[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44959] trunk/blender/source: code cleanup :

Campbell Barton ideasman42 at gmail.com
Sun Mar 18 07:01:34 CET 2012


Revision: 44959
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44959
Author:   campbellbarton
Date:     2012-03-18 06:01:33 +0000 (Sun, 18 Mar 2012)
Log Message:
-----------
code cleanup:
* replace 2D vector copy with copy_v2_v2().
* use puts rather then printf for single strings.
* style cleanup for drawobject.c indentation.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/blenkernel/intern/mesh.c
    trunk/blender/source/blender/blenkernel/intern/report.c
    trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
    trunk/blender/source/blender/blenkernel/intern/text.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-03-18 04:21:47 UTC (rev 44958)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-03-18 06:01:33 UTC (rev 44959)
@@ -3024,7 +3024,7 @@
 void DM_debug_print(DerivedMesh *dm)
 {
 	char *str = DM_debug_info(dm);
-	printf("%s", str);
+	puts(str);
 	fflush(stdout);
 	MEM_freeN(str);
 }

Modified: trunk/blender/source/blender/blenkernel/intern/mesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mesh.c	2012-03-18 04:21:47 UTC (rev 44958)
+++ trunk/blender/source/blender/blenkernel/intern/mesh.c	2012-03-18 06:01:33 UTC (rev 44959)
@@ -2312,8 +2312,7 @@
 
 		for (j=0; j < mf_len; j++) {
 			lof = CustomData_get(ldata, lindex[j], CD_ORIGSPACE_MLOOP);
-			of->uv[j][0] = lof->uv[0];
-			of->uv[j][1] = lof->uv[1];
+			copy_v2_v2(of->uv[j], lof->uv);
 		}
 	}
 }

Modified: trunk/blender/source/blender/blenkernel/intern/report.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/report.c	2012-03-18 04:21:47 UTC (rev 44958)
+++ trunk/blender/source/blender/blenkernel/intern/report.c	2012-03-18 06:01:33 UTC (rev 44959)
@@ -256,7 +256,7 @@
 	if (cstring == NULL)
 		return;
 	
-	printf("%s", cstring);
+	puts(cstring);
 	fflush(stdout);
 	MEM_freeN(cstring);
 }

Modified: trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c	2012-03-18 04:21:47 UTC (rev 44958)
+++ trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c	2012-03-18 06:01:33 UTC (rev 44959)
@@ -409,22 +409,22 @@
 					float *c = faceGridData[(y + 1)*gridSize + x + 1];
 					float *d = faceGridData[(y + 1)*gridSize + x + 0];
 
-					if (tface) {
-						tf->uv[0][0] = a[0]; tf->uv[0][1] = a[1];
-						tf->uv[1][0] = d[0]; tf->uv[1][1] = d[1];
-						tf->uv[2][0] = c[0]; tf->uv[2][1] = c[1];
-						tf->uv[3][0] = b[0]; tf->uv[3][1] = b[1];
+					if (tf) {
+						copy_v2_v2(tf->uv[0], a);
+						copy_v2_v2(tf->uv[1], d);
+						copy_v2_v2(tf->uv[2], c);
+						copy_v2_v2(tf->uv[3], b);
+						tf++;
 					}
 
-					if (mloopuv) {
-						mluv[0].uv[0] = a[0]; mluv[0].uv[1] = a[1];
-						mluv[1].uv[0] = d[0]; mluv[1].uv[1] = d[1];
-						mluv[2].uv[0] = c[0]; mluv[2].uv[1] = c[1];
-						mluv[3].uv[0] = b[0]; mluv[3].uv[1] = b[1];
+					if (mluv) {
+						copy_v2_v2(mluv[0].uv, a);
+						copy_v2_v2(mluv[1].uv, d);
+						copy_v2_v2(mluv[2].uv, c);
+						copy_v2_v2(mluv[3].uv, b);
+						mluv += 4;
 					}
 
-					tf++;
-					mluv+=4;
 				}
 			}
 		}

Modified: trunk/blender/source/blender/blenkernel/intern/text.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/text.c	2012-03-18 04:21:47 UTC (rev 44958)
+++ trunk/blender/source/blender/blenkernel/intern/text.c	2012-03-18 06:01:33 UTC (rev 44959)
@@ -1674,7 +1674,7 @@
 					uc= uc+(text->undo_buf[i]<<24); i++;
 					c_len= BLI_str_utf8_from_unicode(uc, c);
 					c[c_len]= '\0';
-					printf ("%s", c);
+					puts(c);
 				}
 			}
 		} else if (op==UNDO_STO || op==UNDO_CTO) {

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c	2012-03-18 04:21:47 UTC (rev 44958)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c	2012-03-18 06:01:33 UTC (rev 44959)
@@ -525,103 +525,105 @@
 	float v3[3]= {0.0, 0.0, 0.0};
 	
 	switch(drawtype) {
-	
-	case OB_PLAINAXES:
-		for (axis=0; axis<3; axis++) {
+
+		case OB_PLAINAXES:
+			for (axis=0; axis<3; axis++) {
+				glBegin(GL_LINES);
+
+				v1[axis]= size;
+				v2[axis]= -size;
+				glVertex3fv(v1);
+				glVertex3fv(v2);
+
+				/* reset v1 & v2 to zero */
+				v1[axis]= v2[axis]= 0.0f;
+
+				glEnd();
+			}
+			break;
+		case OB_SINGLE_ARROW:
+
 			glBegin(GL_LINES);
-			
-			v1[axis]= size;
-			v2[axis]= -size;
+			/* in positive z direction only */
+			v1[2]= size;
 			glVertex3fv(v1);
 			glVertex3fv(v2);
+			glEnd();
 
-			/* reset v1 & v2 to zero */
-			v1[axis]= v2[axis]= 0.0f;
+			/* square pyramid */
+			glBegin(GL_TRIANGLES);
 
+			v2[0]= size * 0.035f; v2[1] = size * 0.035f;
+			v3[0]= size * -0.035f; v3[1] = size * 0.035f;
+			v2[2]= v3[2]= size * 0.75f;
+
+			for (axis=0; axis<4; axis++) {
+				if (axis % 2 == 1) {
+					v2[0] = -v2[0];
+					v3[1] = -v3[1];
+				}
+				else {
+					v2[1] = -v2[1];
+					v3[0] = -v3[0];
+				}
+
+				glVertex3fv(v1);
+				glVertex3fv(v2);
+				glVertex3fv(v3);
+
+			}
 			glEnd();
-		}
-		break;
-	case OB_SINGLE_ARROW:
-	
-		glBegin(GL_LINES);
-		/* in positive z direction only */
-		v1[2]= size;
-		glVertex3fv(v1);
-		glVertex3fv(v2);
-		glEnd();
-		
-		/* square pyramid */
-		glBegin(GL_TRIANGLES);
-		
-		v2[0]= size * 0.035f; v2[1] = size * 0.035f;
-		v3[0]= size * -0.035f; v3[1] = size * 0.035f;
-		v2[2]= v3[2]= size * 0.75f;
-		
-		for (axis=0; axis<4; axis++) {
-			if (axis % 2 == 1) {
-				v2[0] = -v2[0];
-				v3[1] = -v3[1];
-			}
-			else {
-				v2[1] = -v2[1];
-				v3[0] = -v3[0];
-			}
-			
-			glVertex3fv(v1);
-			glVertex3fv(v2);
-			glVertex3fv(v3);
-			
-		}
-		glEnd();
-		
-		break;
-	case OB_CUBE:
-		drawcube_size(size);
-		break;
-		
-	case OB_CIRCLE:
-		drawcircle_size(size);
-		break;
-	
-	case OB_EMPTY_SPHERE:
-		draw_empty_sphere(size);
-		break;
 
-	case OB_EMPTY_CONE:
-		draw_empty_cone(size);
-		break;
+			break;
+		case OB_CUBE:
+			drawcube_size(size);
+			break;
 
-	case OB_ARROWS:
-	default:
-		for (axis=0; axis<3; axis++) {
-			const int arrow_axis= (axis==0) ? 1:0;
+		case OB_CIRCLE:
+			drawcircle_size(size);
+			break;
 
-			glBegin(GL_LINES);
-			
-			v2[axis]= size;
-			glVertex3fv(v1);
-			glVertex3fv(v2);
+		case OB_EMPTY_SPHERE:
+			draw_empty_sphere(size);
+			break;
+
+		case OB_EMPTY_CONE:
+			draw_empty_cone(size);
+			break;
+
+		case OB_ARROWS:
+		default:
+		{
+			for (axis=0; axis<3; axis++) {
+				const int arrow_axis= (axis==0) ? 1:0;
+
+				glBegin(GL_LINES);
+
+				v2[axis]= size;
+				glVertex3fv(v1);
+				glVertex3fv(v2);
 				
-			v1[axis]= size*0.85f;
-			v1[arrow_axis]= -size*0.08f;
-			glVertex3fv(v1);
-			glVertex3fv(v2);
+				v1[axis]= size*0.85f;
+				v1[arrow_axis]= -size*0.08f;
+				glVertex3fv(v1);
+				glVertex3fv(v2);
 				
-			v1[arrow_axis]= size*0.08f;
-			glVertex3fv(v1);
-			glVertex3fv(v2);
-			
-			glEnd();
+				v1[arrow_axis]= size*0.08f;
+				glVertex3fv(v1);
+				glVertex3fv(v2);
+
+				glEnd();
 				
-			v2[axis]+= size*0.125f;
-			
-			draw_xyz_wire(v2, size, axis);
-			
-			
-			/* reset v1 & v2 to zero */
-			v1[arrow_axis]= v1[axis]= v2[axis]= 0.0f;
+				v2[axis]+= size*0.125f;
+
+				draw_xyz_wire(v2, size, axis);
+
+
+				/* reset v1 & v2 to zero */
+				v1[arrow_axis]= v1[axis]= v2[axis]= 0.0f;
+			}
+			break;
 		}
-		break;
 	}
 }
 
@@ -939,21 +941,21 @@
 {
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
-		glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
-		glVertex3fv(cube[7]); glVertex3fv(cube[4]);
+	glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+	glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
+	glVertex3fv(cube[7]); glVertex3fv(cube[4]);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(cube[1]); glVertex3fv(cube[5]);
+	glVertex3fv(cube[1]); glVertex3fv(cube[5]);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+	glVertex3fv(cube[2]); glVertex3fv(cube[6]);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(cube[3]); glVertex3fv(cube[7]);
+	glVertex3fv(cube[3]); glVertex3fv(cube[7]);
 	glEnd();
 }
 
@@ -963,25 +965,25 @@
 static void drawcube_size(float size)
 {
 	glBegin(GL_LINE_STRIP);
-		glVertex3f(-size,-size,-size); glVertex3f(-size,-size,size);
-		glVertex3f(-size,size,size); glVertex3f(-size,size,-size);
+	glVertex3f(-size,-size,-size); glVertex3f(-size,-size,size);
+	glVertex3f(-size,size,size); glVertex3f(-size,size,-size);
 
-		glVertex3f(-size,-size,-size); glVertex3f(size,-size,-size);
-		glVertex3f(size,-size,size); glVertex3f(size,size,size);
+	glVertex3f(-size,-size,-size); glVertex3f(size,-size,-size);
+	glVertex3f(size,-size,size); glVertex3f(size,size,size);
 
-		glVertex3f(size,size,-size); glVertex3f(size,-size,-size);
+	glVertex3f(size,size,-size); glVertex3f(size,-size,-size);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3f(-size,-size,size); glVertex3f(size,-size,size);
+	glVertex3f(-size,-size,size); glVertex3f(size,-size,size);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3f(-size,size,size); glVertex3f(size,size,size);
+	glVertex3f(-size,size,size); glVertex3f(size,size,size);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3f(-size,size,-size); glVertex3f(size,size,-size);
+	glVertex3f(-size,size,-size); glVertex3f(size,size,-size);
 	glEnd();
 }
 
@@ -995,21 +997,21 @@
 	
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
-		glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
-		glVertex3fv(cube[7]); glVertex3fv(cube[4]);
+	glVertex3fv(cube[0]); glVertex3fv(cube[1]);glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+	glVertex3fv(cube[0]); glVertex3fv(cube[4]);glVertex3fv(cube[5]); glVertex3fv(cube[6]);
+	glVertex3fv(cube[7]); glVertex3fv(cube[4]);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(cube[1]); glVertex3fv(cube[5]);
+	glVertex3fv(cube[1]); glVertex3fv(cube[5]);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+	glVertex3fv(cube[2]); glVertex3fv(cube[6]);
 	glEnd();
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(cube[3]); glVertex3fv(cube[7]);
+	glVertex3fv(cube[3]); glVertex3fv(cube[7]);
 	glEnd();
 	
 	glPopMatrix();
@@ -1027,8 +1029,8 @@
 	madd_v3_v3v3fl(end, mat[3], lavec, la->clipend);
 
 	glBegin(GL_LINE_STRIP);
-		glVertex3fv(sta);
-		glVertex3fv(end);
+	glVertex3fv(sta);
+	glVertex3fv(end);
 	glEnd();
 
 	glPointSize(3.0);
@@ -1150,7 +1152,7 @@
 	/* draw front side lighting */
 	glCullFace(GL_BACK);
 
-	glBlendFunc(GL_ONE,  GL_ONE); 
+	glBlendFunc(GL_ONE, GL_ONE);
 	glColor4f(0.2f, 0.2f, 0.2f, 1.0f);
 

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list