[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45043] trunk/blender: spelling cleanup: tesselate -> tessellate (last of these found)

Campbell Barton ideasman42 at gmail.com
Tue Mar 20 23:56:36 CET 2012


Revision: 45043
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45043
Author:   campbellbarton
Date:     2012-03-20 22:56:26 +0000 (Tue, 20 Mar 2012)
Log Message:
-----------
spelling cleanup: tesselate -> tessellate (last of these found)

Modified Paths:
--------------
    trunk/blender/intern/boolop/intern/BOP_CarveInterface.cpp
    trunk/blender/intern/cycles/app/cycles_xml.cpp
    trunk/blender/intern/cycles/blender/blender_mesh.cpp
    trunk/blender/intern/cycles/subd/subd_dice.h
    trunk/blender/intern/cycles/subd/subd_mesh.cpp
    trunk/blender/intern/cycles/subd/subd_mesh.h
    trunk/blender/intern/cycles/subd/subd_split.h
    trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
    trunk/blender/source/blender/blenkernel/BKE_tessmesh.h
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/blenkernel/intern/bvhutils.c
    trunk/blender/source/blender/blenkernel/intern/displist.c
    trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c
    trunk/blender/source/blender/blenkernel/intern/modifiers_bmesh.c
    trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
    trunk/blender/source/blender/python/mathutils/mathutils_geometry.c
    trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Dome.h

Modified: trunk/blender/intern/boolop/intern/BOP_CarveInterface.cpp
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_CarveInterface.cpp	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/boolop/intern/BOP_CarveInterface.cpp	2012-03-20 22:56:26 UTC (rev 45043)
@@ -771,7 +771,7 @@
 
 	// prepare operands for actual boolean operation. it's needed because operands might consist of
 	// several intersecting meshes and in case if another operands intersect an edge loop of intersecting that
-	// meshes tesselation of operation result can't be done properly. the only way to make such situations
+	// meshes tessellation of operation result can't be done properly. the only way to make such situations
 	// working is to union intersecting meshes of the same operand
 	Carve_unionIntersections(&left, &right, oface_num);
 

Modified: trunk/blender/intern/cycles/app/cycles_xml.cpp
===================================================================
--- trunk/blender/intern/cycles/app/cycles_xml.cpp	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/app/cycles_xml.cpp	2012-03-20 22:56:26 UTC (rev 45043)
@@ -678,7 +678,7 @@
 		//dsplit.dicing_rate = 5.0f;
 		dsplit.dicing_rate = state.dicing_rate;
 		xml_read_float(&dsplit.dicing_rate, node, "dicing_rate");
-		sdmesh.tesselate(&dsplit, false, mesh, shader, smooth);
+		sdmesh.tessellate(&dsplit, false, mesh, shader, smooth);
 	}
 	else {
 		/* create vertices */

Modified: trunk/blender/intern/cycles/blender/blender_mesh.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_mesh.cpp	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/blender/blender_mesh.cpp	2012-03-20 22:56:26 UTC (rev 45043)
@@ -217,7 +217,7 @@
 	dsplit.camera = NULL;
 	dsplit.dicing_rate = RNA_float_get(cmesh, "dicing_rate");
 
-	sdmesh.tesselate(&dsplit, false, mesh, used_shaders[0], true);
+	sdmesh.tessellate(&dsplit, false, mesh, used_shaders[0], true);
 }
 
 /* Sync */

Modified: trunk/blender/intern/cycles/subd/subd_dice.h
===================================================================
--- trunk/blender/intern/cycles/subd/subd_dice.h	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/subd/subd_dice.h	2012-03-20 22:56:26 UTC (rev 45043)
@@ -19,8 +19,8 @@
 #ifndef __SUBD_DICE_H__
 #define __SUBD_DICE_H__
 
-/* DX11 like EdgeDice implementation, with different tesselation factors for
- * each edge for watertight tesselation, with subpatch remapping to work with
+/* DX11 like EdgeDice implementation, with different tessellation factors for
+ * each edge for watertight tessellation, with subpatch remapping to work with
  * DiagSplit. For more algorithm details, see the DiagSplit paper or the
  * ARB_tessellation_shader OpenGL extension, Section 2.X.2. */
 
@@ -59,7 +59,7 @@
 
 /* Quad EdgeDice
  *
- * Edge tesselation factors and subpatch coordinates are as follows:
+ * Edge tessellation factors and subpatch coordinates are as follows:
  *
  *            tu1
  *     P01 --------- P11 
@@ -115,7 +115,7 @@
 
 /* Triangle EdgeDice
  *
- * Edge tesselation factors and subpatch coordinates are as follows:
+ * Edge tessellation factors and subpatch coordinates are as follows:
  *
  *        Pw
  *        /\

Modified: trunk/blender/intern/cycles/subd/subd_mesh.cpp
===================================================================
--- trunk/blender/intern/cycles/subd/subd_mesh.cpp	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/subd/subd_mesh.cpp	2012-03-20 22:56:26 UTC (rev 45043)
@@ -285,7 +285,7 @@
 		edge->vert->edge = edge;
 }
 
-void SubdMesh::tesselate(DiagSplit *split, bool linear, Mesh *mesh, int shader, bool smooth)
+void SubdMesh::tessellate(DiagSplit *split, bool linear, Mesh *mesh, int shader, bool smooth)
 {
 	SubdBuilder *builder = SubdBuilder::create(linear);
 	int num_faces = faces.size();

Modified: trunk/blender/intern/cycles/subd/subd_mesh.h
===================================================================
--- trunk/blender/intern/cycles/subd/subd_mesh.h	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/subd/subd_mesh.h	2012-03-20 22:56:26 UTC (rev 45043)
@@ -61,7 +61,7 @@
 	SubdFace *add_face(int *index, int num);
 
 	bool link_boundary();
-	void tesselate(DiagSplit *split, bool linear,
+	void tessellate(DiagSplit *split, bool linear,
 		Mesh *mesh, int shader, bool smooth);
 
 protected:

Modified: trunk/blender/intern/cycles/subd/subd_split.h
===================================================================
--- trunk/blender/intern/cycles/subd/subd_split.h	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/intern/cycles/subd/subd_split.h	2012-03-20 22:56:26 UTC (rev 45043)
@@ -20,7 +20,7 @@
 #define __SUBD_SPLIT_H__
 
 /* DiagSplit: Parallel, Crack-free, Adaptive Tessellation for Micropolygon Rendering
- * Splits up patches and determines edge tesselation factors for dicing. Patch
+ * Splits up patches and determines edge tessellation factors for dicing. Patch
  * evaluation at arbitrary points is required for this to work. See the paper
  * for more details. */
 

Modified: trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h	2012-03-20 22:56:26 UTC (rev 45043)
@@ -455,7 +455,7 @@
 void DM_to_mesh(DerivedMesh *dm, struct Mesh *me, struct Object *ob);
 
 struct BMEditMesh *DM_to_editbmesh(struct DerivedMesh *dm,
-                                   struct BMEditMesh *existing, int do_tesselate);
+                                   struct BMEditMesh *existing, int do_tessellate);
 
 /* conversion to bmesh only */
 void          DM_to_bmesh_ex(struct DerivedMesh *dm, struct BMesh *bm);

Modified: trunk/blender/source/blender/blenkernel/BKE_tessmesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_tessmesh.h	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/BKE_tessmesh.h	2012-03-20 22:56:26 UTC (rev 45043)
@@ -85,7 +85,7 @@
 #define BMESH_EM_UNDO_RECALC_TESSFACE_WORKAROUND
 
 void BMEdit_RecalcTessellation(BMEditMesh *tm);
-BMEditMesh *BMEdit_Create(BMesh *bm, int do_tesselate);
+BMEditMesh *BMEdit_Create(BMesh *bm, int do_tessellate);
 BMEditMesh *BMEdit_Copy(BMEditMesh *tm);
 BMEditMesh *BMEdit_FromObject(struct Object *ob);
 void BMEdit_Free(BMEditMesh *em);

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-03-20 22:56:26 UTC (rev 45043)
@@ -384,8 +384,8 @@
 	}
 }
 
-/* Update tessface CD data from loop/poly ones. Needed when not retesselating after modstack evaluation. */
-/* NOTE: Assumes dm has valid tesselated data! */
+/* Update tessface CD data from loop/poly ones. Needed when not retessellating after modstack evaluation. */
+/* NOTE: Assumes dm has valid tessellated data! */
 void DM_update_tessface_data(DerivedMesh *dm)
 {
 	MFace *mf = dm->getTessFaceArray(dm);
@@ -522,7 +522,7 @@
 		}
 	}
 
-	/* yes, must be before _and_ after tesselate */
+	/* yes, must be before _and_ after tessellate */
 	mesh_update_customdata_pointers(&tmp, TRUE);
 
 	BKE_mesh_tessface_calc(&tmp);
@@ -1350,7 +1350,7 @@
 	Mesh *me = ob->data;
 	ModifierData *firstmd, *md, *previewmd = NULL;
 	LinkNode *datamasks, *curr;
-	/* XXX Always copying POLYINDEX, else tesselated data are no more valid! */
+	/* XXX Always copying POLYINDEX, else tessellated data are no more valid! */
 	CustomDataMask mask, nextmask, append_mask = CD_MASK_POLYINDEX;
 	float (*deformedVerts)[3] = NULL;
 	DerivedMesh *dm=NULL, *orcodm, *clothorcodm, *finaldm;
@@ -1780,10 +1780,10 @@
 		{
 			finaldm->recalcTessellation(finaldm);
 		}
-		/* Even if tesselation is not needed, some modifiers migh have modified CD layers
+		/* Even if tessellation is not needed, some modifiers migh have modified CD layers
 		 * (like mloopcol or mloopuv), hence we have to update those. */
 		else if (finaldm->dirty & DM_DIRTY_TESS_CDLAYERS) {
-			/* A tesselation already exists, it should always have a CD_POLYINDEX. */
+			/* A tessellation already exists, it should always have a CD_POLYINDEX. */
 			BLI_assert(CustomData_has_layer(&finaldm->faceData, CD_POLYINDEX));
 			DM_update_tessface_data(finaldm);
 		}

Modified: trunk/blender/source/blender/blenkernel/intern/bvhutils.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/bvhutils.c	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/intern/bvhutils.c	2012-03-20 22:56:26 UTC (rev 45043)
@@ -524,7 +524,7 @@
 		int numFaces= mesh->getNumTessFaces(mesh);
 
 		/* BMESH spesific check that we have tessfaces,
-		 * we _could_ tesselate here but rather not - campbell
+		 * we _could_ tessellate here but rather not - campbell
 		 *
 		 * this assert checks we have tessfaces,
 		 * if not caller should use DM_ensure_tessface() */

Modified: trunk/blender/source/blender/blenkernel/intern/displist.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/displist.c	2012-03-20 22:27:08 UTC (rev 45042)
+++ trunk/blender/source/blender/blenkernel/intern/displist.c	2012-03-20 22:56:26 UTC (rev 45043)
@@ -686,10 +686,10 @@
 	object_deform_mball(ob, dispbase);
 }
 
-static ModifierData *curve_get_tesselate_point(Scene *scene, Object *ob, int forRender, int editmode)
+static ModifierData *curve_get_tessellate_point(Scene *scene, Object *ob, int forRender, int editmode)
 {
 	ModifierData *md = modifiers_getVirtualModifierList(ob);
-	ModifierData *preTesselatePoint;
+	ModifierData *pretessellatePoint;
 	int required_mode;
 
 	if(forRender) required_mode = eModifierMode_Render;
@@ -697,32 +697,32 @@
 
 	if(editmode) required_mode |= eModifierMode_Editmode;
 
-	preTesselatePoint = NULL;
+	pretessellatePoint = NULL;
 	for (; md; md=md->next) {
 		ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 

@@ Diff output truncated at 10240 characters. @@



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