[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47608] trunk/blender/source/blender/gpu/ intern/gpu_draw.c: Index: source/blender/gpu/intern/gpu_draw.c

Antony Riakiotakis kalast at gmail.com
Fri Jun 8 15:07:37 CEST 2012


committed without saving the commit message:

New GPU state, to avoid setting mipmaps when on texture paint mode. This
resolves a strange bug where loading a blend file with a generated test
image on two objects will load the GPU_bindcodes for the image after
disabling mipmapping for texture paint. This causes GPU_verify_image to be
called, enabling mipmapping on the image, so changes will not appear to the
user until he has zoomed into the mesh. While looking into the bug I found
out that mipmaps are somehow enabled indirectly when texture painting
through the display functions that, again call GPU_verify_image while the
bindcode is somehow zeroed. Will investigate further.
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