[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44632] trunk/blender/source: style cleanup - comment spelling + translate some dutch.
Campbell Barton
ideasman42 at gmail.com
Sun Mar 4 05:35:29 CET 2012
Revision: 44632
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44632
Author: campbellbarton
Date: 2012-03-04 04:35:12 +0000 (Sun, 04 Mar 2012)
Log Message:
-----------
style cleanup - comment spelling + translate some dutch.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/anim_sys.c
trunk/blender/source/blender/blenkernel/intern/armature.c
trunk/blender/source/blender/blenkernel/intern/constraint.c
trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
trunk/blender/source/blender/blenkernel/intern/idprop.c
trunk/blender/source/blender/blenkernel/intern/ipo.c
trunk/blender/source/blender/blenkernel/intern/key.c
trunk/blender/source/blender/blenkernel/intern/particle_system.c
trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
trunk/blender/source/blender/blenlib/BLI_blenlib.h
trunk/blender/source/blender/blenlib/BLI_pbvh.h
trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
trunk/blender/source/blender/blenlib/intern/math_rotation.c
trunk/blender/source/blender/blenlib/intern/path_util.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/editors/animation/anim_channels_defines.c
trunk/blender/source/blender/editors/animation/anim_channels_edit.c
trunk/blender/source/blender/editors/animation/anim_filter.c
trunk/blender/source/blender/editors/animation/keyframes_edit.c
trunk/blender/source/blender/editors/animation/keyframing.c
trunk/blender/source/blender/editors/armature/editarmature.c
trunk/blender/source/blender/editors/armature/poseSlide.c
trunk/blender/source/blender/editors/armature/poseobject.c
trunk/blender/source/blender/editors/curve/editcurve.c
trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
trunk/blender/source/blender/editors/include/BIF_glutil.h
trunk/blender/source/blender/editors/include/ED_mesh.h
trunk/blender/source/blender/editors/interface/interface.c
trunk/blender/source/blender/editors/interface/interface_handlers.c
trunk/blender/source/blender/editors/interface/interface_ops.c
trunk/blender/source/blender/editors/interface/interface_panel.c
trunk/blender/source/blender/editors/interface/interface_style.c
trunk/blender/source/blender/editors/interface/view2d.c
trunk/blender/source/blender/editors/interface/view2d_ops.c
trunk/blender/source/blender/editors/mesh/bmesh_select.c
trunk/blender/source/blender/editors/mesh/bmesh_utils.c
trunk/blender/source/blender/editors/mesh/knifetool.c
trunk/blender/source/blender/editors/metaball/mball_edit.c
trunk/blender/source/blender/editors/object/object_edit.c
trunk/blender/source/blender/editors/object/object_modifier.c
trunk/blender/source/blender/editors/object/object_select.c
trunk/blender/source/blender/editors/object/object_transform.c
trunk/blender/source/blender/editors/object/object_vgroup.c
trunk/blender/source/blender/editors/physics/dynamicpaint_ops.c
trunk/blender/source/blender/editors/physics/particle_edit.c
trunk/blender/source/blender/editors/screen/area.c
trunk/blender/source/blender/editors/screen/screen_ops.c
trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
trunk/blender/source/blender/editors/space_clip/clip_draw.c
trunk/blender/source/blender/editors/space_clip/space_clip.c
trunk/blender/source/blender/editors/space_clip/tracking_ops.c
trunk/blender/source/blender/editors/space_graph/graph_select.c
trunk/blender/source/blender/editors/space_graph/graph_utils.c
trunk/blender/source/blender/editors/space_logic/logic_window.c
trunk/blender/source/blender/editors/space_node/node_edit.c
trunk/blender/source/blender/editors/space_outliner/outliner_draw.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_add.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_edit.c
trunk/blender/source/blender/editors/space_text/text_draw.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
trunk/blender/source/blender/editors/space_view3d/view3d_header.c
trunk/blender/source/blender/editors/space_view3d/view3d_select.c
trunk/blender/source/blender/editors/transform/transform.c
trunk/blender/source/blender/editors/transform/transform_constraints.c
trunk/blender/source/blender/editors/transform/transform_conversions.c
trunk/blender/source/blender/editors/transform/transform_manipulator.c
trunk/blender/source/blender/editors/util/editmode_undo.c
trunk/blender/source/blender/imbuf/IMB_imbuf.h
trunk/blender/source/blender/makesdna/DNA_windowmanager_types.h
trunk/blender/source/blender/makesdna/intern/makesdna.c
trunk/blender/source/blender/makesrna/intern/rna_space.c
trunk/blender/source/blender/modifiers/intern/MOD_cast.c
trunk/blender/source/blender/modifiers/intern/MOD_screw.c
trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.c
trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.h
trunk/blender/source/blender/render/intern/source/shadeinput.c
trunk/blender/source/blender/render/intern/source/volume_precache.c
trunk/blender/source/blender/render/intern/source/volumetric.c
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
trunk/blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
trunk/blender/source/gameengine/GameLogic/SCA_MouseManager.h
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
trunk/blender/source/gameengine/Ketsji/KX_Scene.h
trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h
trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.cpp
trunk/blender/source/gameengine/SceneGraph/SG_IObject.h
trunk/blender/source/gameengine/SceneGraph/SG_Tree.h
trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
Modified: trunk/blender/source/blender/blenkernel/intern/anim_sys.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim_sys.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/anim_sys.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -1379,7 +1379,7 @@
/* calculate influence of strip based for given frame based on blendin/out values */
static float nlastrip_get_influence (NlaStrip *strip, float cframe)
{
- /* sanity checks - normalise the blendin/out values? */
+ /* sanity checks - normalize the blendin/out values? */
strip->blendin= fabsf(strip->blendin);
strip->blendout= fabsf(strip->blendout);
Modified: trunk/blender/source/blender/blenkernel/intern/armature.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/armature.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/armature.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -1114,7 +1114,7 @@
mult_m4_m4m4(outmat, inmat, obmat);
}
-/* Convert Wolrd-Space Location to Pose-Space Location
+/* Convert World-Space Location to Pose-Space Location
* NOTE: this cannot be used to convert to pose-space location of the supplied
* pose-channel into its local space (i.e. 'visual'-keyframing) */
void armature_loc_world_to_pose(Object *ob, const float inloc[3], float outloc[3])
@@ -1901,7 +1901,7 @@
* proportion of the total length that each bone occupies
*/
for (i = 0; i < segcount; i++) {
- /* 'head' joints, travelling towards the root of the chain
+ /* 'head' joints, traveling towards the root of the chain
* - 2 methods; the one chosen depends on whether we've got usable lengths
*/
if ((ikData->flag & CONSTRAINT_SPLINEIK_EVENSPLITS) || (totLength == 0.0f)) {
@@ -2078,14 +2078,14 @@
float raxis[3], rangle;
/* compute the raw rotation matrix from the bone's current matrix by extracting only the
- * orientation-relevant axes, and normalising them
+ * orientation-relevant axes, and normalizing them
*/
copy_v3_v3(rmat[0], pchan->pose_mat[0]);
copy_v3_v3(rmat[1], pchan->pose_mat[1]);
copy_v3_v3(rmat[2], pchan->pose_mat[2]);
normalize_m3(rmat);
- /* also, normalise the orientation imposed by the bone, now that we've extracted the scale factor */
+ /* also, normalize the orientation imposed by the bone, now that we've extracted the scale factor */
normalize_v3(splineVec);
/* calculate smallest axis-angle rotation necessary for getting from the
@@ -2255,7 +2255,7 @@
/* quats are normalised before use to eliminate scaling issues */
float quat[4];
- /* NOTE: we now don't normalise the stored values anymore, since this was kindof evil in some cases
+ /* NOTE: we now don't normalize the stored values anymore, since this was kindof evil in some cases
* but if this proves to be too problematic, switch back to the old system of operating directly on
* the stored copy
*/
Modified: trunk/blender/source/blender/blenkernel/intern/constraint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/constraint.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/constraint.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -1910,7 +1910,7 @@
mat4_to_size(obsize, cob->matrix);
- /* calculate normalising scale factor for non-essential values */
+ /* calculate normalizing scale factor for non-essential values */
if (obsize[data->flag] != 0)
fac = sqrtf(volume / obsize[data->flag]) / obsize[data->flag];
Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -745,7 +745,7 @@
grid->t_index = MEM_callocN(sizeof(int) * sData->total_points, "Surface Grid Target Ids");
temp_t_index = MEM_callocN(sizeof(int) * sData->total_points, "Temp Surface Grid Target Ids");
- /* in case of an allocation failture abort here */
+ /* in case of an allocation failure abort here */
if (!grid->bounds || !grid->s_pos || !grid->s_num || !grid->t_index || !temp_s_num || !temp_t_index)
error = 1;
Modified: trunk/blender/source/blender/blenkernel/intern/idprop.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/idprop.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/idprop.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -379,7 +379,7 @@
int newlen;
/* since ->len for strings includes the NULL byte, we have to subtract one or
- * we'll get an extra null byte after each concatination operation.*/
+ * we'll get an extra null byte after each concatenation operation.*/
newlen = str1->len + append->len - 1;
IDP_ResizeArray(str1, newlen);
strcat(str1->data.pointer, append->data.pointer);
Modified: trunk/blender/source/blender/blenkernel/intern/ipo.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/ipo.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/ipo.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -1177,7 +1177,7 @@
case IPO_CYCLX: /* cyclic extrapolation + offset */
{
/* Add a new FModifier (Cyclic) instead of setting extend value
- * as that's the new equivilant of that option.
+ * as that's the new equivalent of that option.
*/
FModifier *fcm= add_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_CYCLES);
FMod_Cycles *data= (FMod_Cycles *)fcm->data;
Modified: trunk/blender/source/blender/blenkernel/intern/key.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/key.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/key.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -1579,7 +1579,7 @@
}
/* Get RNA-Path for 'value' setting of the given ShapeKey
- * NOTE: the user needs to free the returned string once they're finishe with it
+ * NOTE: the user needs to free the returned string once they're finish with it
*/
char *key_get_curValue_rnaPath(Key *key, KeyBlock *kb)
{
Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -1277,7 +1277,7 @@
MEM_freeN(element_sum);
- /* For hair, sort by origindex (allows optimizations in rendering), */
+ /* For hair, sort by origindex (allows optimization's in rendering), */
/* however with virtual parents the children need to be in random order. */
if(part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0f)) {
COMPARE_ORIG_INDEX = NULL;
Modified: trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -86,7 +86,7 @@
typedef void ( *Shrinkwrap_ForeachVertexCallback) (DerivedMesh *target, float *co, float *normal);
/* get derived mesh */
-//TODO is anyfunction that does this? returning the derivedFinal witouth we caring if its in edit mode or not?
+//TODO is anyfunction that does this? returning the derivedFinal without we caring if its in edit mode or not?
DerivedMesh *object_get_derived_final(Object *ob)
{
Mesh *me= ob->data;
Modified: trunk/blender/source/blender/blenlib/BLI_blenlib.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_blenlib.h 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenlib/BLI_blenlib.h 2012-03-04 04:35:12 UTC (rev 44632)
@@ -44,7 +44,7 @@
* \subsection issues Known issues with BLI
*
* - blenlib is written in C.
- * - The posix-compliancy may move to a separate lib that deals with
+ * - The posix-compliance may move to a separate lib that deals with
* platform dependencies. (There are other platform-dependent
* fixes as well.)
* - The file i/o has some redundant code. It should be cleaned.
Modified: trunk/blender/source/blender/blenlib/BLI_pbvh.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_pbvh.h 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenlib/BLI_pbvh.h 2012-03-04 04:35:12 UTC (rev 44632)
@@ -159,7 +159,7 @@
int *vert_indices;
/* result: these are all computed in the macro, but we assume
- * that compiler optimizations will skip the ones we don't use */
+ * that compiler optimization's will skip the ones we don't use */
struct MVert *mvert;
float *co;
short *no;
Modified: trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c 2012-03-04 03:14:38 UTC (rev 44631)
+++ trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c 2012-03-04 04:35:12 UTC (rev 44632)
@@ -719,7 +719,7 @@
* This function creates an implicit tree on branches_array, the leafs are given on the leafs_array.
*
* The tree is built per depth levels. First branchs at depth 1.. then branches at depth 2.. etc..
- * The reason is that we can build level N+1 from level N witouth any data dependencies.. thus it allows
+ * The reason is that we can build level N+1 from level N without any data dependencies.. thus it allows
* to use multithread building.
*
* To archieve this is necessary to find how much leafs are accessible from a certain branch, BVHBuildHelper
@@ -1501,7 +1501,7 @@
//ray-bv is really fast.. and simple tests revealed its worth to test it
//before calling the ray-primitive functions
@@ Diff output truncated at 10240 characters. @@
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