[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48107] trunk/blender/source/blender: minor speedup for the glare compositor node
Campbell Barton
ideasman42 at gmail.com
Wed Jun 20 10:12:12 CEST 2012
Revision: 48107
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48107
Author: campbellbarton
Date: 2012-06-20 08:11:59 +0000 (Wed, 20 Jun 2012)
Log Message:
-----------
minor speedup for the glare compositor node
- pre calculate the UV dot product
- use image width and height converted to floats in the inner loop.
Modified Paths:
--------------
trunk/blender/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp
trunk/blender/source/blender/nodes/composite/nodes/node_composite_lensdist.c
Modified: trunk/blender/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp
===================================================================
--- trunk/blender/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp 2012-06-20 07:43:49 UTC (rev 48106)
+++ trunk/blender/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cpp 2012-06-20 08:11:59 UTC (rev 48107)
@@ -72,19 +72,20 @@
float tc[4] = {0, 0, 0, 0};
const float v = sc * ((y + 0.5f) - cy) / cy;
const float u = sc * ((x + 0.5f) - cx) / cx;
+ const float uv_dot = u * u + v * v;
int sta = 0, mid = 0, end = 0;
- if ((t = 1.f - kr4 * (u * u + v * v)) >= 0.f) {
+ if ((t = 1.f - kr4 * uv_dot) >= 0.f) {
d = 1.f / (1.f + sqrtf(t));
ln[0] = (u * d + 0.5f) * width - 0.5f, ln[1] = (v * d + 0.5f) * height - 0.5f;
sta = 1;
}
- if ((t = 1.f - kg4 * (u * u + v * v)) >= 0.f) {
+ if ((t = 1.f - kg4 * uv_dot) >= 0.f) {
d = 1.f / (1.f + sqrtf(t));
ln[2] = (u * d + 0.5f) * width - 0.5f, ln[3] = (v * d + 0.5f) * height - 0.5f;
mid = 1;
}
- if ((t = 1.f - kb4 * (u * u + v * v)) >= 0.f) {
+ if ((t = 1.f - kb4 * uv_dot) >= 0.f) {
d = 1.f / (1.f + sqrtf(t));
ln[4] = (u * d + 0.5f) * width - 0.5f, ln[5] = (v * d + 0.5f) * height - 0.5f;
end = 1;
@@ -103,10 +104,10 @@
for (z = 0; z < ds; ++z) {
const float tz = ((float)z + (jit ? BLI_frand() : 0.5f)) * sd;
- t = 1.f - (kr4 + tz * drg) * (u * u + v * v);
+ t = 1.f - (kr4 + tz * drg) * uv_dot;
d = 1.f / (1.f + sqrtf(t));
- const float nx = (u * d + 0.5f) * getWidth() - 0.5f;
- const float ny = (v * d + 0.5f) * getHeight() - 0.5f;
+ const float nx = (u * d + 0.5f) * width - 0.5f;
+ const float ny = (v * d + 0.5f) * height - 0.5f;
buffer->readCubic(color, nx, ny);
tc[0] += (1.f - tz) * color[0], tc[1] += tz * color[1];
dr++, dg++;
@@ -121,10 +122,10 @@
for (z = 0; z < ds; ++z) {
const float tz = ((float)z + (jit ? BLI_frand() : 0.5f)) * sd;
- t = 1.f - (kg4 + tz * dgb) * (u * u + v * v);
+ t = 1.f - (kg4 + tz * dgb) * uv_dot;
d = 1.f / (1.f + sqrtf(t));
- const float nx = (u * d + 0.5f) * getWidth() - 0.5f;
- const float ny = (v * d + 0.5f) * getHeight() - 0.5f;
+ const float nx = (u * d + 0.5f) * width - 0.5f;
+ const float ny = (v * d + 0.5f) * height - 0.5f;
buffer->readCubic(color, nx, ny);
tc[1] += (1.f - tz) * color[1], tc[2] += tz * color[2];
dg++, db++;
Modified: trunk/blender/source/blender/nodes/composite/nodes/node_composite_lensdist.c
===================================================================
--- trunk/blender/source/blender/nodes/composite/nodes/node_composite_lensdist.c 2012-06-20 07:43:49 UTC (rev 48106)
+++ trunk/blender/source/blender/nodes/composite/nodes/node_composite_lensdist.c 2012-06-20 08:11:59 UTC (rev 48107)
@@ -98,19 +98,20 @@
float d, t, ln[6] = {0, 0, 0, 0, 0, 0};
fRGB c1, tc = {0, 0, 0, 0};
const float u = sc*((x + 0.5f) - cx)/cx;
+ const float uv_dot = u * u + v * v;
int sta = 0, mid = 0, end = 0;
- if ((t = 1.f - kr*(u*u + v*v)) >= 0.f) {
+ if ((t = 1.f - kr*uv_dot) >= 0.f) {
d = 1.f/(1.f + sqrtf(t));
ln[0] = (u*d + 0.5f)*dst->x - 0.5f, ln[1] = (v*d + 0.5f)*dst->y - 0.5f;
sta = 1;
}
- if ((t = 1.f - kg*(u*u + v*v)) >= 0.f) {
+ if ((t = 1.f - kg*uv_dot) >= 0.f) {
d = 1.f/(1.f + sqrtf(t));
ln[2] = (u*d + 0.5f)*dst->x - 0.5f, ln[3] = (v*d + 0.5f)*dst->y - 0.5f;
mid = 1;
}
- if ((t = 1.f - kb*(u*u + v*v)) >= 0.f) {
+ if ((t = 1.f - kb*uv_dot) >= 0.f) {
d = 1.f/(1.f + sqrtf(t));
ln[4] = (u*d + 0.5f)*dst->x - 0.5f, ln[5] = (v*d + 0.5f)*dst->y - 0.5f;
end = 1;
@@ -125,7 +126,7 @@
for (z=0; z<ds; ++z) {
const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
- t = 1.f - (kr + tz*drg)*(u*u + v*v);
+ t = 1.f - (kr + tz*drg)*uv_dot;
d = 1.f / (1.f + sqrtf(t));
qd_getPixelLerp(src, (u*d + 0.5f)*dst->x - 0.5f, (v*d + 0.5f)*dst->y - 0.5f, c1);
if (src->type == CB_VAL) c1[1] = c1[2] = c1[0];
@@ -141,7 +142,7 @@
for (z=0; z<ds; ++z) {
const float tz = ((float)z + (jit ? BLI_frand() : 0.5f))*sd;
- t = 1.f - (kg + tz*dgb)*(u*u + v*v);
+ t = 1.f - (kg + tz*dgb)*uv_dot;
d = 1.f / (1.f + sqrtf(t));
qd_getPixelLerp(src, (u*d + 0.5f)*dst->x - 0.5f, (v*d + 0.5f)*dst->y - 0.5f, c1);
if (src->type == CB_VAL) c1[1] = c1[2] = c1[0];
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