[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44575] trunk/blender: Spelling Cleanup
Campbell Barton
ideasman42 at gmail.com
Thu Mar 1 13:20:26 CET 2012
Revision: 44575
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44575
Author: campbellbarton
Date: 2012-03-01 12:20:18 +0000 (Thu, 01 Mar 2012)
Log Message:
-----------
Spelling Cleanup
Modified Paths:
--------------
trunk/blender/GNUmakefile
trunk/blender/release/scripts/startup/bl_operators/object.py
trunk/blender/source/blender/blenkernel/BKE_bvhutils.h
trunk/blender/source/blender/blenkernel/BKE_fcurve.h
trunk/blender/source/blender/blenkernel/BKE_sequencer.h
trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
trunk/blender/source/blender/blenkernel/intern/anim.c
trunk/blender/source/blender/blenkernel/intern/anim_sys.c
trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
trunk/blender/source/blender/blenkernel/intern/collision.c
trunk/blender/source/blender/blenkernel/intern/constraint.c
trunk/blender/source/blender/blenkernel/intern/customdata.c
trunk/blender/source/blender/blenkernel/intern/deform.c
trunk/blender/source/blender/blenkernel/intern/depsgraph.c
trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
trunk/blender/source/blender/blenkernel/intern/fmodifier.c
trunk/blender/source/blender/blenkernel/intern/idprop.c
trunk/blender/source/blender/blenkernel/intern/material.c
trunk/blender/source/blender/blenkernel/intern/mesh.c
trunk/blender/source/blender/blenkernel/intern/nla.c
trunk/blender/source/blender/blenkernel/intern/node.c
trunk/blender/source/blender/blenkernel/intern/ocean.c
trunk/blender/source/blender/blenkernel/intern/particle.c
trunk/blender/source/blender/blenkernel/intern/particle_system.c
trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
trunk/blender/source/blender/blenkernel/intern/smoke.c
trunk/blender/source/blender/blenkernel/intern/softbody.c
trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
trunk/blender/source/blender/blenkernel/intern/text.c
trunk/blender/source/blender/blenkernel/intern/tracking.c
trunk/blender/source/blender/blenlib/BLI_array.h
trunk/blender/source/blender/blenlib/BLI_dlrbTree.h
trunk/blender/source/blender/blenlib/BLI_kdtree.h
trunk/blender/source/blender/blenlib/BLI_string.h
trunk/blender/source/blender/blenlib/PIL_time.h
trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
trunk/blender/source/blender/blenlib/intern/boxpack2d.c
trunk/blender/source/blender/blenlib/intern/math_geom.c
trunk/blender/source/blender/blenlib/intern/path_util.c
trunk/blender/source/blender/blenlib/intern/string.c
trunk/blender/source/blender/blenlib/intern/voxel.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/bmesh/bmesh.h
trunk/blender/source/blender/bmesh/intern/bmesh_core.c
trunk/blender/source/blender/bmesh/intern/bmesh_marking.c
trunk/blender/source/blender/bmesh/intern/bmesh_mesh.c
trunk/blender/source/blender/bmesh/intern/bmesh_mods.c
trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
trunk/blender/source/blender/bmesh/intern/bmesh_operator_api_inline.c
trunk/blender/source/blender/bmesh/intern/bmesh_structure.c
trunk/blender/source/blender/bmesh/intern/bmesh_structure.h
trunk/blender/source/blender/bmesh/intern/bmesh_walkers.c
trunk/blender/source/blender/bmesh/intern/bmesh_walkers_impl.c
trunk/blender/source/blender/bmesh/operators/bmo_edgesplit.c
trunk/blender/source/blender/bmesh/operators/bmo_mesh_conv.c
trunk/blender/source/blender/bmesh/operators/bmo_subdivide.c
trunk/blender/source/blender/editors/animation/anim_channels_defines.c
trunk/blender/source/blender/editors/animation/anim_channels_edit.c
trunk/blender/source/blender/editors/animation/anim_draw.c
trunk/blender/source/blender/editors/animation/fmodifier_ui.c
trunk/blender/source/blender/editors/animation/keyframing.c
trunk/blender/source/blender/editors/animation/keyingsets.c
trunk/blender/source/blender/editors/armature/editarmature.c
trunk/blender/source/blender/editors/armature/editarmature_sketch.c
trunk/blender/source/blender/editors/armature/meshlaplacian.c
trunk/blender/source/blender/editors/armature/poseSlide.c
trunk/blender/source/blender/editors/armature/poselib.c
trunk/blender/source/blender/editors/armature/poseobject.c
trunk/blender/source/blender/editors/curve/editcurve.c
trunk/blender/source/blender/editors/gpencil/editaction_gpencil.c
trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
trunk/blender/source/blender/editors/include/ED_anim_api.h
trunk/blender/source/blender/editors/include/UI_interface.h
trunk/blender/source/blender/editors/interface/interface.c
trunk/blender/source/blender/editors/interface/interface_handlers.c
trunk/blender/source/blender/editors/interface/view2d.c
trunk/blender/source/blender/editors/mesh/knifetool.c
trunk/blender/source/blender/editors/mesh/mesh_data.c
trunk/blender/source/blender/editors/object/object_modifier.c
trunk/blender/source/blender/editors/object/object_relations.c
trunk/blender/source/blender/editors/object/object_vgroup.c
trunk/blender/source/blender/editors/physics/dynamicpaint_ops.c
trunk/blender/source/blender/editors/physics/particle_edit.c
trunk/blender/source/blender/editors/render/render_internal.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
trunk/blender/source/blender/editors/space_action/action_select.c
trunk/blender/source/blender/editors/space_graph/graph_draw.c
trunk/blender/source/blender/editors/space_graph/graph_select.c
trunk/blender/source/blender/editors/space_nla/nla_draw.c
trunk/blender/source/blender/editors/space_nla/nla_select.c
trunk/blender/source/blender/editors/space_node/space_node.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_add.c
trunk/blender/source/blender/editors/space_view3d/drawanimviz.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
trunk/blender/source/blender/editors/space_view3d/view3d_snap.c
trunk/blender/source/blender/editors/transform/transform.c
trunk/blender/source/blender/editors/transform/transform_conversions.c
trunk/blender/source/blender/editors/transform/transform_generics.c
trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
trunk/blender/source/blender/editors/uvedit/uvedit_smart_stitch.c
trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c
trunk/blender/source/blender/makesdna/DNA_anim_types.h
trunk/blender/source/blender/makesdna/DNA_camera_types.h
trunk/blender/source/blender/makesdna/DNA_object_types.h
trunk/blender/source/blender/makesdna/DNA_scene_types.h
trunk/blender/source/blender/makesdna/DNA_texture_types.h
trunk/blender/source/blender/makesdna/intern/dna_genfile.c
trunk/blender/source/blender/makesrna/intern/makesrna.c
trunk/blender/source/blender/makesrna/intern/rna_fcurve.c
trunk/blender/source/blender/makesrna/intern/rna_mesh.c
trunk/blender/source/blender/makesrna/intern/rna_modifier.c
trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c
trunk/blender/source/blender/makesrna/intern/rna_world.c
trunk/blender/source/blender/modifiers/intern/MOD_screw.c
trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.c
trunk/blender/source/blender/modifiers/intern/MOD_weightvg_util.h
trunk/blender/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c
trunk/blender/source/blender/nodes/composite/nodes/node_composite_defocus.c
trunk/blender/source/blender/nodes/intern/node_util.h
trunk/blender/source/blender/python/intern/bpy_rna.c
trunk/blender/source/blender/render/intern/include/gammaCorrectionTables.h
trunk/blender/source/blender/render/intern/include/rayobject.h
trunk/blender/source/blender/render/intern/include/render_types.h
trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp
trunk/blender/source/blender/render/intern/source/occlusion.c
trunk/blender/source/blender/render/intern/source/pixelblending.c
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/render/intern/source/shadbuf.c
trunk/blender/source/blender/render/intern/source/zbuf.c
trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
trunk/blender/source/gameengine/Converter/KX_ConvertSensors.cpp
trunk/blender/source/gameengine/Expressions/InputParser.cpp
trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
trunk/blender/source/gameengine/Expressions/Value.cpp
trunk/blender/source/gameengine/Expressions/Value.h
trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_ISensor.h
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.cpp
trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_Canvas.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
trunk/blender/source/gameengine/GamePlayer/common/GPC_Engine.h
trunk/blender/source/gameengine/GamePlayer/common/GPC_RawImage.h
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
trunk/blender/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
trunk/blender/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
trunk/blender/source/gameengine/Ketsji/KX_Scene.h
trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.cpp
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h
trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
trunk/blender/source/gameengine/SceneGraph/SG_Node.h
trunk/blender/source/gameengine/SceneGraph/SG_Spatial.h
trunk/blender/source/gameengine/VideoTexture/ImageBase.h
trunk/blender/source/gameengine/VideoTexture/ImageBuff.cpp
trunk/blender/source/gameengine/VideoTexture/ImageMix.cpp
trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp
trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp
trunk/blender/source/tools/spell_check_source.py
Modified: trunk/blender/GNUmakefile
===================================================================
--- trunk/blender/GNUmakefile 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/GNUmakefile 2012-03-01 12:20:18 UTC (rev 44575)
@@ -166,10 +166,11 @@
@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
@echo ""
@echo "Static Source Code Checking (not assosiated with building blender)"
- @echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
- @echo " * check_splint - run blenders source through splint (C only)"
- @echo " * check_sparse - run blenders source through sparse (C only)"
- @echo " * check_spelling - check for spelling errors (Python only for now)"
+ @echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
+ @echo " * check_splint - run blenders source through splint (C only)"
+ @echo " * check_sparse - run blenders source through sparse (C only)"
+ @echo " * check_spelling_c - check for spelling errors (C/C++ only)"
+ @echo " * check_spelling_py - check for spelling errors (Python only)"
@echo ""
@echo "Documentation Targets (not assosiated with building blender)"
@echo " * doc_py - generate sphinx python api docs"
@@ -243,10 +244,13 @@
$(CMAKE_CONFIG)
cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py
-check_spelling:
- cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py `find $(BLENDER_DIR)/release/scripts -name "*.py" | sort`
+check_spelling_py:
+ cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/release/scripts
+check_spelling_c:
+ cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/source
+
# -----------------------------------------------------------------------------
# Documentation
#
Modified: trunk/blender/release/scripts/startup/bl_operators/object.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object.py 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/release/scripts/startup/bl_operators/object.py 2012-03-01 12:20:18 UTC (rev 44575)
@@ -125,7 +125,7 @@
class SelectHierarchy(Operator):
- '''Select object relative to the active object's position''' \
+ '''Select object relative to the active object's position ''' \
'''in the hierarchy'''
bl_idname = "object.select_hierarchy"
bl_label = "Select Hierarchy"
Modified: trunk/blender/source/blender/blenkernel/BKE_bvhutils.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_bvhutils.h 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/source/blender/blenkernel/BKE_bvhutils.h 2012-03-01 12:20:18 UTC (rev 44575)
@@ -75,7 +75,7 @@
*
* The tree is build in mesh space coordinates, this means special care must be made on queries
* so that the coordinates and rays are first translated on the mesh local coordinates.
- * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
+ * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becomes possible to reuse
* a BVHTree.
*
* free_bvhtree_from_mesh should be called when the tree is no longer needed.
@@ -88,7 +88,7 @@
*
* The tree is build in mesh space coordinates, this means special care must be made on queries
* so that the coordinates and rays are first translated on the mesh local coordinates.
- * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becames possible to reuse
+ * Reason for this is that later bvh_from_mesh_* might use a cache system and so it becomes possible to reuse
* a BVHTree.
*
* The returned value is the same as in data->tree, its only returned to make it easier to test
@@ -124,7 +124,7 @@
/*
- * Queries a bvhcache for the chache bvhtree of the request type
+ * Queries a bvhcache for the cache bvhtree of the request type
*/
BVHTree *bvhcache_find(BVHCache *cache, int type);
Modified: trunk/blender/source/blender/blenkernel/BKE_fcurve.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_fcurve.h 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/source/blender/blenkernel/BKE_fcurve.h 2012-03-01 12:20:18 UTC (rev 44575)
@@ -135,7 +135,7 @@
void (*evaluate_modifier)(struct FCurve *fcu, struct FModifier *fcm, float *cvalue, float evaltime);
} FModifierTypeInfo;
-/* Values which describe the behaviour of a FModifier Type */
+/* Values which describe the behavior of a FModifier Type */
typedef enum eFMI_Action_Types {
/* modifier only modifies values outside of data range */
FMI_TYPE_EXTRAPOLATION = 0,
Modified: trunk/blender/source/blender/blenkernel/BKE_sequencer.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_sequencer.h 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/source/blender/blenkernel/BKE_sequencer.h 2012-03-01 12:20:18 UTC (rev 44575)
@@ -170,7 +170,7 @@
int seqbase_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
int seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
-/* maintainance functions, mostly for RNA */
+/* maintenance functions, mostly for RNA */
// extern
void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
void seq_free_sequence_recurse(struct Scene *scene, struct Sequence *seq);
Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2012-03-01 12:20:18 UTC (rev 44575)
@@ -1359,7 +1359,7 @@
}
}
} else {
- /* default behaviour for meshes */
+ /* default behavior for meshes */
if(inputVertexCos)
deformedVerts = inputVertexCos;
else
Modified: trunk/blender/source/blender/blenkernel/intern/anim.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim.c 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/source/blender/blenkernel/intern/anim.c 2012-03-01 12:20:18 UTC (rev 44575)
@@ -81,7 +81,7 @@
/* ******************************************************************** */
/* Animation Visualisation */
-/* Initialise the default settings for animation visualisation */
+/* Initialize the default settings for animation visualisation */
void animviz_settings_init(bAnimVizSettings *avs)
{
/* sanity check */
@@ -234,7 +234,7 @@
/* get list of motion paths to be baked for the given object
* - assumes the given list is ready to be used
*/
-// TODO: it would be nice in future to be able to update objects dependant on these bones too?
+// TODO: it would be nice in future to be able to update objects dependent on these bones too?
void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
{
MPathTarget *mpt;
Modified: trunk/blender/source/blender/blenkernel/intern/anim_sys.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim_sys.c 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/source/blender/blenkernel/intern/anim_sys.c 2012-03-01 12:20:18 UTC (rev 44575)
@@ -2144,7 +2144,7 @@
/* Overview of how this system works:
* 1) Depsgraph sorts data as necessary, so that data is in an order that means
- * that all dependences are resolved before dependants.
+ * that all dependencies are resolved before dependants.
* 2) All normal animation is evaluated, so that drivers have some basis values to
* work with
* a. NLA stacks are done first, as the Active Actions act as 'tweaking' tracks
@@ -2153,14 +2153,14 @@
*
* --------------< often in a separate phase... >------------------
*
- * 3) Drivers/expressions are evaluated on top of this, in an order where dependences are
+ * 3) Drivers/expressions are evaluated on top of this, in an order where dependencies are
* resolved nicely.
* Note: it may be necessary to have some tools to handle the cases where some higher-level
* drivers are added and cause some problematic dependencies that didn't exist in the local levels...
*
* --------------< always executed >------------------
*
- * Maintainance of editability of settings (XXX):
+ * Maintenance of editability of settings (XXX):
* In order to ensure that settings that are animated can still be manipulated in the UI without requiring
* that keyframes are added to prevent these values from being overwritten, we use 'overrides'.
*
Modified: trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c 2012-03-01 12:20:18 UTC (rev 44575)
@@ -2100,7 +2100,7 @@
}
/* note, the CD_ORIGINDEX layers are all 0, so if there is a direct
- * relationship betwen mesh data this needs to be set by the caller. */
+ * relationship between mesh data this needs to be set by the caller. */
DerivedMesh *CDDM_from_template(DerivedMesh *source,
int numVerts, int numEdges, int numTessFaces,
int numLoops, int numPolys)
Modified: trunk/blender/source/blender/blenkernel/intern/collision.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/collision.c 2012-03-01 12:07:59 UTC (rev 44574)
+++ trunk/blender/source/blender/blenkernel/intern/collision.c 2012-03-01 12:20:18 UTC (rev 44575)
@@ -1380,7 +1380,7 @@
cv = cloth->verts;
for (i=0; i<cloth->numverts; i++, cv++) {
- /*aggrevatingly enough, it's necassary to offset the coordinates
+ /*aggrevatingly enough, it's necessary to offset the coordinates
@@ Diff output truncated at 10240 characters. @@
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