[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47627] trunk/blender/intern/cycles/kernel /svm: Cycles / Textures:
Thomas Dinges
blender at dingto.org
Fri Jun 8 21:57:32 CEST 2012
Revision: 47627
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47627
Author: dingto
Date: 2012-06-08 19:57:25 +0000 (Fri, 08 Jun 2012)
Log Message:
-----------
Cycles / Textures:
* Some code cleanup, removed old enums, which are not used anymore.
* Some renaming for consistency and to match new texture names.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/svm/svm_gradient.h
trunk/blender/intern/cycles/kernel/svm/svm_texture.h
trunk/blender/intern/cycles/kernel/svm/svm_types.h
trunk/blender/intern/cycles/kernel/svm/svm_wave.h
Modified: trunk/blender/intern/cycles/kernel/svm/svm_gradient.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_gradient.h 2012-06-08 19:24:11 UTC (rev 47626)
+++ trunk/blender/intern/cycles/kernel/svm/svm_gradient.h 2012-06-08 19:57:25 UTC (rev 47627)
@@ -20,7 +20,7 @@
/* Gradient */
-__device float svm_gradient(float3 p, NodeBlendType type)
+__device float svm_gradient(float3 p, NodeGradientType type)
{
float x, y, z;
@@ -67,7 +67,7 @@
float3 co = stack_load_float3(stack, co_offset);
- float f = svm_gradient(co, (NodeBlendType)type);
+ float f = svm_gradient(co, (NodeGradientType)type);
f = clamp(f, 0.0f, 1.0f);
if(stack_valid(fac_offset))
Modified: trunk/blender/intern/cycles/kernel/svm/svm_texture.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_texture.h 2012-06-08 19:24:11 UTC (rev 47626)
+++ trunk/blender/intern/cycles/kernel/svm/svm_texture.h 2012-06-08 19:57:25 UTC (rev 47627)
@@ -188,7 +188,7 @@
/* Waves */
-__device float noise_wave(NodeWaveType wave, float a)
+__device float noise_wave(NodeWaveBasis wave, float a)
{
if(wave == NODE_WAVE_SINE) {
return 0.5f + 0.5f*sin(a);
Modified: trunk/blender/intern/cycles/kernel/svm/svm_types.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_types.h 2012-06-08 19:24:11 UTC (rev 47626)
+++ trunk/blender/intern/cycles/kernel/svm/svm_types.h 2012-06-08 19:57:25 UTC (rev 47627)
@@ -221,11 +221,11 @@
NODE_NOISE_CELL_NOISE
} NodeNoiseBasis;
-typedef enum NodeWaveType {
+typedef enum NodeWaveBasis {
NODE_WAVE_SINE,
NODE_WAVE_SAW,
NODE_WAVE_TRI
-} NodeWaveType;
+} NodeWaveBasis;
typedef enum NodeMusgraveType {
NODE_MUSGRAVE_MULTIFRACTAL,
@@ -235,12 +235,12 @@
NODE_MUSGRAVE_HETERO_TERRAIN
} NodeMusgraveType;
-typedef enum NodeWoodType {
+typedef enum NodeWaveType {
NODE_WAVE_BANDS,
NODE_WAVE_RINGS
-} NodeWoodType;
+} NodeWaveType;
-typedef enum NodeBlendType {
+typedef enum NodeGradientType {
NODE_BLEND_LINEAR,
NODE_BLEND_QUADRATIC,
NODE_BLEND_EASING,
@@ -248,25 +248,8 @@
NODE_BLEND_RADIAL,
NODE_BLEND_QUADRATIC_SPHERE,
NODE_BLEND_SPHERICAL
-} NodeBlendType;
+} NodeGradientType;
-typedef enum NodeBlendAxis {
- NODE_BLEND_HORIZONTAL,
- NODE_BLEND_VERTICAL
-} NodeBlendAxis;
-
-typedef enum NodeMarbleType {
- NODE_MARBLE_SOFT,
- NODE_MARBLE_SHARP,
- NODE_MARBLE_SHARPER
-} NodeMarbleType;
-
-typedef enum NodeStucciType {
- NODE_STUCCI_PLASTIC,
- NODE_STUCCI_WALL_IN,
- NODE_STUCCI_WALL_OUT
-} NodeStucciType;
-
typedef enum NodeVoronoiColoring {
NODE_VORONOI_INTENSITY,
NODE_VORONOI_CELLS
Modified: trunk/blender/intern/cycles/kernel/svm/svm_wave.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_wave.h 2012-06-08 19:24:11 UTC (rev 47626)
+++ trunk/blender/intern/cycles/kernel/svm/svm_wave.h 2012-06-08 19:57:25 UTC (rev 47627)
@@ -18,9 +18,9 @@
CCL_NAMESPACE_BEGIN
-/* Marble */
+/* Wave */
-__device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale)
+__device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float detail, float distortion, float dscale)
{
float w, n;
@@ -55,7 +55,7 @@
float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
- float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale);
+ float f = svm_wave((NodeWaveType)type, co, scale, detail, distortion, dscale);
if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));
More information about the Bf-blender-cvs
mailing list