[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44794] branches/ge_harmony/source/blender /gpu: gpu_material cleanup:
Mitchell Stokes
mogurijin at gmail.com
Sat Mar 10 20:57:56 CET 2012
Revision: 44794
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44794
Author: moguri
Date: 2012-03-10 19:57:56 +0000 (Sat, 10 Mar 2012)
Log Message:
-----------
gpu_material cleanup:
* light_cookie -> light_texture
* Light textures now change the lamp color for better integration with other features
Modified Paths:
--------------
branches/ge_harmony/source/blender/gpu/GPU_material.h
branches/ge_harmony/source/blender/gpu/intern/gpu_material.c
branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_material.glsl
branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_material.glsl.c
Modified: branches/ge_harmony/source/blender/gpu/GPU_material.h
===================================================================
--- branches/ge_harmony/source/blender/gpu/GPU_material.h 2012-03-10 19:55:28 UTC (rev 44793)
+++ branches/ge_harmony/source/blender/gpu/GPU_material.h 2012-03-10 19:57:56 UTC (rev 44794)
@@ -227,6 +227,7 @@
void GPU_lamp_free(struct Object *ob);
int GPU_lamp_has_shadow_buffer(GPULamp *lamp);
+void GPU_lamp_update_buffer_mats(GPULamp *lamp);
void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4]);
void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
Modified: branches/ge_harmony/source/blender/gpu/intern/gpu_material.c
===================================================================
--- branches/ge_harmony/source/blender/gpu/intern/gpu_material.c 2012-03-10 19:55:28 UTC (rev 44793)
+++ branches/ge_harmony/source/blender/gpu/intern/gpu_material.c 2012-03-10 19:57:56 UTC (rev 44794)
@@ -140,7 +140,7 @@
ListBase materials;
};
-/* Forward declaration so shade_light_cookies() can use this, while still keeping the code somewhat organized */
+/* Forward declaration so shade_light_textures() can use this, while still keeping the code somewhat organized */
static void texture_rgb_blend(GPUMaterial *mat, GPUNodeLink *tex, GPUNodeLink *out, GPUNodeLink *fact, GPUNodeLink *facg, int blendtype, GPUNodeLink **in);
/* Functions */
@@ -330,7 +330,11 @@
if(material->dynproperty & DYN_LAMP_IMAT)
mult_m4_m4m4(lamp->dynimat, lamp->imat, viewinv);
if(material->dynproperty & DYN_LAMP_PERSMAT)
+ {
+ if (!GPU_lamp_has_shadow_buffer(lamp)) /* The lamp matrices are already updated if we're using shadow buffers */
+ GPU_lamp_update_buffer_mats(lamp);
mult_m4_m4m4(lamp->dynpersmat, lamp->persmat, viewinv);
+ }
}
GPU_pass_update_uniforms(material->pass);
@@ -622,23 +626,25 @@
BLI_addtail(list, link);
}
-static void shade_light_cookies(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **rgb)
+static void shade_light_textures(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **rgb)
{
+ GPUNodeLink *tex_rgb;
+ MTex *mtex = NULL;
int i;
float one = 1.f;
- GPUNodeLink *cookie_rgb;
- MTex *mtex = NULL;
for (i=0; i<MAX_MTEX; ++i) {
mtex = lamp->la->mtex[i];
if (mtex && mtex->tex->type & TEX_IMAGE && mtex->tex->ima) {
- GPU_link(mat, "shade_light_cookie",
+ mat->dynproperty |= DYN_LAMP_PERSMAT;
+
+ GPU_link(mat, "shade_light_texture",
GPU_builtin(GPU_VIEW_POSITION),
GPU_image(mtex->tex->ima, &mtex->tex->iuser),
GPU_dynamic_uniform((float*)lamp->dynpersmat, GPU_DYNAMIC_LAMP_DYNPERSMAT, lamp->ob),
- &cookie_rgb);
- texture_rgb_blend(mat, cookie_rgb, *rgb, GPU_uniform(&one), GPU_uniform(&mtex->colfac), mtex->blendtype, rgb);
+ &tex_rgb);
+ texture_rgb_blend(mat, tex_rgb, *rgb, GPU_uniform(&one), GPU_uniform(&mtex->colfac), mtex->blendtype, rgb);
}
}
}
@@ -648,7 +654,7 @@
Material *ma= shi->mat;
GPUMaterial *mat= shi->gpumat;
GPUNodeLink *lv, *dist, *visifac, *is, *inp, *i, *vn, *view;
- GPUNodeLink *outcol, *specfac, *t, *shadfac= NULL;
+ GPUNodeLink *outcol, *specfac, *t, *shadfac= NULL, *lcol;
float one = 1.0f;
if((lamp->mode & LA_ONLYSHADOW) && !(ma->mode & MA_SHADOW))
@@ -699,6 +705,9 @@
i = is;
GPU_link(mat, "shade_visifac", i, visifac, shi->refl, &i);
+
+ GPU_link(mat, "shade_mul_value", i, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol);
+ shade_light_textures(mat, lamp, &lcol);
/*if(ma->mode & MA_TANGENT_VN)
@@ -732,7 +741,6 @@
if(!(lamp->mode & LA_NO_DIFF)) {
GPU_link(mat, "mix_mult", shadfac, shr->diff,
GPU_uniform(lamp->shadow_color), &shr->diff);
- shade_light_cookies(mat, lamp, &shr->diff);
}
if(!(lamp->mode & LA_NO_SPEC))
@@ -756,11 +764,10 @@
if(GPU_link_changed(shi->refl) || ma->ref != 0.0f) {
if(!(lamp->mode & LA_NO_DIFF)) {
GPUNodeLink *rgb;
- GPU_link(mat, "shade_mul_value", i, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &rgb);
+ GPU_link(mat, "shade_mul_value", i, lcol, &rgb);
GPU_link(mat, "mtex_value_invert", shadfac, &shadfac);
GPU_link(mat, "mix_mult", shadfac, rgb, GPU_uniform(lamp->shadow_color), &rgb);
GPU_link(mat, "mtex_value_invert", shadfac, &shadfac);
- shade_light_cookies(mat, lamp, &rgb);
add_to_diffuse(mat, ma, shi, is, rgb, &shr->diff);
}
}
@@ -770,7 +777,7 @@
(GPU_link_changed(shi->spec) || ma->spec != 0.0f)) {
if(lamp->type == LA_HEMI) {
GPU_link(mat, "shade_hemi_spec", vn, lv, view, GPU_uniform(&ma->spec), shi->har, visifac, &t);
- GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), shi->specrgb, &outcol);
+ GPU_link(mat, "shade_add_spec", t, lcol, shi->specrgb, &outcol);
GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
else {
@@ -793,11 +800,11 @@
if(ma->mode & MA_RAMP_SPEC) {
GPUNodeLink *spec;
do_specular_ramp(shi, specfac, t, &spec);
- GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), spec, &outcol);
+ GPU_link(mat, "shade_add_spec", t, lcol, spec, &outcol);
GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
else {
- GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), shi->specrgb, &outcol);
+ GPU_link(mat, "shade_add_spec", t, lcol, shi->specrgb, &outcol);
GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
}
@@ -1683,7 +1690,7 @@
}
/* Shadow color map */
- lamp->tex = GPU_texture_create_shadow_map(lamp->size, NULL);
+ lamp->tex = GPU_texture_create_vsm_shadow_map(lamp->size, NULL);
if(!lamp->tex) {
gpu_lamp_shadow_free(lamp);
return lamp;
@@ -1701,7 +1708,7 @@
return lamp;
}
- lamp->blurtex = GPU_texture_create_shadow_map(lamp->size*0.5, NULL);
+ lamp->blurtex = GPU_texture_create_vsm_shadow_map(lamp->size*0.5, NULL);
if(!lamp->blurtex) {
gpu_lamp_shadow_free(lamp);
return lamp;
@@ -1774,7 +1781,7 @@
lamp->tex && lamp->fb);
}
-void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4])
+void GPU_lamp_update_buffer_mats(GPULamp *lamp)
{
float rangemat[4][4], persmat[4][4];
@@ -1797,7 +1804,12 @@
rangemat[3][2] = 0.5f;
mult_m4_m4m4(lamp->persmat, rangemat, persmat);
+}
+void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4])
+{
+ GPU_lamp_update_buffer_mats(lamp);
+
/* opengl */
glDisable(GL_SCISSOR_TEST);
GPU_framebuffer_texture_bind(lamp->fb, lamp->tex,
Modified: branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
--- branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_material.glsl 2012-03-10 19:55:28 UTC (rev 44793)
+++ branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_material.glsl 2012-03-10 19:57:56 UTC (rev 44794)
@@ -1918,7 +1918,7 @@
}
}
-void shade_light_cookie(vec3 rco, sampler2D cookie, mat4 shadowpersmat, out vec4 result)
+void shade_light_texture(vec3 rco, sampler2D cookie, mat4 shadowpersmat, out vec4 result)
{
vec4 co = shadowpersmat*vec4(rco, 1.0);
Modified: branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_material.glsl.c
===================================================================
--- branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_material.glsl.c 2012-03-10 19:55:28 UTC (rev 44793)
+++ branches/ge_harmony/source/blender/gpu/shaders/gpu_shader_material.glsl.c 2012-03-10 19:57:56 UTC (rev 44794)
@@ -1,1445 +1,1445 @@
/* DataToC output of file <gpu_shader_material_glsl> */
-int datatoc_gpu_shader_material_glsl_size= 52963;
+int datatoc_gpu_shader_material_glsl_size= 52964;
char datatoc_gpu_shader_material_glsl[]= {
- 13, 10,102,
-108,111, 97,116, 32,101,120,112, 95, 98,108,101,110,100,101,114, 40,102,108,111, 97,116, 32,102, 41, 13, 10,123, 13, 10, 9,114,
-101,116,117,114,110, 32,112,111,119, 40, 50, 46, 55, 49, 56, 50, 56, 49, 56, 50, 56, 52, 54, 44, 32,102, 41, 59, 13, 10,125, 13,
- 10, 13, 10,118,111,105,100, 32,114,103, 98, 95,116,111, 95,104,115,118, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116,
- 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 13, 10,123, 13, 10, 9,102,108,111, 97,116, 32, 99,109, 97,120, 44, 32, 99,
-109,105,110, 44, 32,104, 44, 32,115, 44, 32,118, 44, 32, 99,100,101,108,116, 97, 59, 13, 10, 9,118,101, 99, 51, 32, 99, 59, 13,
- 10, 13, 10, 9, 99,109, 97,120, 32, 61, 32,109, 97,120, 40,114,103, 98, 91, 48, 93, 44, 32,109, 97,120, 40,114,103, 98, 91, 49,
- 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 13, 10, 9, 99,109,105,110, 32, 61, 32,109,105,110, 40,114,103, 98, 91, 48, 93,
- 44, 32,109,105,110, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 13, 10, 9, 99,100,101,108,116, 97,
- 32, 61, 32, 99,109, 97,120, 45, 99,109,105,110, 59, 13, 10, 13, 10, 9,118, 32, 61, 32, 99,109, 97,120, 59, 13, 10, 9,105,102,
- 32, 40, 99,109, 97,120, 33, 61, 48, 46, 48, 41, 13, 10, 9, 9,115, 32, 61, 32, 99,100,101,108,116, 97, 47, 99,109, 97,120, 59,
- 13, 10, 9,101,108,115,101, 32,123, 13, 10, 9, 9,115, 32, 61, 32, 48, 46, 48, 59, 13, 10, 9, 9,104, 32, 61, 32, 48, 46, 48,
- 59, 13, 10, 9,125, 13, 10, 13, 10, 9,105,102, 32, 40,115, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 13, 10, 9, 9,104, 32, 61,
- 32, 48, 46, 48, 59, 13, 10, 9,125, 13, 10, 9,101,108,115,101, 32,123, 13, 10, 9, 9, 99, 32, 61, 32, 40,118,101, 99, 51, 40,
- 99,109, 97,120, 44, 32, 99,109, 97,120, 44, 32, 99,109, 97,120, 41, 32, 45, 32,114,103, 98, 46,120,121,122, 41, 47, 99,100,101,
-108,116, 97, 59, 13, 10, 13, 10, 9, 9,105,102, 32, 40,114,103, 98, 46,120, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 99,
- 91, 50, 93, 32, 45, 32, 99, 91, 49, 93, 59, 13, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,114,103, 98, 46,121, 61, 61, 99,
-109, 97,120, 41, 32,104, 32, 61, 32, 50, 46, 48, 32, 43, 32, 99, 91, 48, 93, 32, 45, 32, 32, 99, 91, 50, 93, 59, 13, 10, 9, 9,
-101,108,115,101, 32,104, 32, 61, 32, 52, 46, 48, 32, 43, 32, 99, 91, 49, 93, 32, 45, 32, 99, 91, 48, 93, 59, 13, 10, 13, 10, 9,
@@ Diff output truncated at 10240 characters. @@
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