.h
trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
trunk/blender/source/blender/blenkernel/BKE_tessmesh.h
trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
trunk/blender/source/blender/blenkernel/intern/bvhutils.c
trunk/blender/source/blender/blenkernel/intern/displist.c
trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c
trunk/blender/source/blender/blenkernel/intern/modifiers_bmesh.c
trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
trunk/blender/source/blender/python/mathutils/mathutils_geometry.c
trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
trunk/blender/source/gameengine/Ketsji/KX_Dome.h
Modified: trunk/blender/intern/boolop/intern/BOP_CarveInterface.cpp
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_CarveInterface.cpp 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/boolop/intern/BOP_CarveInterface.cpp 2012-03-20 22:56:26 UTC (rev 45043)
@@ -771,7 +771,7 @@
// prepare operands for actual boolean operation. it's needed because operands might consist of
// several intersecting meshes and in case if another operands intersect an edge loop of intersecting that
- // meshes tesselation of operation result can't be done properly. the only way to make such situations
+ // meshes tessellation of operation result can't be done properly. the only way to make such situations
// working is to union intersecting meshes of the same operand
Carve_unionIntersections(&left, &right, oface_num);
Modified: trunk/blender/intern/cycles/app/cycles_xml.cpp
===================================================================
--- trunk/blender/intern/cycles/app/cycles_xml.cpp 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/app/cycles_xml.cpp 2012-03-20 22:56:26 UTC (rev 45043)
@@ -678,7 +678,7 @@
//dsplit.dicing_rate = 5.0f;
dsplit.dicing_rate = state.dicing_rate;
xml_read_float(&dsplit.dicing_rate, node, "dicing_rate");
- sdmesh.tesselate(&dsplit, false, mesh, shader, smooth);
+ sdmesh.tessellate(&dsplit, false, mesh, shader, smooth);
}
else {
/* create vertices */
Modified: trunk/blender/intern/cycles/blender/blender_mesh.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_mesh.cpp 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/blender/blender_mesh.cpp 2012-03-20 22:56:26 UTC (rev 45043)
@@ -217,7 +217,7 @@
dsplit.camera = NULL;
dsplit.dicing_rate = RNA_float_get(cmesh, "dicing_rate");
- sdmesh.tesselate(&dsplit, false, mesh, used_shaders[0], true);
+ sdmesh.tessellate(&dsplit, false, mesh, used_shaders[0], true);
}
/* Sync */
Modified: trunk/blender/intern/cycles/subd/subd_dice.h
===================================================================
--- trunk/blender/intern/cycles/subd/subd_dice.h 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/subd/subd_dice.h 2012-03-20 22:56:26 UTC (rev 45043)
@@ -19,8 +19,8 @@
#ifndef __SUBD_DICE_H__
#define __SUBD_DICE_H__
-/* DX11 like EdgeDice implementation, with different tesselation factors for
- * each edge for watertight tesselation, with subpatch remapping to work with
+/* DX11 like EdgeDice implementation, with different tessellation factors for
+ * each edge for watertight tessellation, with subpatch remapping to work with
* DiagSplit. For more algorithm details, see the DiagSplit paper or the
* ARB_tessellation_shader OpenGL extension, Section 2.X.2. */
@@ -59,7 +59,7 @@
/* Quad EdgeDice
*
- * Edge tesselation factors and subpatch coordinates are as follows:
+ * Edge tessellation factors and subpatch coordinates are as follows:
*
* tu1
* P01 --------- P11
@@ -115,7 +115,7 @@
/* Triangle EdgeDice
*
- * Edge tesselation factors and subpatch coordinates are as follows:
+ * Edge tessellation factors and subpatch coordinates are as follows:
*
* Pw
* /\
Modified: trunk/blender/intern/cycles/subd/subd_mesh.cpp
===================================================================
--- trunk/blender/intern/cycles/subd/subd_mesh.cpp 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/subd/subd_mesh.cpp 2012-03-20 22:56:26 UTC (rev 45043)
@@ -285,7 +285,7 @@
edge->vert->edge = edge;
}
-void SubdMesh::tesselate(DiagSplit *split, bool linear, Mesh *mesh, int shader, bool smooth)
+void SubdMesh::tessellate(DiagSplit *split, bool linear, Mesh *mesh, int shader, bool smooth)
{
SubdBuilder *builder = SubdBuilder::create(linear);
int num_faces = faces.size();
Modified: trunk/blender/intern/cycles/subd/subd_mesh.h
===================================================================
--- trunk/blender/intern/cycles/subd/subd_mesh.h 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/subd/subd_mesh.h 2012-03-20 22:56:26 UTC (rev 45043)
@@ -61,7 +61,7 @@
SubdFace *add_face(int *index, int num);
bool link_boundary();
- void tesselate(DiagSplit *split, bool linear,
+ void tessellate(DiagSplit *split, bool linear,
Mesh *mesh, int shader, bool smooth);
protected:
Modified: trunk/blender/intern/cycles/subd/subd_split.h
===================================================================
--- trunk/blender/intern/cycles/subd/subd_split.h 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/subd/subd_split.h 2012-03-20 22:56:26 UTC (rev 45043)
@@ -20,7 +20,7 @@
#define __SUBD_SPLIT_H__
/* DiagSplit: Parallel, Crack-free, Adaptive Tessellation for Micropolygon Rendering
- * Splits up patches and determines edge tesselation factors for dicing. Patch
+ * Splits up patches and determines edge tessellation factors for dicing. Patch
* evaluation at arbitrary points is required for this to work. See the paper
* for more details. */
Modified: trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h 2012-03-20 22:56:26 UTC (rev 45043)
@@ -455,7 +455,7 @@
void DM_to_mesh(DerivedMesh *dm, struct Mesh *me, struct Object *ob);
struct BMEditMesh *DM_to_editbmesh(struct DerivedMesh *dm,
- struct BMEditMesh *existing, int do_tesselate);
+ struct BMEditMesh *existing, int do_tessellate);
/* conversion to bmesh only */
void DM_to_bmesh_ex(struct DerivedMesh *dm, struct BMesh *bm);
Modified: trunk/blender/source/blender/blenkernel/BKE_tessmesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_tessmesh.h 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/BKE_tessmesh.h 2012-03-20 22:56:26 UTC (rev 45043)
@@ -85,7 +85,7 @@
#define BMESH_EM_UNDO_RECALC_TESSFACE_WORKAROUND
void BMEdit_RecalcTessellation(BMEditMesh *tm);
-BMEditMesh *BMEdit_Create(BMesh *bm, int do_tesselate);
+BMEditMesh *BMEdit_Create(BMesh *bm, int do_tessellate);
BMEditMesh *BMEdit_Copy(BMEditMesh *tm);
BMEditMesh *BMEdit_FromObject(struct Object *ob);
void BMEdit_Free(BMEditMesh *em);
Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2012-03-20 22:56:26 UTC (rev 45043)
@@ -384,8 +384,8 @@
}
}
-/* Update tessface CD data from loop/poly ones. Needed when not retesselating after modstack evaluation. */
-/* NOTE: Assumes dm has valid tesselated data! */
+/* Update tessface CD data from loop/poly ones. Needed when not retessellating after modstack evaluation. */
+/* NOTE: Assumes dm has valid tessellated data! */
void DM_update_tessface_data(DerivedMesh *dm)
{
MFace *mf = dm->getTessFaceArray(dm);
@@ -522,7 +522,7 @@
}
}
- /* yes, must be before _and_ after tesselate */
+ /* yes, must be before _and_ after tessellate */
mesh_update_customdata_pointers(&tmp, TRUE);
BKE_mesh_tessface_calc(&tmp);
@@ -1350,7 +1350,7 @@
Mesh *me = ob->data;
ModifierData *firstmd, *md, *previewmd = NULL;
LinkNode *datamasks, *curr;
- /* XXX Always copying POLYINDEX, else tesselated data are no more valid! */
+ /* XXX Always copying POLYINDEX, else tessellated data are no more valid! */
CustomDataMask mask, nextmask, append_mask = CD_MASK_POLYINDEX;
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm=NULL, *orcodm, *clothorcodm, *finaldm;
@@ -1780,10 +1780,10 @@
{
finaldm->recalcTessellation(finaldm);
}
- /* Even if tesselation is not needed, some modifiers migh have modified CD layers
+ /* Even if tessellation is not needed, some modifiers migh have modified CD layers
* (like mloopcol or mloopuv), hence we have to update those. */
else if (finaldm->dirty & DM_DIRTY_TESS_CDLAYERS) {
- /* A tesselation already exists, it should always have a CD_POLYINDEX. */
+ /* A tessellation already exists, it should always have a CD_POLYINDEX. */
BLI_assert(CustomData_has_layer(&finaldm->faceData, CD_POLYINDEX));
DM_update_tessface_data(finaldm);
}
Modified: trunk/blender/source/blender/blenkernel/intern/bvhutils.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/bvhutils.c 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/intern/bvhutils.c 2012-03-20 22:56:26 UTC (rev 45043)
@@ -524,7 +524,7 @@
int numFaces= mesh->getNumTessFaces(mesh);
/* BMESH spesific check that we have tessfaces,
- * we _could_ tesselate here but rather not - campbell
+ * we _could_ tessellate here but rather not - campbell
*
* this assert checks we have tessfaces,
* if not caller should use DM_ensure_tessface() */
Modified: trunk/blender/source/blender/blenkernel/intern/displist.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/displist.c 2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/intern/displist.c 2012-03-20 22:56:26 UTC (rev 45043)
@@ -686,10 +686,10 @@
object_deform_mball(ob, dispbase);
}
-static ModifierData *curve_get_tesselate_point(Scene *scene, Object *ob, int forRender, int editmode)
+static ModifierData *curve_get_tessellate_point(Scene *scene, Object *ob, int forRender, int editmode)
{
ModifierData *md = modifiers_getVirtualModifierList(ob);
- ModifierData *preTesselatePoint;
+ ModifierData *pretessellatePoint;
int required_mode;
if(forRender) required_mode = eModifierMode_Render;
@@ -697,32 +697,32 @@
if(editmode) required_mode |= eModifierMode_Editmode;
- preTesselatePoint = NULL;
+ pretessellatePoint = NULL;
for (; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@@ Diff output truncated at 10240 characters. @@
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