[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44757] trunk/blender/source: style cleanup: spelling.
Campbell Barton
ideasman42 at gmail.com
Fri Mar 9 01:41:19 CET 2012
Revision: 44757
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44757
Author: campbellbarton
Date: 2012-03-09 00:41:09 +0000 (Fri, 09 Mar 2012)
Log Message:
-----------
style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
trunk/blender/source/blender/blenkernel/BKE_cdderivedmesh.h
trunk/blender/source/blender/blenkernel/BKE_customdata.h
trunk/blender/source/blender/blenkernel/BKE_idprop.h
trunk/blender/source/blender/blenkernel/intern/constraint.c
trunk/blender/source/blender/blenkernel/intern/deform.c
trunk/blender/source/blender/blenkernel/intern/depsgraph.c
trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c
trunk/blender/source/blender/blenkernel/intern/library.c
trunk/blender/source/blender/blenkernel/intern/mball.c
trunk/blender/source/blender/blenkernel/intern/mesh.c
trunk/blender/source/blender/blenkernel/intern/modifier.c
trunk/blender/source/blender/blenkernel/intern/particle_system.c
trunk/blender/source/blender/blenkernel/intern/property.c
trunk/blender/source/blender/blenkernel/intern/scene.c
trunk/blender/source/blender/blenkernel/intern/screen.c
trunk/blender/source/blender/blenkernel/intern/softbody.c
trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
trunk/blender/source/blender/blenkernel/intern/tracking.c
trunk/blender/source/blender/blenkernel/intern/unit.c
trunk/blender/source/blender/blenkernel/intern/writeavi.c
trunk/blender/source/blender/blenlib/BLI_dlrbTree.h
trunk/blender/source/blender/blenlib/BLI_dynstr.h
trunk/blender/source/blender/blenlib/BLI_scanfill.h
trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
trunk/blender/source/blender/blenlib/intern/math_base_inline.c
trunk/blender/source/blender/blenlib/intern/math_geom.c
trunk/blender/source/blender/blenlib/intern/math_rotation.c
trunk/blender/source/blender/blenlib/intern/path_util.c
trunk/blender/source/blender/blenlib/intern/string_cursor_utf8.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/blenloader/intern/writefile.c
trunk/blender/source/blender/bmesh/intern/bmesh_construct.c
trunk/blender/source/blender/bmesh/intern/bmesh_mods.c
trunk/blender/source/blender/bmesh/intern/bmesh_mods.h
trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
trunk/blender/source/blender/bmesh/intern/bmesh_polygon.c
trunk/blender/source/blender/bmesh/operators/bmo_bevel.c
trunk/blender/source/blender/bmesh/operators/bmo_extrude.c
trunk/blender/source/blender/bmesh/operators/bmo_mesh_conv.c
trunk/blender/source/blender/editors/animation/keyframes_general.c
trunk/blender/source/blender/editors/armature/editarmature.c
trunk/blender/source/blender/editors/curve/editcurve.c
trunk/blender/source/blender/editors/interface/interface_draw.c
trunk/blender/source/blender/editors/interface/interface_templates.c
trunk/blender/source/blender/editors/interface/resources.c
trunk/blender/source/blender/editors/mesh/bmesh_select.c
trunk/blender/source/blender/editors/mesh/bmesh_tools.c
trunk/blender/source/blender/editors/object/object_add.c
trunk/blender/source/blender/editors/object/object_bake.c
trunk/blender/source/blender/editors/object/object_edit.c
trunk/blender/source/blender/editors/object/object_vgroup.c
trunk/blender/source/blender/editors/render/render_opengl.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
trunk/blender/source/blender/editors/space_file/filelist.c
trunk/blender/source/blender/editors/space_image/image_ops.c
trunk/blender/source/blender/editors/space_outliner/outliner_tools.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_draw.c
trunk/blender/source/blender/editors/space_view3d/drawarmature.c
trunk/blender/source/blender/editors/space_view3d/drawmesh.c
trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
trunk/blender/source/blender/editors/transform/transform.c
trunk/blender/source/blender/editors/transform/transform.h
trunk/blender/source/blender/editors/transform/transform_conversions.c
trunk/blender/source/blender/editors/transform/transform_generics.c
trunk/blender/source/blender/gpu/intern/gpu_buffers.c
trunk/blender/source/blender/imbuf/IMB_imbuf.h
trunk/blender/source/blender/imbuf/intern/jpeg.c
trunk/blender/source/blender/imbuf/intern/thumbs.c
trunk/blender/source/blender/makesdna/DNA_space_types.h
trunk/blender/source/blender/makesrna/intern/makesrna.c
trunk/blender/source/blender/makesrna/intern/rna_access.c
trunk/blender/source/blender/makesrna/intern/rna_internal.h
trunk/blender/source/blender/makesrna/intern/rna_scene.c
trunk/blender/source/blender/makesrna/intern/rna_space.c
trunk/blender/source/blender/makesrna/intern/rna_ui.c
trunk/blender/source/blender/makesrna/intern/rna_wm.c
trunk/blender/source/blender/nodes/shader/node_shader_util.c
trunk/blender/source/blender/python/bmesh/bmesh_py_types.h
trunk/blender/source/blender/python/generic/bpy_internal_import.c
trunk/blender/source/blender/python/generic/py_capi_utils.c
trunk/blender/source/blender/python/intern/bpy_interface.c
trunk/blender/source/blender/python/intern/bpy_interface_atexit.c
trunk/blender/source/blender/python/intern/bpy_operator.c
trunk/blender/source/blender/python/intern/bpy_rna.c
trunk/blender/source/blender/render/intern/include/sunsky.h
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/blender/render/intern/source/pipeline.c
trunk/blender/source/blender/render/intern/source/render_texture.c
trunk/blender/source/blender/render/intern/source/sunsky.c
trunk/blender/source/blender/render/intern/source/volume_precache.c
trunk/blender/source/blender/windowmanager/WM_api.h
trunk/blender/source/blender/windowmanager/intern/wm.c
trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
trunk/blender/source/blender/windowmanager/intern/wm_keymap.c
trunk/blender/source/blender/windowmanager/intern/wm_operators.c
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.h
trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
trunk/blender/source/gameengine/Ketsji/KX_TouchSensor.h
trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
trunk/blender/source/tests/bl_load_addons.py
trunk/blender/source/tests/bl_run_operators.py
Modified: trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h 2012-03-09 00:41:09 UTC (rev 44757)
@@ -60,7 +60,7 @@
*/
/*
- * Note: This sturcture is read-only, for all practical purposes.
+ * Note: This structure is read-only, for all practical purposes.
* At some point in the future, we may want to consider
* creating a replacement structure that implements a proper
* abstract mesh kernel interface. Or, we can leave this
@@ -588,7 +588,7 @@
/* Simple function to get me->totvert amount of vertices/normals,
* correctly deformed and subsurfered. Needed especially when vertexgroups are involved.
- * In use now by vertex/weigt paint and particles */
+ * In use now by vertex/weight paint and particles */
float *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob);
/* */
Modified: trunk/blender/source/blender/blenkernel/BKE_cdderivedmesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_cdderivedmesh.h 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/BKE_cdderivedmesh.h 2012-03-09 00:41:09 UTC (rev 44757)
@@ -51,7 +51,7 @@
/* creates a CDDerivedMesh from the given Mesh, this will reference the
* original data in Mesh, but it is safe to apply vertex coordinates or
- * calculate normals as those functions will automtically create new
+ * calculate normals as those functions will automatically create new
* data to not overwrite the original */
struct DerivedMesh *CDDM_from_mesh(struct Mesh *mesh, struct Object *ob);
Modified: trunk/blender/source/blender/blenkernel/BKE_customdata.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_customdata.h 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/BKE_customdata.h 2012-03-09 00:41:09 UTC (rev 44757)
@@ -59,7 +59,7 @@
/* for ORIGINDEX layer type, indicates no original index for this element */
#define ORIGINDEX_NONE -1
-/* initialises a CustomData object with the same layer setup as source and
+/* initializes a CustomData object with the same layer setup as source and
* memory space for totelem elements. mask must be an array of length
* CD_NUMTYPES elements, that indicate if a layer can be copied. */
@@ -92,7 +92,7 @@
void CustomData_data_multiply(int type, void *data, float fac);
void CustomData_data_add(int type, void *data1, void *data2);
-/* initialises a CustomData object with the same layer setup as source.
+/* initializes a CustomData object with the same layer setup as source.
* mask is a bitfield where (mask & (1 << (layer type))) indicates
* if a layer should be copied or not. alloctype must be one of the above. */
void CustomData_copy(const struct CustomData *source, struct CustomData *dest,
Modified: trunk/blender/source/blender/blenkernel/BKE_idprop.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_idprop.h 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/BKE_idprop.h 2012-03-09 00:41:09 UTC (rev 44757)
@@ -111,7 +111,7 @@
* (the function that adds new properties to groups, IDP_AddToGroup, returns 0 if a property can't
* be added to the group, and 1 if it can) and free the property.
*
- * Currently the code to free ID properties is designesd to leave the actual struct
+ * Currently the code to free ID properties is designed to leave the actual struct
* you pass it un-freed, this is needed for how the system works. This means
* to free an ID property, you first call IDP_FreeProperty then MEM_freeN the
* struct. In the future this will just be IDP_FreeProperty and the code will
@@ -153,7 +153,7 @@
/**
* Frees the iterator pointed to at vself, only use this if iteration is stopped early;
- * when the iterator hits the end of the list it'll automatially free itself.*/
+ * when the iterator hits the end of the list it'll automatically free itself.*/
void IDP_FreeIterBeforeEnd(void *vself);
/*-------- Main Functions --------*/
Modified: trunk/blender/source/blender/blenkernel/intern/constraint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/constraint.c 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/intern/constraint.c 2012-03-09 00:41:09 UTC (rev 44757)
@@ -576,7 +576,7 @@
/* Current method just takes the average location of all the points in the
* VertexGroup, and uses that as the location value of the targets. Where
* possible, the orientation will also be calculated, by calculating an
- * 'average' vertex normal, and deriving the rotaation from that.
+ * 'average' vertex normal, and deriving the rotation from that.
*
* NOTE: EditMode is not currently supported, and will most likely remain that
* way as constraints can only really affect things on object/bone level.
@@ -3637,7 +3637,7 @@
/* find the (unit) direction that the axis we're interested in currently points
* - mul_mat3_m4_v3() only takes the 3x3 (rotation+scaling) components of the 4x4 matrix
- * - the normalisation step at the end should take care of any unwanted scaling
+ * - the normalization step at the end should take care of any unwanted scaling
* left over in the 3x3 matrix we used
*/
copy_v3_v3(obvec, track_dir_vecs[data->trackflag]);
@@ -4398,7 +4398,7 @@
/* ......... */
-/* Creates a new constraint, initialises its data, and returns it */
+/* Creates a new constraint, initializes its data, and returns it */
static bConstraint *add_new_constraint_internal (const char *name, short type)
{
bConstraint *con= MEM_callocN(sizeof(bConstraint), "Constraint");
Modified: trunk/blender/source/blender/blenkernel/intern/deform.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/deform.c 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/intern/deform.c 2012-03-09 00:41:09 UTC (rev 44757)
@@ -169,7 +169,7 @@
if (dw->def_nr < map_len) {
dw->def_nr= map[dw->def_nr];
- /* just incase */
+ /* just in case */
BLI_assert(dw->def_nr >= 0);
}
}
@@ -197,7 +197,7 @@
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
dw->weight *= scalar;
- /* incase of division errors with very low weights */
+ /* in case of division errors with very low weights */
CLAMP(dw->weight, 0.0f, 1.0f);
}
}
@@ -231,14 +231,14 @@
}
if (tot_weight > 0.0f) {
- /* paranoid, should be 1.0 but incase of float error clamp anyway */
+ /* paranoid, should be 1.0 but in case of float error clamp anyway */
float scalar= (1.0f / tot_weight) * lock_iweight;
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
if(dw != dw_lock) {
dw->weight *= scalar;
- /* incase of division errors with very low weights */
+ /* in case of division errors with very low weights */
CLAMP(dw->weight, 0.0f, 1.0f);
}
}
@@ -316,7 +316,7 @@
for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
if (map[i] == -1) { /* may be calculated previously */
- /* incase no valid value is found, use this */
+ /* in case no valid value is found, use this */
if (use_default)
map[i]= i;
Modified: trunk/blender/source/blender/blenkernel/intern/depsgraph.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/depsgraph.c 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/intern/depsgraph.c 2012-03-09 00:41:09 UTC (rev 44757)
@@ -75,7 +75,7 @@
/* Queue and stack operations for dag traversal
*
- * the queue store a list of freenodes to avoid successives alloc/dealloc
+ * the queue store a list of freenodes to avoid successive alloc/dealloc
*/
DagNodeQueue * queue_create (int slots)
Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c 2012-03-09 00:41:09 UTC (rev 44757)
@@ -1235,7 +1235,7 @@
if (!surface_usesAdjData(surface) && !force_init) return;
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
- /* For vertex format, neighbours are connected by edges */
+ /* For vertex format, neighbors are connected by edges */
neigh_points = 2*dm->getNumEdges(dm);
}
else if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ)
@@ -3970,7 +3970,7 @@
madd_v3_v3v3fl(force_proj, force, tangent, (-1.0f)*force_intersect);
normalize_v3(force_proj);
- /* get drip factor based on force dir in relation to angle between those neighbours */
+ /* get drip factor based on force dir in relation to angle between those neighbors */
temp = dot_v3v3(bNeighs[closest_id[0]].dir, force_proj);
CLAMP(temp, -1.0f, 1.0f); /* float precision might cause values > 1.0f that return infinite */
closest_d[1] = acosf(temp)/neigh_diff;
Modified: trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c 2012-03-09 00:01:38 UTC (rev 44756)
+++ trunk/blender/source/blender/blenkernel/intern/editderivedmesh.c 2012-03-09 00:41:09 UTC (rev 44757)
@@ -136,7 +136,7 @@
if ( (tm->looptris != NULL) &&
(tm->tottri != 0) &&
/* (totrti <= bm->totface * 2) would be fine for all quads,
- * but incase there are some ngons, still re-use the array */
+ * but in case there are some ngons, still re-use the array */
(tm->tottri <= bm->totface * 3))
{
looptris = tm->looptris;
Modified: trunk/blender/source/blender/blenkernel/intern/library.c
===================================================================
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list