[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47574] branches/soc-2012-swiss_cheese/ source/blender/gpu/intern: fixed some macro wierdness ( always use parenthesis).
Jason Wilkins
Jason.A.Wilkins at gmail.com
Thu Jun 7 17:25:17 CEST 2012
Revision: 47574
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47574
Author: jwilkins
Date: 2012-06-07 15:25:14 +0000 (Thu, 07 Jun 2012)
Log Message:
-----------
fixed some macro wierdness (always use parenthesis). The other changes are just formatting
Modified Paths:
--------------
branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c
branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h
Modified: branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c
===================================================================
--- branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c 2012-06-07 15:20:51 UTC (rev 47573)
+++ branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.c 2012-06-07 15:25:14 UTC (rev 47574)
@@ -504,7 +504,7 @@
/* vertex formats */
#if GPU_SAFETY
-void gpu_ImmediateFormat_V2(const char* file, int line)
+void gpuSafetyImmediateFormat_V2(const char* file, int line)
#else
void gpuImmediateFormat_V2(void)
#endif
@@ -521,7 +521,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_C4_V2(const char* file, int line)
+void gpuSafetyImmediateFormat_C4_V2(const char* file, int line)
#else
void gpuImmediateFormat_C4_V2(void)
#endif
@@ -538,7 +538,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_T2_V2(const char* file, int line)
+void gpuSafetyImmediateFormat_T2_V2(const char* file, int line)
#else
void gpuImmediateFormat_T2_V2(void)
#endif
@@ -562,7 +562,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_T2_C4_V2(const char* file, int line)
+void gpuSafetyImmediateFormat_T2_C4_V2(const char* file, int line)
#else
void gpuImmediateFormat_T2_C4_V2(void)
#endif
@@ -586,7 +586,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_V3(const char* file, int line)
+void gpuSafetyImmediateFormat_V3(const char* file, int line)
#else
void gpuImmediateFormat_V3(void)
#endif
@@ -603,7 +603,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_N3_V3(const char* file, int line)
+void gpuSafetyImmediateFormat_N3_V3(const char* file, int line)
#else
void gpuImmediateFormat_N3_V3(void)
#endif
@@ -620,7 +620,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_C4_V3(const char* file, int line)
+void gpuSafetyImmediateFormat_C4_V3(const char* file, int line)
#else
void gpuImmediateFormat_C4_V3(void)
#endif
@@ -637,7 +637,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_C4_N3_V3(const char* file, int line)
+void gpuSafetyImmediateFormat_C4_N3_V3(const char* file, int line)
#else
void gpuImmediateFormat_C4_N3_V3(void)
#endif
@@ -654,7 +654,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_T2_C4_N3_V3(const char* file, int line)
+void gpuSafetyImmediateFormat_T2_C4_N3_V3(const char* file, int line)
#else
void gpuImmediateFormat_T2_C4_N3_V3(void)
#endif
@@ -678,7 +678,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateFormat_T3_C4_V3(const char* file, int line)
+void gpuSafetyImmediateFormat_T3_C4_V3(const char* file, int line)
#else
void gpuImmediateFormat_T3_C4_V3(void)
#endif
@@ -702,7 +702,7 @@
}
#if GPU_SAFETY
-void gpu_ImmediateUnformat(const char* file, int line)
+void gpuSafetyImmediateUnformat(const char* file, int line)
#else
void gpuImmediateUnformat(void)
#endif
Modified: branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h
===================================================================
--- branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h 2012-06-07 15:20:51 UTC (rev 47573)
+++ branches/soc-2012-swiss_cheese/source/blender/gpu/intern/gpu_immediate.h 2012-06-07 15:25:14 UTC (rev 47574)
@@ -51,7 +51,7 @@
#ifndef GPU_SAFETY
-#define GPU_SAFETY DEBUG && WITH_GPU_SAFETY
+#define GPU_SAFETY (DEBUG && WITH_GPU_SAFETY)
#endif
#if GPU_SAFETY
@@ -269,8 +269,34 @@
/* utility functions to setup vertex format and lock */
-#if !GPU_SAFETY
+#if GPU_SAFETY
+void gpuSafetyImmediateFormat_V2 (const char* file, int line);
+void gpuSafetyImmediateFormat_C4_V2 (const char* file, int line);
+void gpuSafetyImmediateFormat_T2_V2 (const char* file, int line);
+void gpuSafetyImmediateFormat_T2_C4_V2 (const char* file, int line);
+void gpuSafetyImmediateFormat_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_N3_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_C4_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_C4_N3_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_T2_C4_N3_V3 (const char* file, int line);
+void gpuSafetyImmediateFormat_T3_C4_V3 (const char* file, int line);
+void gpuSafetyImmediateUnformat (const char* file, int line);
+
+#define gpuImmediateFormat_V2() gpuSafetyImmediateFormat_V2 (__FILE__, __LINE__)
+#define gpuImmediateFormat_C4_V2() gpuSafetyImmediateFormat_C4_V2 (__FILE__, __LINE__)
+#define gpuImmediateFormat_T2_V2() gpuSafetyImmediateFormat_T2_V2 (__FILE__, __LINE__)
+#define gpuImmediateFormat_T2_C4_V2() gpuSafetyImmediateFormat_T2_C4_V2 (__FILE__, __LINE__)
+#define gpuImmediateFormat_V3() gpuSafetyImmediateFormat_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_N3_V3() gpuSafetyImmediateFormat_N3_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_C4_V3() gpuSafetyImmediateFormat_C4_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_C4_N3_V3() gpuSafetyImmediateFormat_C4_N3_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_T2_C4_N3_V3() gpuSafetyImmediateFormat_T2_C4_N3_V3 (__FILE__, __LINE__)
+#define gpuImmediateFormat_T3_C4_V3() gpuSafetyImmediateFormat_T3_C4_V3 (__FILE__, __LINE__)
+#define gpuImmediateUnformat() gpuSafetyImmediateUnformat (__FILE__, __LINE__)
+
+#else
+
void gpuImmediateFormat_V2(void);
void gpuImmediateFormat_C4_V2(void);
void gpuImmediateFormat_T2_V2(void);
@@ -283,32 +309,6 @@
void gpuImmediateFormat_T3_C4_V3(void);
void gpuImmediateUnformat(void);
-#else
-
-void gpu_ImmediateFormat_V2(const char* file, int line);
-void gpu_ImmediateFormat_C4_V2(const char* file, int line);
-void gpu_ImmediateFormat_T2_V2(const char* file, int line);
-void gpu_ImmediateFormat_T2_C4_V2(const char* file, int line);
-void gpu_ImmediateFormat_V3(const char* file, int line);
-void gpu_ImmediateFormat_N3_V3(const char* file, int line);
-void gpu_ImmediateFormat_C4_V3(const char* file, int line);
-void gpu_ImmediateFormat_C4_N3_V3(const char* file, int line);
-void gpu_ImmediateFormat_T2_C4_N3_V3(const char* file, int line);
-void gpu_ImmediateFormat_T3_C4_V3(const char* file, int line);
-void gpu_ImmediateUnformat(const char* file, int line);
-
-#define gpuImmediateFormat_V2() gpu_ImmediateFormat_V2(__FILE__, __LINE__)
-#define gpuImmediateFormat_C4_V2() gpu_ImmediateFormat_C4_V2(__FILE__, __LINE__)
-#define gpuImmediateFormat_T2_V2() gpu_ImmediateFormat_T2_V2(__FILE__, __LINE__)
-#define gpuImmediateFormat_T2_C4_V2() gpu_ImmediateFormat_T2_C4_V2(__FILE__, __LINE__)
-#define gpuImmediateFormat_V3() gpu_ImmediateFormat_V3(__FILE__, __LINE__)
-#define gpuImmediateFormat_N3_V3() gpu_ImmediateFormat_N3_V3(__FILE__, __LINE__)
-#define gpuImmediateFormat_C4_V3() gpu_ImmediateFormat_C4_V3(__FILE__, __LINE__)
-#define gpuImmediateFormat_C4_N3_V3() gpu_ImmediateFormat_C4_N3_V3(__FILE__, __LINE__)
-#define gpuImmediateFormat_T2_C4_N3_V3() gpu_ImmediateFormat_T2_C4_N3_V3(__FILE__, __LINE__)
-#define gpuImmediateFormat_T3_C4_V3() gpu_ImmediateFormat_T3_C4_V3(__FILE__, __LINE__)
-#define gpuImmediateUnformat() gpu_ImmediateUnformat(__FILE__, __LINE__)
-
#endif
More information about the Bf-blender-cvs
mailing list