[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47873] trunk/blender/intern/cycles/ blender/addon/ui.py: Cyles UI:
Thomas Dinges
blender at dingto.org
Thu Jun 14 10:58:26 CEST 2012
Revision: 47873
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47873
Author: dingto
Date: 2012-06-14 08:58:23 +0000 (Thu, 14 Jun 2012)
Log Message:
-----------
Cyles UI:
* Alignment fix for the "Samples" panel, this way both columns are aligned nicely.
Modified Paths:
--------------
trunk/blender/intern/cycles/blender/addon/ui.py
Modified: trunk/blender/intern/cycles/blender/addon/ui.py
===================================================================
--- trunk/blender/intern/cycles/blender/addon/ui.py 2012-06-14 08:53:37 UTC (rev 47872)
+++ trunk/blender/intern/cycles/blender/addon/ui.py 2012-06-14 08:58:23 UTC (rev 47873)
@@ -57,7 +57,7 @@
split = layout.split()
col = split.column()
- sub = col.column(align=True)
+ sub = col.column()
sub.active = cscene.device == 'CPU'
sub.prop(cscene, "progressive")
@@ -66,23 +66,24 @@
sub.prop(cscene, "sample_clamp")
if cscene.progressive or cscene.device != 'CPU':
- col = split.column(align=True)
+ col = split.column()
col.label(text="Samples:")
- col.prop(cscene, "samples", text="Render")
- col.prop(cscene, "preview_samples", text="Preview")
+ sub = col.column(align=True)
+ sub.prop(cscene, "samples", text="Render")
+ sub.prop(cscene, "preview_samples", text="Preview")
else:
- sub = col.column(align=True)
sub.label(text="AA Samples:")
sub.prop(cscene, "aa_samples", text="Render")
sub.prop(cscene, "preview_aa_samples", text="Preview")
- col = split.column(align=True)
+ col = split.column()
col.label(text="Samples:")
- col.prop(cscene, "diffuse_samples", text="Diffuse")
- col.prop(cscene, "glossy_samples", text="Glossy")
- col.prop(cscene, "transmission_samples", text="Transmission")
- col.prop(cscene, "ao_samples", text="AO")
- col.prop(cscene, "mesh_light_samples", text="Mesh Light")
+ sub = col.column(align=True)
+ sub.prop(cscene, "diffuse_samples", text="Diffuse")
+ sub.prop(cscene, "glossy_samples", text="Glossy")
+ sub.prop(cscene, "transmission_samples", text="Transmission")
+ sub.prop(cscene, "ao_samples", text="AO")
+ sub.prop(cscene, "mesh_light_samples", text="Mesh Light")
class CyclesRender_PT_light_paths(CyclesButtonsPanel, Panel):
bl_label = "Light Paths"
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