[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47370] trunk/blender: code cleanup: replace some non utf8 chars
Campbell Barton
ideasman42 at gmail.com
Sun Jun 3 13:16:18 CEST 2012
Revision: 47370
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47370
Author: campbellbarton
Date: 2012-06-03 11:16:13 +0000 (Sun, 03 Jun 2012)
Log Message:
-----------
code cleanup: replace some non utf8 chars
Modified Paths:
--------------
trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp
trunk/blender/intern/ghost/intern/GHOST_SystemCarbon.cpp
trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
trunk/blender/source/blender/editors/mesh/editmesh_tools.c
trunk/blender/source/gameengine/Ketsji/KX_Dome.h
Modified: trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp 2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp 2012-06-03 11:16:13 UTC (rev 47370)
@@ -534,7 +534,7 @@
invertB = false;
if (face[1] == 1) {
- // invertAø?
+ // invertA?
for(i=0;i<size;i++) {
if (position[i] == 1) {
invertA = true;
@@ -543,7 +543,7 @@
else if (position[i] == 0) break;
}
- // invertBø?
+ // invertB?
if (size == 4) {
for(i=0;i<size;i++) {
if (position[i] == 3) {
@@ -555,7 +555,7 @@
}
}
else if (face[1] == 2) {
- // invertBø?
+ // invertB?
for(i=0;i<size;i++) {
if (position[i] == 2) {
invertB = true;
Modified: trunk/blender/intern/ghost/intern/GHOST_SystemCarbon.cpp
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemCarbon.cpp 2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemCarbon.cpp 2012-06-03 11:16:13 UTC (rev 47370)
@@ -1025,7 +1025,7 @@
GHOST_ASSERT(ghostWindow, "GHOST_SystemCarbon::handleMouseEvent: ghostWindow==0");
if (::TrackGoAway(window, mousePos))
{
- // todo: add option-close, because itÿs in the HIG
+ // todo: add option-close, because it's in the HIG
// if (event.modifiers & optionKey) {
// Close the clean documents, others will be confirmed one by one.
//}
Modified: trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm 2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm 2012-06-03 11:16:13 UTC (rev 47370)
@@ -915,7 +915,7 @@
case NSFlagsChanged:
handleKeyEvent(event);
- /* Support system-wide keyboard shortcuts, like Exposé, ...) =>included in always NSApp sendEvent */
+ /* Support system-wide keyboard shortcuts, like Exposé, ...) =>included in always NSApp sendEvent */
/* if (([event modifierFlags] & NSCommandKeyMask) || [event type] == NSFlagsChanged) {
[NSApp sendEvent:event];
}*/
Modified: trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm 2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm 2012-06-03 11:16:13 UTC (rev 47370)
@@ -482,7 +482,7 @@
i=0;
pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
- // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object’s flushBuffer
+ // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
// needed for 'Draw Overlap' drawing method
pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
@@ -525,7 +525,7 @@
i=0;
pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
- // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object’s flushBuffer
+ // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
// needed for 'Draw Overlap' drawing method
pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2012-06-03 11:16:13 UTC (rev 47370)
@@ -426,7 +426,7 @@
/* Find out loop indices. */
/* XXX Is there a better way to do this? */
- /* NOTE: This assumes tessface are valid and in sync with loop/poly… Else, most likely, segfault! */
+ /* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */
for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) {
MLoop *tml = &ml[i];
if (tml->v == mf->v1) {
Modified: trunk/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_tools.c 2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/source/blender/editors/mesh/editmesh_tools.c 2012-06-03 11:16:13 UTC (rev 47370)
@@ -4065,9 +4065,9 @@
}
}
-/* printf("%d vertices: %d to be affected…\n", totelem[0], affected[0]);*/
-/* printf("%d edges: %d to be affected…\n", totelem[1], affected[1]);*/
-/* printf("%d faces: %d to be affected…\n", totelem[2], affected[2]);*/
+/* printf("%d vertices: %d to be affected...\n", totelem[0], affected[0]);*/
+/* printf("%d edges: %d to be affected...\n", totelem[1], affected[1]);*/
+/* printf("%d faces: %d to be affected...\n", totelem[2], affected[2]);*/
if (affected[0] == 0 && affected[1] == 0 && affected[2] == 0) {
for (j = 3; j--; ) {
if (pblock[j])
Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Dome.h 2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/source/gameengine/Ketsji/KX_Dome.h 2012-06-03 11:16:13 UTC (rev 47370)
@@ -18,7 +18,7 @@
Contributor(s): Dalai Felinto
This source uses some of the ideas and code from Paul Bourke.
-Developed as part of a Research and Development project for SAT - La Soci�t� des arts technologiques.
+Developed as part of a Research and Development project for SAT - La Société des arts technologiques.
-----------------------------------------------------------------------------
*/
@@ -81,8 +81,9 @@
bool fboSupported;
//openGL names:
- GLuint domefacesId[7]; // ID of the images -- room for 7 images, using only 4 for 180� x 360� dome, 6 for panoramic and +1 for warp mesh
- GLuint dlistId; // ID of the Display Lists of the images (used as an offset)
+ GLuint domefacesId[7]; /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome,
+ * 6 for panoramic and +1 for warp mesh */
+ GLuint dlistId; /* ID of the Display Lists of the images (used as an offset) */
typedef struct {
double u[3], v[3];
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