[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44632] trunk/blender/source: style cleanup - comment spelling + translate some dutch.

Campbell Barton ideasman42 at gmail.com
Sun Mar 4 05:35:29 CET 2012


Revision: 44632
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44632
Author:   campbellbarton
Date:     2012-03-04 04:35:12 +0000 (Sun, 04 Mar 2012)
Log Message:
-----------
style cleanup - comment spelling + translate some dutch.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/anim_sys.c
    trunk/blender/source/blender/blenkernel/intern/armature.c
    trunk/blender/source/blender/blenkernel/intern/constraint.c
    trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
    trunk/blender/source/blender/blenkernel/intern/idprop.c
    trunk/blender/source/blender/blenkernel/intern/ipo.c
    trunk/blender/source/blender/blenkernel/intern/key.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
    trunk/blender/source/blender/blenlib/BLI_blenlib.h
    trunk/blender/source/blender/blenlib/BLI_pbvh.h
    trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
    trunk/blender/source/blender/blenlib/intern/math_rotation.c
    trunk/blender/source/blender/blenlib/intern/path_util.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/editors/animation/anim_channels_defines.c
    trunk/blender/source/blender/editors/animation/anim_channels_edit.c
    trunk/blender/source/blender/editors/animation/anim_filter.c
    trunk/blender/source/blender/editors/animation/keyframes_edit.c
    trunk/blender/source/blender/editors/animation/keyframing.c
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/armature/poseSlide.c
    trunk/blender/source/blender/editors/armature/poseobject.c
    trunk/blender/source/blender/editors/curve/editcurve.c
    trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
    trunk/blender/source/blender/editors/include/BIF_glutil.h
    trunk/blender/source/blender/editors/include/ED_mesh.h
    trunk/blender/source/blender/editors/interface/interface.c
    trunk/blender/source/blender/editors/interface/interface_handlers.c
    trunk/blender/source/blender/editors/interface/interface_ops.c
    trunk/blender/source/blender/editors/interface/interface_panel.c
    trunk/blender/source/blender/editors/interface/interface_style.c
    trunk/blender/source/blender/editors/interface/view2d.c
    trunk/blender/source/blender/editors/interface/view2d_ops.c
    trunk/blender/source/blender/editors/mesh/bmesh_select.c
    trunk/blender/source/blender/editors/mesh/bmesh_utils.c
    trunk/blender/source/blender/editors/mesh/knifetool.c
    trunk/blender/source/blender/editors/metaball/mball_edit.c
    trunk/blender/source/blender/editors/object/object_edit.c
    trunk/blender/source/blender/editors/object/object_modifier.c
    trunk/blender/source/blender/editors/object/object_select.c
    trunk/blender/source/blender/editors/object/object_transform.c
    trunk/blender/source/blender/editors/object/object_vgroup.c
    trunk/blender/source/blender/editors/physics/dynamicpaint_ops.c
    trunk/blender/source/blender/editors/physics/particle_edit.c
    trunk/blender/source/blender/editors/screen/area.c
    trunk/blender/source/blender/editors/screen/screen_ops.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
    trunk/blender/source/blender/editors/space_clip/clip_draw.c
    trunk/blender/source/blender/editors/space_clip/space_clip.c
    trunk/blender/source/blender/editors/space_clip/tracking_ops.c
    trunk/blender/source/blender/editors/space_graph/graph_select.c
    trunk/blender/source/blender/editors/space_graph/graph_utils.c
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blender/editors/space_node/node_edit.c
    trunk/blender/source/blender/editors/space_outliner/outliner_draw.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_add.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_edit.c
    trunk/blender/source/blender/editors/space_text/text_draw.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
    trunk/blender/source/blender/editors/space_view3d/view3d_header.c
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c
    trunk/blender/source/blender/editors/transform/transform.c
    trunk/blender/source/blender/editors/transform/transform_constraints.c
    trunk/blender/source/blender/editors/transform/transform_conversions.c
    trunk/blender/source/blender/editors/transform/transform_manipulator.c
    trunk/blender/source/blender/editors/util/editmode_undo.c
    trunk/blender/source/blender/imbuf/IMB_imbuf.h
    trunk/blender/source/blender/makesdna/DNA_windowmanager_types.h
    trunk/blender/source/blender/makesdna/intern/makesdna.c
    trunk/blender/source/blender/makesrna/intern/rna_space.c
    trunk/blender/source/blender/modifiers/intern/MOD_cast.c
    trunk/blender/source/blender/modifiers/intern/MOD_screw.c
    trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.c
    trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.h
    trunk/blender/source/blender/render/intern/source/shadeinput.c
    trunk/blender/source/blender/render/intern/source/volume_precache.c
    trunk/blender/source/blender/render/intern/source/volumetric.c
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
    trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
    trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.h
    trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
    trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.h
    trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h
    trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
    trunk/blender/source/gameengine/SceneGraph/SG_IObject.h
    trunk/blender/source/gameengine/SceneGraph/SG_Tree.h
    trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp

Modified: trunk/blender/source/blender/blenkernel/intern/anim_sys.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim_sys.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/anim_sys.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -1379,7 +1379,7 @@
 /* calculate influence of strip based for given frame based on blendin/out values */
 static float nlastrip_get_influence (NlaStrip *strip, float cframe)
 {
-	/* sanity checks - normalise the blendin/out values? */
+	/* sanity checks - normalize the blendin/out values? */
 	strip->blendin= fabsf(strip->blendin);
 	strip->blendout= fabsf(strip->blendout);
 	

Modified: trunk/blender/source/blender/blenkernel/intern/armature.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/armature.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/armature.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -1114,7 +1114,7 @@
 	mult_m4_m4m4(outmat, inmat, obmat);
 }
 
-/* Convert Wolrd-Space Location to Pose-Space Location
+/* Convert World-Space Location to Pose-Space Location
  * NOTE: this cannot be used to convert to pose-space location of the supplied
  *       pose-channel into its local space (i.e. 'visual'-keyframing) */
 void armature_loc_world_to_pose(Object *ob, const float inloc[3], float outloc[3])
@@ -1901,7 +1901,7 @@
 		 * proportion of the total length that each bone occupies
 		 */
 		for (i = 0; i < segcount; i++) {
-			/* 'head' joints, travelling towards the root of the chain
+			/* 'head' joints, traveling towards the root of the chain
 			 *  - 2 methods; the one chosen depends on whether we've got usable lengths
 			 */
 			if ((ikData->flag & CONSTRAINT_SPLINEIK_EVENSPLITS) || (totLength == 0.0f)) {
@@ -2078,14 +2078,14 @@
 		float raxis[3], rangle;
 
 		/* compute the raw rotation matrix from the bone's current matrix by extracting only the
-		 * orientation-relevant axes, and normalising them
+		 * orientation-relevant axes, and normalizing them
 		 */
 		copy_v3_v3(rmat[0], pchan->pose_mat[0]);
 		copy_v3_v3(rmat[1], pchan->pose_mat[1]);
 		copy_v3_v3(rmat[2], pchan->pose_mat[2]);
 		normalize_m3(rmat);
 
-		/* also, normalise the orientation imposed by the bone, now that we've extracted the scale factor */
+		/* also, normalize the orientation imposed by the bone, now that we've extracted the scale factor */
 		normalize_v3(splineVec);
 
 		/* calculate smallest axis-angle rotation necessary for getting from the
@@ -2255,7 +2255,7 @@
 		/* quats are normalised before use to eliminate scaling issues */
 		float quat[4];
 
-		/* NOTE: we now don't normalise the stored values anymore, since this was kindof evil in some cases
+		/* NOTE: we now don't normalize the stored values anymore, since this was kindof evil in some cases
 		 * but if this proves to be too problematic, switch back to the old system of operating directly on
 		 * the stored copy
 		 */

Modified: trunk/blender/source/blender/blenkernel/intern/constraint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/constraint.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/constraint.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -1910,7 +1910,7 @@
 
 	mat4_to_size(obsize, cob->matrix);
 	
-	/* calculate normalising scale factor for non-essential values */
+	/* calculate normalizing scale factor for non-essential values */
 	if (obsize[data->flag] != 0) 
 		fac = sqrtf(volume / obsize[data->flag]) / obsize[data->flag];
 	

Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -745,7 +745,7 @@
 		grid->t_index = MEM_callocN(sizeof(int) * sData->total_points, "Surface Grid Target Ids");
 		temp_t_index = MEM_callocN(sizeof(int) * sData->total_points, "Temp Surface Grid Target Ids");
 
-		/* in case of an allocation failture abort here */
+		/* in case of an allocation failure abort here */
 		if (!grid->bounds || !grid->s_pos || !grid->s_num || !grid->t_index || !temp_s_num || !temp_t_index)
 			error = 1;
 

Modified: trunk/blender/source/blender/blenkernel/intern/idprop.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/idprop.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/idprop.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -379,7 +379,7 @@
 	int newlen;
 
 	/* since ->len for strings includes the NULL byte, we have to subtract one or
-	 * we'll get an extra null byte after each concatination operation.*/
+	 * we'll get an extra null byte after each concatenation operation.*/
 	newlen = str1->len + append->len - 1;
 	IDP_ResizeArray(str1, newlen);
 	strcat(str1->data.pointer, append->data.pointer);

Modified: trunk/blender/source/blender/blenkernel/intern/ipo.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/ipo.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/ipo.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -1177,7 +1177,7 @@
 		case IPO_CYCLX: /* cyclic extrapolation + offset */
 		{
 			/* Add a new FModifier (Cyclic) instead of setting extend value 
-			 * as that's the new equivilant of that option. 
+			 * as that's the new equivalent of that option.
 			 */
 			FModifier *fcm= add_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_CYCLES);
 			FMod_Cycles *data= (FMod_Cycles *)fcm->data;

Modified: trunk/blender/source/blender/blenkernel/intern/key.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/key.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/key.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -1579,7 +1579,7 @@
 }
 
 /* Get RNA-Path for 'value' setting of the given ShapeKey 
- * NOTE: the user needs to free the returned string once they're finishe with it
+ * NOTE: the user needs to free the returned string once they're finish with it
  */
 char *key_get_curValue_rnaPath(Key *key, KeyBlock *kb)
 {

Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -1277,7 +1277,7 @@
 
 	MEM_freeN(element_sum);
 
-	/* For hair, sort by origindex (allows optimizations in rendering), */
+	/* For hair, sort by origindex (allows optimization's in rendering), */
 	/* however with virtual parents the children need to be in random order. */
 	if(part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0f)) {
 		COMPARE_ORIG_INDEX = NULL;

Modified: trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -86,7 +86,7 @@
 typedef void ( *Shrinkwrap_ForeachVertexCallback) (DerivedMesh *target, float *co, float *normal);
 
 /* get derived mesh */
-//TODO is anyfunction that does this? returning the derivedFinal witouth we caring if its in edit mode or not?
+//TODO is anyfunction that does this? returning the derivedFinal without we caring if its in edit mode or not?
 DerivedMesh *object_get_derived_final(Object *ob)
 {
 	Mesh *me= ob->data;

Modified: trunk/blender/source/blender/blenlib/BLI_blenlib.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_blenlib.h	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenlib/BLI_blenlib.h	2012-03-04 04:35:12 UTC (rev 44632)
@@ -44,7 +44,7 @@
  * \subsection issues Known issues with BLI
  *
  * - blenlib is written in C.
- * - The posix-compliancy may move to a separate lib that deals with 
+ * - The posix-compliance may move to a separate lib that deals with
  *   platform dependencies. (There are other platform-dependent 
  *   fixes as well.)
  * - The file i/o has some redundant code. It should be cleaned.

Modified: trunk/blender/source/blender/blenlib/BLI_pbvh.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_pbvh.h	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenlib/BLI_pbvh.h	2012-03-04 04:35:12 UTC (rev 44632)
@@ -159,7 +159,7 @@
 	int *vert_indices;
 
 	/* result: these are all computed in the macro, but we assume
-	 * that compiler optimizations will skip the ones we don't use */
+	 * that compiler optimization's will skip the ones we don't use */
 	struct MVert *mvert;
 	float *co;
 	short *no;

Modified: trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c	2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c	2012-03-04 04:35:12 UTC (rev 44632)
@@ -719,7 +719,7 @@
  * This function creates an implicit tree on branches_array, the leafs are given on the leafs_array.
  *
  * The tree is built per depth levels. First branchs at depth 1.. then branches at depth 2.. etc..
- * The reason is that we can build level N+1 from level N witouth any data dependencies.. thus it allows
+ * The reason is that we can build level N+1 from level N without any data dependencies.. thus it allows
  * to use multithread building.
  *
  * To archieve this is necessary to find how much leafs are accessible from a certain branch, BVHBuildHelper
@@ -1501,7 +1501,7 @@
 
 	//ray-bv is really fast.. and simple tests revealed its worth to test it
 	//before calling the ray-primitive functions

@@ Diff output truncated at 10240 characters. @@



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