[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47370] trunk/blender: code cleanup: replace some non utf8 chars

Campbell Barton ideasman42 at gmail.com
Sun Jun 3 13:16:18 CEST 2012


Revision: 47370
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47370
Author:   campbellbarton
Date:     2012-06-03 11:16:13 +0000 (Sun, 03 Jun 2012)
Log Message:
-----------
code cleanup: replace some non utf8 chars

Modified Paths:
--------------
    trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp
    trunk/blender/intern/ghost/intern/GHOST_SystemCarbon.cpp
    trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
    trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/gameengine/Ketsji/KX_Dome.h

Modified: trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp
===================================================================
--- trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp	2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/intern/boolop/intern/BOP_Face2Face.cpp	2012-06-03 11:16:13 UTC (rev 47370)
@@ -534,7 +534,7 @@
 		invertB = false;
 		if (face[1] == 1) {
 
-			// invertAø?
+			// invertA?
 			for(i=0;i<size;i++) {
 				if (position[i] == 1) {
 					invertA = true;
@@ -543,7 +543,7 @@
 				else if (position[i] == 0) break;
 			}
 
-			// invertBø?
+			// invertB?
 			if (size == 4) {
 				for(i=0;i<size;i++) {
 					if (position[i] == 3) {
@@ -555,7 +555,7 @@
 			}
 		}
 		else if (face[1] == 2) {
-			// invertBø?
+			// invertB?
 			for(i=0;i<size;i++) {
 				if (position[i] == 2) {
 					invertB = true;

Modified: trunk/blender/intern/ghost/intern/GHOST_SystemCarbon.cpp
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemCarbon.cpp	2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemCarbon.cpp	2012-06-03 11:16:13 UTC (rev 47370)
@@ -1025,7 +1025,7 @@
 			GHOST_ASSERT(ghostWindow, "GHOST_SystemCarbon::handleMouseEvent: ghostWindow==0");
 			if (::TrackGoAway(window, mousePos))
 			{
-				// todo: add option-close, because itÿs in the HIG
+				// todo: add option-close, because it's in the HIG
 				// if (event.modifiers & optionKey) {
 				// Close the clean documents, others will be confirmed one by one.
 				//}

Modified: trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm	2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm	2012-06-03 11:16:13 UTC (rev 47370)
@@ -915,7 +915,7 @@
 				case NSFlagsChanged:
 					handleKeyEvent(event);
 					
-					/* Support system-wide keyboard shortcuts, like Exposé, ...) =>included in always NSApp sendEvent */
+					/* Support system-wide keyboard shortcuts, like Exposé, ...) =>included in always NSApp sendEvent */
 					/*		if (([event modifierFlags] & NSCommandKeyMask) || [event type] == NSFlagsChanged) {
 					 [NSApp sendEvent:event];
 					 }*/

Modified: trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm	2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm	2012-06-03 11:16:13 UTC (rev 47370)
@@ -482,7 +482,7 @@
 	i=0;
 	pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
 	
-	// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object’s flushBuffer
+	// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
 	// needed for 'Draw Overlap' drawing method
 	pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore; 
 	
@@ -525,7 +525,7 @@
 		i=0;
 		pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
 		
-		// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object’s flushBuffer
+		// Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
 		// needed for 'Draw Overlap' drawing method
 		pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
 		

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-06-03 11:16:13 UTC (rev 47370)
@@ -426,7 +426,7 @@
 
 		/* Find out loop indices. */
 		/* XXX Is there a better way to do this? */
-		/* NOTE: This assumes tessface are valid and in sync with loop/poly… Else, most likely, segfault! */
+		/* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */
 		for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) {
 			MLoop *tml = &ml[i];
 			if (tml->v == mf->v1) {

Modified: trunk/blender/source/blender/editors/mesh/editmesh_tools.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_tools.c	2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/source/blender/editors/mesh/editmesh_tools.c	2012-06-03 11:16:13 UTC (rev 47370)
@@ -4065,9 +4065,9 @@
 		}
 	}
 
-/*	printf("%d vertices: %d to be affected…\n", totelem[0], affected[0]);*/
-/*	printf("%d edges: %d to be affected…\n", totelem[1], affected[1]);*/
-/*	printf("%d faces: %d to be affected…\n", totelem[2], affected[2]);*/
+/*	printf("%d vertices: %d to be affected...\n", totelem[0], affected[0]);*/
+/*	printf("%d edges: %d to be affected...\n", totelem[1], affected[1]);*/
+/*	printf("%d faces: %d to be affected...\n", totelem[2], affected[2]);*/
 	if (affected[0] == 0 && affected[1] == 0 && affected[2] == 0) {
 		for (j = 3; j--; ) {
 			if (pblock[j])

Modified: trunk/blender/source/gameengine/Ketsji/KX_Dome.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Dome.h	2012-06-03 11:01:18 UTC (rev 47369)
+++ trunk/blender/source/gameengine/Ketsji/KX_Dome.h	2012-06-03 11:16:13 UTC (rev 47370)
@@ -18,7 +18,7 @@
 Contributor(s): Dalai Felinto
 
 This source uses some of the ideas and code from Paul Bourke.
-Developed as part of a Research and Development project for SAT - La Soci�t� des arts technologiques.
+Developed as part of a Research and Development project for SAT - La Société des arts technologiques.
 -----------------------------------------------------------------------------
 */
 
@@ -81,8 +81,9 @@
 	bool	fboSupported;
 
 	//openGL names:
-	GLuint domefacesId[7];		// ID of the images -- room for 7 images, using only 4 for 180� x 360� dome, 6 for panoramic and +1 for warp mesh
-	GLuint dlistId;				// ID of the Display Lists of the images (used as an offset)
+	GLuint domefacesId[7];      /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome,
+	                             * 6 for panoramic and +1 for warp mesh */
+	GLuint dlistId;             /* ID of the Display Lists of the images (used as an offset) */
 	
 	typedef struct {
 		double u[3], v[3];




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