[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47594] trunk/blender/source/blender/ makesdna/DNA_action_types.h: code cleanup: assign values to enums in DNA

Campbell Barton ideasman42 at gmail.com
Fri Jun 8 08:04:40 CEST 2012


Revision: 47594
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47594
Author:   campbellbarton
Date:     2012-06-08 06:04:29 +0000 (Fri, 08 Jun 2012)
Log Message:
-----------
code cleanup: assign values to enums in DNA

Modified Paths:
--------------
    trunk/blender/source/blender/makesdna/DNA_action_types.h

Modified: trunk/blender/source/blender/makesdna/DNA_action_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_action_types.h	2012-06-08 05:53:30 UTC (rev 47593)
+++ trunk/blender/source/blender/makesdna/DNA_action_types.h	2012-06-08 06:04:29 UTC (rev 47594)
@@ -50,37 +50,37 @@
 
 /* Data point for motion path (mpv) */
 typedef struct bMotionPathVert {
-	float co[3];				/* coordinates of point in 3D-space */
-	int flag;					/* quick settings */
+	float co[3];                /* coordinates of point in 3D-space */
+	int flag;                   /* quick settings */
 } bMotionPathVert;
 
 /* bMotionPathVert->flag */
 typedef enum eMotionPathVert_Flag {
-		/* vert is selected */
-	MOTIONPATH_VERT_SEL		= (1<<0)
+	/* vert is selected */
+	MOTIONPATH_VERT_SEL     = (1 << 0)
 } eMotionPathVert_Flag;
 
 /* ........ */
 
 /* Motion Path data cache (mpath)
- * 	- for elements providing transforms (i.e. Objects or PoseChannels) 
+ *  - for elements providing transforms (i.e. Objects or PoseChannels)
  */
 typedef struct bMotionPath {
-	bMotionPathVert *points;	/* path samples */
-	int	length;					/* the number of cached verts */
+	bMotionPathVert *points;    /* path samples */
+	int length;                 /* the number of cached verts */
 	
-	int start_frame;			/* for drawing paths, the start frame number */
-	int	end_frame;				/* for drawing paths, the end frame number */
+	int start_frame;            /* for drawing paths, the start frame number */
+	int end_frame;              /* for drawing paths, the end frame number */
 	
-	int flag;					/* baking settings - eMotionPath_Flag */ 
+	int flag;                   /* baking settings - eMotionPath_Flag */
 } bMotionPath;
 
 /* bMotionPath->flag */
 typedef enum eMotionPath_Flag {
-		/* (for bones) path represents the head of the bone */
-	MOTIONPATH_FLAG_BHEAD		= (1<<0),
-		/* motion path is being edited */
-	MOTIONPATH_FLAG_EDIT		= (1<<1)
+	/* (for bones) path represents the head of the bone */
+	MOTIONPATH_FLAG_BHEAD       = (1 << 0),
+	/* motion path is being edited */
+	MOTIONPATH_FLAG_EDIT        = (1 << 1)
 } eMotionPath_Flag;
 
 /* Visualisation General --------------------------- */
@@ -89,83 +89,83 @@
 /* Animation Visualisation Settings (avs) */
 typedef struct bAnimVizSettings {
 	/* Onion-Skinning Settings ----------------- */
-	int	ghost_sf, ghost_ef;			/* start and end frames of ghost-drawing range (only used for GHOST_TYPE_RANGE) */
-	int ghost_bc, ghost_ac;			/* number of frames before/after current frame to show */
+	int ghost_sf, ghost_ef;         /* start and end frames of ghost-drawing range (only used for GHOST_TYPE_RANGE) */
+	int ghost_bc, ghost_ac;         /* number of frames before/after current frame to show */
 	
-	short ghost_type;				/* eOnionSkin_Types */
-	short ghost_step;				/* number of frames between each ghost shown (not for GHOST_TYPE_KEYS) */
+	short ghost_type;               /* eOnionSkin_Types */
+	short ghost_step;               /* number of frames between each ghost shown (not for GHOST_TYPE_KEYS) */
 	
-	short ghost_flag;				/* eOnionSkin_Flag */
+	short ghost_flag;               /* eOnionSkin_Flag */
 	
 	/* General Settings ------------------------ */
-	short recalc;					/* eAnimViz_RecalcFlags */
+	short recalc;                   /* eAnimViz_RecalcFlags */
 	
 	/* Motion Path Settings ------------------- */
-	short path_type;				/* eMotionPath_Types */
-	short path_step;				/* number of frames between points indicated on the paths */
+	short path_type;                /* eMotionPath_Types */
+	short path_step;                /* number of frames between points indicated on the paths */
 	
-	short path_viewflag;			/* eMotionPaths_ViewFlag */
-	short path_bakeflag;			/* eMotionPaths_BakeFlag */
+	short path_viewflag;            /* eMotionPaths_ViewFlag */
+	short path_bakeflag;            /* eMotionPaths_BakeFlag */
 	
-	int path_sf, path_ef;			/* start and end frames of path-calculation range */
-	int	path_bc, path_ac;			/* number of frames before/after current frame to show */
+	int path_sf, path_ef;           /* start and end frames of path-calculation range */
+	int path_bc, path_ac;           /* number of frames before/after current frame to show */
 } bAnimVizSettings;
 
 
 /* bAnimVizSettings->recalc */
 typedef enum eAnimViz_RecalcFlags {
-		/* motionpaths need recalculating */
-	ANIMVIZ_RECALC_PATHS	= (1<<0)
+	/* motionpaths need recalculating */
+	ANIMVIZ_RECALC_PATHS    = (1 << 0)
 } eAnimViz_RecalcFlags;
 
 
 /* bAnimVizSettings->ghost_type */
 typedef enum eOnionSkin_Types {
-		/* no ghosts at all */
+	/* no ghosts at all */
 	GHOST_TYPE_NONE = 0,
-		/* around current frame */
-	GHOST_TYPE_ACFRA,
-		/* show ghosts within the specified frame range */
-	GHOST_TYPE_RANGE,
-		/* show ghosts on keyframes within the specified range only */
-	GHOST_TYPE_KEYS
+	/* around current frame */
+	GHOST_TYPE_ACFRA = 1,
+	/* show ghosts within the specified frame range */
+	GHOST_TYPE_RANGE = 2,
+	/* show ghosts on keyframes within the specified range only */
+	GHOST_TYPE_KEYS = 3
 } eOnionSkin_Types;
 
 /* bAnimVizSettings->ghost_flag */
 typedef enum eOnionSkin_Flag {
-		/* only show selected bones in ghosts */
-	GHOST_FLAG_ONLYSEL 	= (1<<0)
+	/* only show selected bones in ghosts */
+	GHOST_FLAG_ONLYSEL  = (1 << 0)
 } eOnionSkin_Flag;
 
 
 /* bAnimVizSettings->path_type */
 typedef enum eMotionPaths_Types {
-		/* show the paths along their entire ranges */
+	/* show the paths along their entire ranges */
 	MOTIONPATH_TYPE_RANGE = 0,
-		/* only show the parts of the paths around the current frame */
-	MOTIONPATH_TYPE_ACFRA
+	/* only show the parts of the paths around the current frame */
+	MOTIONPATH_TYPE_ACFRA = 1,
 } eMotionPath_Types;
 
 /* bAnimVizSettings->path_viewflag */
 typedef enum eMotionPaths_ViewFlag {
-		/* show frames on path */
-	MOTIONPATH_VIEW_FNUMS		= (1<<0),
-		/* show keyframes on path */
-	MOTIONPATH_VIEW_KFRAS		= (1<<1),
-		/* show keyframe/frame numbers */
-	MOTIONPATH_VIEW_KFNOS		= (1<<2),
-		/* find keyframes in whole action (instead of just in matching group name) */
-	MOTIONPATH_VIEW_KFACT		= (1<<3)
+	/* show frames on path */
+	MOTIONPATH_VIEW_FNUMS       = (1 << 0),
+	/* show keyframes on path */
+	MOTIONPATH_VIEW_KFRAS       = (1 << 1),
+	/* show keyframe/frame numbers */
+	MOTIONPATH_VIEW_KFNOS       = (1 << 2),
+	/* find keyframes in whole action (instead of just in matching group name) */
+	MOTIONPATH_VIEW_KFACT       = (1 << 3)
 } eMotionPath_ViewFlag;
 
 /* bAnimVizSettings->path_bakeflag */
 typedef enum eMotionPaths_BakeFlag {
-		/* motion paths directly associated with this block of settings needs updating */
-	MOTIONPATH_BAKE_NEEDS_RECALC	= (1<<0),
-		/* for bones - calculate head-points for curves instead of tips */
-	MOTIONPATH_BAKE_HEADS			= (1<<1),
-		/* motion paths exist for AnimVizSettings instance - set when calc for first time, and unset when clearing */
-	MOTIONPATH_BAKE_HAS_PATHS		= (1<<2)
+	/* motion paths directly associated with this block of settings needs updating */
+	MOTIONPATH_BAKE_NEEDS_RECALC    = (1 << 0),
+	/* for bones - calculate head-points for curves instead of tips */
+	MOTIONPATH_BAKE_HEADS           = (1 << 1),
+	/* motion paths exist for AnimVizSettings instance - set when calc for first time, and unset when clearing */
+	MOTIONPATH_BAKE_HAS_PATHS       = (1 << 2)
 } eMotionPath_BakeFlag;
 
 /* ************************************************ */
@@ -179,142 +179,142 @@
  * with respect to the restposition of Armature bones 
  */
 typedef struct bPoseChannel {
-	struct bPoseChannel	*next, *prev;
+	struct bPoseChannel *next, *prev;
 	
-	IDProperty 			*prop;		/* User-Defined Properties on this PoseChannel */			
+	IDProperty          *prop;      /* User-Defined Properties on this PoseChannel */
 	
-	ListBase			constraints;/* Constraints that act on this PoseChannel */
-	char				name[64];	/* need to match bone name length: MAXBONENAME */
+	ListBase constraints;           /* Constraints that act on this PoseChannel */
+	char name[64];                  /* need to match bone name length: MAXBONENAME */
 	
-	short				flag;		/* dynamic, for detecting transform changes */
-	short				ikflag;		/* settings for IK bones */
-	short				protectflag; /* protect channels from being transformed */
-	short				agrp_index; /* index of action-group this bone belongs to (0 = default/no group) */
-	char				constflag;  /* for quick detecting which constraints affect this channel */
-	char                selectflag;	/* copy of bone flag, so you can work with library armatures, not for runtime use */
-	char				pad0[6];
+	short flag;                     /* dynamic, for detecting transform changes */
+	short ikflag;                   /* settings for IK bones */
+	short protectflag;              /* protect channels from being transformed */
+	short agrp_index;               /* index of action-group this bone belongs to (0 = default/no group) */
+	char constflag;                 /* for quick detecting which constraints affect this channel */
+	char selectflag;                /* copy of bone flag, so you can work with library armatures, not for runtime use */
+	char pad0[6];
 
-	struct Bone			*bone;		/* set on read file or rebuild pose */
-	struct bPoseChannel *parent;	/* set on read file or rebuild pose */
-	struct bPoseChannel *child;		/* set on read file or rebuild pose, the 'ik' child, for b-bones */
-	
-	struct ListBase		 iktree;		/* "IK trees" - only while evaluating pose */
-	struct ListBase 	siktree;		/* Spline-IK "trees" - only while evaluating pose */
-	
-	bMotionPath *mpath;				/* motion path cache for this bone */
-	struct Object *custom;			/* draws custom object instead of default bone shape */
-	struct bPoseChannel *custom_tx;	/* odd feature, display with another bones transform.
+	struct Bone         *bone;      /* set on read file or rebuild pose */
+	struct bPoseChannel *parent;    /* set on read file or rebuild pose */
+	struct bPoseChannel *child;     /* set on read file or rebuild pose, the 'ik' child, for b-bones */
+
+	struct ListBase iktree;         /* "IK trees" - only while evaluating pose */
+	struct ListBase siktree;        /* Spline-IK "trees" - only while evaluating pose */
+
+	bMotionPath *mpath;             /* motion path cache for this bone */
+	struct Object *custom;          /* draws custom object instead of default bone shape */

@@ Diff output truncated at 10240 characters. @@



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