[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47813] trunk/blender/source/blender: code cleanup: use const float's where possible and specify vector size.

Campbell Barton ideasman42 at gmail.com
Wed Jun 13 01:19:53 CEST 2012


Revision: 47813
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47813
Author:   campbellbarton
Date:     2012-06-12 23:19:52 +0000 (Tue, 12 Jun 2012)
Log Message:
-----------
code cleanup: use const float's where possible and specify vector size.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_node.h
    trunk/blender/source/blender/blenkernel/BKE_shrinkwrap.h
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/editors/mesh/editmesh_bvh.c
    trunk/blender/source/blender/editors/mesh/editmesh_bvh.h
    trunk/blender/source/blender/editors/mesh/meshtools.c
    trunk/blender/source/blender/editors/transform/transform_manipulator.c
    trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
    trunk/blender/source/blender/modifiers/intern/MOD_simpledeform.c
    trunk/blender/source/blender/render/intern/source/occlusion.c

Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h	2012-06-12 23:19:52 UTC (rev 47813)
@@ -339,7 +339,7 @@
 void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
 void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
 
-void			nodeAddToPreview(struct bNode *, float *, int, int, int);
+void			nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage);
 
 struct bNode	*nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
 void			nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);

Modified: trunk/blender/source/blender/blenkernel/BKE_shrinkwrap.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_shrinkwrap.h	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/blenkernel/BKE_shrinkwrap.h	2012-06-12 23:19:52 UTC (rev 47813)
@@ -72,8 +72,8 @@
 } SpaceTransform;
 
 void space_transform_from_matrixs(struct SpaceTransform *data, float local[4][4], float target[4][4]);
-void space_transform_apply(const struct SpaceTransform *data, float *co);
-void space_transform_invert(const struct SpaceTransform *data, float *co);
+void space_transform_apply(const struct SpaceTransform *data, float co[3]);
+void space_transform_invert(const struct SpaceTransform *data, float co[3]);
 
 #define space_transform_setup(data, local, target) space_transform_from_matrixs(data, (local)->obmat, (target)->obmat)
 

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/blenkernel/intern/node.c	2012-06-12 23:19:52 UTC (rev 47813)
@@ -802,7 +802,7 @@
 /* hack warning! this function is only used for shader previews, and 
  * since it gets called multiple times per pixel for Ztransp we only
  * add the color once. Preview gets cleared before it starts render though */
-void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage)
+void nodeAddToPreview(bNode *node, float col[4], int x, int y, int do_manage)
 {
 	bNodePreview *preview= node->preview;
 	if (preview) {

Modified: trunk/blender/source/blender/editors/mesh/editmesh_bvh.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_bvh.c	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/editors/mesh/editmesh_bvh.c	2012-06-12 23:19:52 UTC (rev 47813)
@@ -308,7 +308,7 @@
 	}
 }
 
-BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, float *co, float maxdist)
+BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, const float co[3], float maxdist)
 {
 	BVHTreeNearest hit;
 
@@ -370,7 +370,7 @@
 }
 #endif
 
-static BMFace *edge_ray_cast(BMBVHTree *tree, float *co, float *dir, float *hitout, BMEdge *e)
+static BMFace *edge_ray_cast(BMBVHTree *tree, const float co[3], const float dir[3], float *hitout, BMEdge *e)
 {
 	BMFace *f = BMBVH_RayCast(tree, co, dir, hitout, NULL);
 	

Modified: trunk/blender/source/blender/editors/mesh/editmesh_bvh.h
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_bvh.h	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/editors/mesh/editmesh_bvh.h	2012-06-12 23:19:52 UTC (rev 47813)
@@ -57,8 +57,8 @@
                       struct ARegion *ar, struct View3D *v3d, struct Object *obedit);
 
 /*find a vert closest to co in a sphere of radius maxdist*/
-struct BMVert *BMBVH_FindClosestVert(struct BMBVHTree *tree, float *co, float maxdist);
-                                         
+struct BMVert *BMBVH_FindClosestVert(struct BMBVHTree *tree, const float co[3], const float maxdist);
+
 /* BMBVH_NewBVH flag parameter */
 enum {
 	BMBVH_USE_CAGE        = 1, /* project geometry onto modifier cage */

Modified: trunk/blender/source/blender/editors/mesh/meshtools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/meshtools.c	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/editors/mesh/meshtools.c	2012-06-12 23:19:52 UTC (rev 47813)
@@ -690,7 +690,8 @@
 /* temporal define, just to make nicer code below */
 #define MOC_INDEX(vx, vy, vz)  (((vx) * MOC_RES * MOC_RES) + (vy) * MOC_RES + (vz))
 
-static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, intptr_t index)
+static void mesh_octree_add_nodes(MocNode **basetable, const float co[3], const float offs[3],
+                                  const float div[3], intptr_t index)
 {
 	float fx, fy, fz;
 	int vx, vy, vz;

Modified: trunk/blender/source/blender/editors/transform/transform_manipulator.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_manipulator.c	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/editors/transform/transform_manipulator.c	2012-06-12 23:19:52 UTC (rev 47813)
@@ -108,7 +108,7 @@
 #define MAN_MOVECOL 2
 
 /* transform widget center calc helper for below */
-static void calc_tw_center(Scene *scene, float *co)
+static void calc_tw_center(Scene *scene, const float co[3])
 {
 	float *twcent = scene->twcent;
 	float *min = scene->twmin;

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c	2012-06-12 23:19:52 UTC (rev 47813)
@@ -706,7 +706,7 @@
 
 /* Construction (use only during construction, relies on u.key being set */
 
-static PVert *p_vert_add(PHandle *handle, PHashKey key, float *co, PEdge *e)
+static PVert *p_vert_add(PHandle *handle, PHashKey key, const float co[3], PEdge *e)
 {
 	PVert *v = (PVert *)BLI_memarena_alloc(handle->arena, sizeof *v);
 	copy_v3_v3(v->co, co);
@@ -719,7 +719,7 @@
 	return v;
 }
 
-static PVert *p_vert_lookup(PHandle *handle, PHashKey key, float *co, PEdge *e)
+static PVert *p_vert_lookup(PHandle *handle, PHashKey key, const float co[3], PEdge *e)
 {
 	PVert *v = (PVert *)phash_lookup(handle->hash_verts, key);
 

Modified: trunk/blender/source/blender/modifiers/intern/MOD_simpledeform.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_simpledeform.c	2012-06-12 23:19:34 UTC (rev 47812)
+++ trunk/blender/source/blender/modifiers/intern/MOD_simpledeform.c	2012-06-12 23:19:52 UTC (rev 47813)
@@ -51,8 +51,6 @@
 
 #include "MOD_util.h"
 
-
-
 /* Clamps/Limits the given coordinate to:  limits[0] <= co[axis] <= limits[1]
  * The amount of clamp is saved on dcut */
 static void axis_limit(int axis, const float limits[2], float co[3], float dcut[3])
@@ -65,79 +63,79 @@
 	co[axis] = val;
 }
 
-static void simpleDeform_taper(const float factor, const float dcut[3], float *co)
+static void simpleDeform_taper(const float factor, const float dcut[3], float r_co[3])
 {
-	float x = co[0], y = co[1], z = co[2];
+	float x = r_co[0], y = r_co[1], z = r_co[2];
 	float scale = z * factor;
 
-	co[0] = x + x * scale;
-	co[1] = y + y * scale;
-	co[2] = z;
+	r_co[0] = x + x * scale;
+	r_co[1] = y + y * scale;
+	r_co[2] = z;
 
 	if (dcut) {
-		co[0] += dcut[0];
-		co[1] += dcut[1];
-		co[2] += dcut[2];
+		r_co[0] += dcut[0];
+		r_co[1] += dcut[1];
+		r_co[2] += dcut[2];
 	}
 }
 
-static void simpleDeform_stretch(const float factor, const float dcut[3], float *co)
+static void simpleDeform_stretch(const float factor, const float dcut[3], float r_co[3])
 {
-	float x = co[0], y = co[1], z = co[2];
+	float x = r_co[0], y = r_co[1], z = r_co[2];
 	float scale;
 
 	scale = (z * z * factor - factor + 1.0f);
 
-	co[0] = x * scale;
-	co[1] = y * scale;
-	co[2] = z * (1.0f + factor);
+	r_co[0] = x * scale;
+	r_co[1] = y * scale;
+	r_co[2] = z * (1.0f + factor);
 
 	if (dcut) {
-		co[0] += dcut[0];
-		co[1] += dcut[1];
-		co[2] += dcut[2];
+		r_co[0] += dcut[0];
+		r_co[1] += dcut[1];
+		r_co[2] += dcut[2];
 	}
 }
 
-static void simpleDeform_twist(const float factor, const float *dcut, float *co)
+static void simpleDeform_twist(const float factor, const float *dcut, float r_co[3])
 {
-	float x = co[0], y = co[1], z = co[2];
+	float x = r_co[0], y = r_co[1], z = r_co[2];
 	float theta, sint, cost;
 
 	theta = z * factor;
-	sint  = sin(theta);
-	cost  = cos(theta);
+	sint  = sinf(theta);
+	cost  = cosf(theta);
 
-	co[0] = x * cost - y * sint;
-	co[1] = x * sint + y * cost;
-	co[2] = z;
+	r_co[0] = x * cost - y * sint;
+	r_co[1] = x * sint + y * cost;
+	r_co[2] = z;
 
 	if (dcut) {
-		co[0] += dcut[0];
-		co[1] += dcut[1];
-		co[2] += dcut[2];
+		r_co[0] += dcut[0];
+		r_co[1] += dcut[1];
+		r_co[2] += dcut[2];
 	}
 }
 
-static void simpleDeform_bend(const float factor, const float dcut[3], float *co)
+static void simpleDeform_bend(const float factor, const float dcut[3], float r_co[3])
 {
-	float x = co[0], y = co[1], z = co[2];
+	float x = r_co[0], y = r_co[1], z = r_co[2];
 	float theta, sint, cost;
 
 	theta = x * factor;
-	sint = sin(theta);
-	cost = cos(theta);
+	sint = sinf(theta);
+	cost = cosf(theta);
 
 	if (fabsf(factor) > 1e-7f) {
-		co[0] = -(y - 1.0f / factor) * sint;
-		co[1] =  (y - 1.0f / factor) * cost + 1.0f / factor;
-		co[2] = z;
+		r_co[0] = -(y - 1.0f / factor) * sint;
+		r_co[1] =  (y - 1.0f / factor) * cost + 1.0f / factor;
+		r_co[2] = z;
 	}
 
 	if (dcut) {
-		co[0] += cost * dcut[0];
-		co[1] += sint * dcut[0];
-		co[2] += dcut[2];
+		r_co[0] += cost * dcut[0];
+		r_co[1] += sint * dcut[0];
+		r_co[2] += dcut[2];
 	}
 
 }
@@ -153,7 +151,7 @@
 	int limit_axis = 0;
 	float smd_limit[2], smd_factor;
 	SpaceTransform *transf = NULL, tmp_transf;
-	void (*simpleDeform_callback)(const float factor, const float dcut[3], float *co) = NULL;  /* Mode callback */
+	void (*simpleDeform_callback)(const float factor, const float dcut[3], float co[3]) = NULL;  /* Mode callback */
 	int vgroup;
 	MDeformVert *dvert;
 


@@ Diff output truncated at 10240 characters. @@



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