[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47557] trunk/blender/source/blender: improvement to handle recalculation, only do this on auto-handles when they are in a spline.
Campbell Barton
ideasman42 at gmail.com
Thu Jun 7 09:29:08 CEST 2012
Revision: 47557
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47557
Author: campbellbarton
Date: 2012-06-07 07:28:55 +0000 (Thu, 07 Jun 2012)
Log Message:
-----------
improvement to handle recalculation, only do this on auto-handles when they are in a spline.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/mask.c
trunk/blender/source/blender/makesdna/DNA_mask_types.h
Modified: trunk/blender/source/blender/blenkernel/intern/mask.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mask.c 2012-06-07 06:35:37 UTC (rev 47556)
+++ trunk/blender/source/blender/blenkernel/intern/mask.c 2012-06-07 07:28:55 UTC (rev 47557)
@@ -1399,14 +1399,6 @@
}
}
-void BKE_mask_calc_handles_deform(Mask *mask)
-{
- MaskLayer *masklay;
- for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
- BKE_mask_layer_calc_handles_deform(masklay);
- }
-}
-
void BKE_mask_update_deform(Mask *mask)
{
MaskLayer *masklay;
@@ -1516,9 +1508,10 @@
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskSpline *spline;
- int i;
for (spline = masklay->splines.first; spline; spline = spline->next) {
+ int i;
+ int has_auto = FALSE;
BKE_mask_spline_ensure_deform(spline);
@@ -1537,12 +1530,24 @@
add_v2_v2(point_deform->bezt.vec[1], delta);
add_v2_v2(point_deform->bezt.vec[2], delta);
}
+
+ if (point->bezt.h1 == HD_AUTO) {
+ has_auto = TRUE;
+ }
}
+
+ /* if the spline has auto handles, these need to be recalculated after deformation */
+ if (has_auto) {
+ for (i = 0; i < spline->tot_point; i++) {
+ MaskSplinePoint *point_deform = &spline->points_deform[i];
+ if (point_deform->bezt.h1 == HD_AUTO) {
+ BKE_mask_calc_handle_point(spline, point_deform);
+ }
+ }
+ }
+ /* end extra calc handles loop */
}
}
-
- /* TODO, move into loop above and only run if there are auto-handles */
- BKE_mask_calc_handles_deform(mask);
}
/* the purpose of this function is to ensure spline->points_deform is never out of date.
Modified: trunk/blender/source/blender/makesdna/DNA_mask_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_mask_types.h 2012-06-07 06:35:37 UTC (rev 47556)
+++ trunk/blender/source/blender/makesdna/DNA_mask_types.h 2012-06-07 07:28:55 UTC (rev 47557)
@@ -43,9 +43,9 @@
typedef struct Mask {
ID id;
struct AnimData *adt;
- ListBase masklayers; /* mask layers */
- int masklay_act; /* index of active mask layer (-1 == None) */
- int masklay_tot; /* total number of mask layers */
+ ListBase masklayers; /* mask layers */
+ int masklay_act; /* index of active mask layer (-1 == None) */
+ int masklay_tot; /* total number of mask layers */
} Mask;
typedef struct MaskParent {
@@ -166,5 +166,4 @@
MASK_BLENDFLAG_INVERT = (1 << 0)
};
-
#endif // __DNA_MASK_TYPES_H__
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