[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44865] trunk/blender/source/blender/ blenkernel: Add BKE mesh function to update edge/ poly hidden flags from verts.
Nicholas Bishop
nicholasbishop at gmail.com
Wed Mar 14 07:31:15 CET 2012
Revision: 44865
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44865
Author: nicholasbishop
Date: 2012-03-14 06:31:14 +0000 (Wed, 14 Mar 2012)
Log Message:
-----------
Add BKE mesh function to update edge/poly hidden flags from verts.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_mesh.h
trunk/blender/source/blender/blenkernel/intern/mesh.c
Modified: trunk/blender/source/blender/blenkernel/BKE_mesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_mesh.h 2012-03-14 06:30:55 UTC (rev 44864)
+++ trunk/blender/source/blender/blenkernel/BKE_mesh.h 2012-03-14 06:31:14 UTC (rev 44865)
@@ -111,6 +111,13 @@
int poly_get_adj_loops_from_vert(unsigned adj_r[3], const struct MPoly *poly,
const struct MLoop *mloop, unsigned vert);
+/* update the hide flag for edges and polys from the corresponding
+ flag in verts */
+void mesh_flush_hidden_from_verts(const struct MVert *mvert,
+ const struct MLoop *mloop,
+ struct MEdge *medge, int totedge,
+ struct MPoly *mpoly, int totpoly);
+
void unlink_mesh(struct Mesh *me);
void free_mesh(struct Mesh *me, int unlink);
struct Mesh *add_mesh(const char *name);
Modified: trunk/blender/source/blender/blenkernel/intern/mesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mesh.c 2012-03-14 06:30:55 UTC (rev 44864)
+++ trunk/blender/source/blender/blenkernel/intern/mesh.c 2012-03-14 06:31:14 UTC (rev 44865)
@@ -2889,6 +2889,33 @@
return corner;
}
+/* update the hide flag for edges and faces from the corresponding
+ flag in verts */
+void mesh_flush_hidden_from_verts(const MVert *mvert,
+ const MLoop *mloop,
+ MEdge *medge, int totedge,
+ MPoly *mpoly, int totpoly)
+{
+ int i, j;
+
+ for(i = 0; i < totedge; i++) {
+ MEdge *e = &medge[i];
+ if(mvert[e->v1].flag & ME_HIDE ||
+ mvert[e->v2].flag & ME_HIDE)
+ e->flag |= ME_HIDE;
+ else
+ e->flag &= ~ME_HIDE;
+ }
+ for(i = 0; i < totpoly; i++) {
+ MPoly *p = &mpoly[i];
+ p->flag &= ~ME_HIDE;
+ for(j = 0; j < p->totloop; j++) {
+ if(mvert[mloop[p->loopstart + j].v].flag & ME_HIDE)
+ p->flag |= ME_HIDE;
+ }
+ }
+}
+
/* basic vertex data functions */
int minmax_mesh(Mesh *me, float min[3], float max[3])
{
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