[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [45016] trunk/blender/source/blender/ blenkernel: Make collision function more general so it can be used by other modifiers, too.
Daniel Genrich
daniel.genrich at gmx.net
Tue Mar 20 05:15:42 CET 2012
Revision: 45016
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=45016
Author: genscher
Date: 2012-03-20 04:15:41 +0000 (Tue, 20 Mar 2012)
Log Message:
-----------
Make collision function more general so it can be used by other modifiers, too. [This is preparation work for animated smoke collision]
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_collision.h
trunk/blender/source/blender/blenkernel/intern/collision.c
Modified: trunk/blender/source/blender/blenkernel/BKE_collision.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_collision.h 2012-03-20 04:09:43 UTC (rev 45015)
+++ trunk/blender/source/blender/blenkernel/BKE_collision.h 2012-03-20 04:15:41 UTC (rev 45016)
@@ -142,7 +142,7 @@
/////////////////////////////////////////////////
// used in effect.c
/////////////////////////////////////////////////
-struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj);
+struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, unsigned int *numcollobj, unsigned int modifier_type);
typedef struct ColliderCache {
struct ColliderCache *next, *prev;
Modified: trunk/blender/source/blender/blenkernel/intern/collision.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/collision.c 2012-03-20 04:09:43 UTC (rev 45015)
+++ trunk/blender/source/blender/blenkernel/intern/collision.c 2012-03-20 04:15:41 UTC (rev 45016)
@@ -2131,7 +2131,7 @@
}
#endif
-static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned int *maxobj, Object *ob, Object *self, int level)
+static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned int *maxobj, Object *ob, Object *self, int level, unsigned int modifier_type)
{
CollisionModifierData *cmd= NULL;
@@ -2139,8 +2139,8 @@
return;
/* only get objects with collision modifier */
- if(ob->pd && ob->pd->deflect)
- cmd= (CollisionModifierData *)modifiers_findByType(ob, eModifierType_Collision);
+ if(((modifier_type == eModifierType_Collision) && ob->pd && ob->pd->deflect) || (modifier_type != eModifierType_Collision))
+ cmd= (CollisionModifierData *)modifiers_findByType(ob, modifier_type);
if(cmd) {
/* extend array */
@@ -2160,13 +2160,13 @@
/* add objects */
for(go= group->gobject.first; go; go= go->next)
- add_collision_object(objs, numobj, maxobj, go->ob, self, level+1);
+ add_collision_object(objs, numobj, maxobj, go->ob, self, level+1, modifier_type);
}
}
// return all collision objects in scene
// collision object will exclude self
-Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned int *numcollobj)
+Object **get_collisionobjects(Scene *scene, Object *self, Group *group, unsigned int *numcollobj, unsigned int modifier_type)
{
Base *base;
Object **objs;
@@ -2179,14 +2179,14 @@
if(group) {
/* use specified group */
for(go= group->gobject.first; go; go= go->next)
- add_collision_object(&objs, &numobj, &maxobj, go->ob, self, 0);
+ add_collision_object(&objs, &numobj, &maxobj, go->ob, self, 0, modifier_type);
}
else {
Scene *sce_iter;
/* add objects in same layer in scene */
for(SETLOOPER(scene, sce_iter, base)) {
if(base->lay & self->lay)
- add_collision_object(&objs, &numobj, &maxobj, base->object, self, 0);
+ add_collision_object(&objs, &numobj, &maxobj, base->object, self, 0, modifier_type);
}
}
@@ -2385,7 +2385,7 @@
bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function)
bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
- collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj);
+ collobjs = get_collisionobjects(clmd->scene, ob, clmd->coll_parms->group, &numcollobj, eModifierType_Collision);
if(!collobjs)
return 0;
More information about the Bf-blender-cvs
mailing list