[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47355] branches/smoke2: Merge from trunk r47089-r47354

Daniel Genrich daniel.genrich at gmx.net
Sat Jun 2 23:33:40 CEST 2012


Revision: 47355
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47355
Author:   genscher
Date:     2012-06-02 21:33:31 +0000 (Sat, 02 Jun 2012)
Log Message:
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Merge from trunk r47089-r47354

Revision Links:
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    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47089
    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47354

Modified Paths:
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    branches/smoke2/SConstruct
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    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_mapUV.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_mapValue.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_math.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_mixrgb.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_movieclip.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_moviedistortion.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_normal.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_normalize.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_premulkey.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_rgb.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_rotate.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_scale.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_setalpha.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_splitViewer.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_stabilize2d.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_switch.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_texture.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_tonemap.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_transform.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_translate.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_valToRgb.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_value.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_vecBlur.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_viewer.c
    branches/smoke2/source/blender/nodes/composite/nodes/node_composite_zcombine.c
    branches/smoke2/source/blender/nodes/intern/node_common.c
    branches/smoke2/source/blender/nodes/intern/node_exec.c
    branches/smoke2/source/blender/nodes/shader/node_shader_tree.c
    branches/smoke2/source/blender/nodes/shader/node_shader_util.c
    branches/smoke2/source/blender/nodes/shader/node_shader_util.h
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_add_shader.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_attribute.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_background.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_brightness.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_camera.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_curves.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_emission.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_fresnel.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_gamma.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_geom.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_geometry.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_holdout.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_invert.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_layer_weight.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_light_falloff.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_light_path.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_mapping.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_material.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_math.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_mix_shader.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_normal.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_object_info.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_output.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_output_lamp.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_output_material.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_output_world.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_rgb.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_squeeze.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_coord.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_environment.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_image.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_magic.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_noise.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_sky.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_tex_wave.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_texture.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_value.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_vectMath.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
    branches/smoke2/source/blender/nodes/texture/node_texture_tree.c
    branches/smoke2/source/blender/nodes/texture/node_texture_util.h
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_at.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_bricks.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_checker.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_compose.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_coord.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_curves.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_decompose.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_distance.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_image.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_invert.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_math.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_mixRgb.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_output.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_proc.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_rotate.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_scale.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_texture.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_translate.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_valToNor.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
    branches/smoke2/source/blender/nodes/texture/nodes/node_texture_viewer.c
    branches/smoke2/source/blender/python/generic/py_capi_utils.c
    branches/smoke2/source/blender/python/intern/bpy_props.c
    branches/smoke2/source/blender/python/intern/bpy_rna.c
    branches/smoke2/source/blender/quicktime/apple/quicktime_import.c
    branches/smoke2/source/blender/render/intern/source/render_texture.c
    branches/smoke2/source/blender/render/intern/source/strand.c
    branches/smoke2/source/blender/windowmanager/WM_api.h
    branches/smoke2/source/blender/windowmanager/intern/wm_cursors.c
    branches/smoke2/source/blender/windowmanager/intern/wm_event_system.c
    branches/smoke2/source/blender/windowmanager/intern/wm_gesture.c
    branches/smoke2/source/blender/windowmanager/intern/wm_operators.c
    branches/smoke2/source/blender/windowmanager/intern/wm_subwindow.c
    branches/smoke2/source/blender/windowmanager/intern/wm_window.c
    branches/smoke2/source/blenderplayer/CMakeLists.txt
    branches/smoke2/source/creator/CMakeLists.txt
    branches/smoke2/source/creator/creator.c
    branches/smoke2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    branches/smoke2/source/gameengine/Converter/BL_SkinDeformer.cpp
    branches/smoke2/source/gameengine/Converter/BL_SkinDeformer.h
    branches/smoke2/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    branches/smoke2/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
    branches/smoke2/source/gameengine/Ketsji/KX_BulletPhysicsController.h
    branches/smoke2/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
    branches/smoke2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
    branches/smoke2/source/gameengine/Ketsji/KX_IPhysicsController.cpp
    branches/smoke2/source/gameengine/Ketsji/KX_IPhysicsController.h
    branches/smoke2/source/gameengine/Ketsji/KX_Scene.cpp
    branches/smoke2/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    branches/smoke2/source/gameengine/Physics/Bullet/CcdPhysicsController.h
    branches/smoke2/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
    branches/smoke2/source/gameengine/Physics/common/PHY_Pro.h
    branches/smoke2/source/tools/uncrustify.cfg

Added Paths:
-----------
    branches/smoke2/intern/cycles/kernel/osl/nodes/node_gradient_texture.osl
    branches/smoke2/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
    branches/smoke2/source/blender/compositor/operations/COM_GlareGhostOperation.cpp
    branches/smoke2/source/blender/compositor/operations/COM_GlareGhostOperation.h

Removed Paths:
-------------
    branches/smoke2/intern/cycles/kernel/osl/nodes/node_blend_texture.osl
    branches/smoke2/intern/cycles/kernel/osl/nodes/node_marble_texture.osl
    branches/smoke2/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl
    branches/smoke2/intern/cycles/kernel/osl/nodes/node_wood_texture.osl
    branches/smoke2/release/plugins/
    branches/smoke2/source/blender/blenkernel/BKE_plugin_types.h
    branches/smoke2/source/blender/blenpluginapi/
    branches/smoke2/source/blender/compositor/intern/COM_MemoryManager.cpp
    branches/smoke2/source/blender/compositor/intern/COM_MemoryManager.h
    branches/smoke2/source/blender/compositor/intern/COM_MemoryManagerState.cpp
    branches/smoke2/source/blender/compositor/intern/COM_MemoryManagerState.h
    branches/smoke2/source/blender/compositor/intern/COM_NodeProgram.cpp
    branches/smoke2/source/blender/compositor/intern/COM_NodeProgram.h
    branches/smoke2/source/blender/compositor/operations/COM_LensGhostOperation.cpp
    branches/smoke2/source/blender/compositor/operations/COM_LensGhostOperation.h
    branches/smoke2/source/blender/compositor/operations/COM_LensGlowImageOperation.cpp
    branches/smoke2/source/blender/compositor/operations/COM_LensGlowImageOperation.h
    branches/smoke2/source/blender/compositor/operations/COM_LensGlowOperation.cpp
    branches/smoke2/source/blender/compositor/operations/COM_LensGlowOperation.h
    branches/smoke2/source/blender/editors/space_api/space.c
    branches/smoke2/source/blender/nodes/shader/nodes/node_shader_dynamic.c

Property Changed:
----------------
    branches/smoke2/source/blender/editors/space_outliner/
    branches/smoke2/source/tools/codereview_upload.py

Modified: branches/smoke2/CMakeLists.txt
===================================================================
--- branches/smoke2/CMakeLists.txt	2012-06-02 21:04:16 UTC (rev 47354)
+++ branches/smoke2/CMakeLists.txt	2012-06-02 21:33:31 UTC (rev 47355)
@@ -237,12 +237,7 @@
 option(WITH_CYCLES					"Enable cycles Render Engine" ON)
 option(WITH_CYCLES_TEST				"Build cycles test application" OFF)
 option(WITH_CYCLES_CUDA_BINARIES	"Build cycles CUDA binaries" OFF)
-if(WIN32 AND NOT CMAKE_CL_64 AND NOT WITH_MINGW64)
-	set(PLATFORM_DEFAULT sm_20 sm_21)
-else()
-	set(PLATFORM_DEFAULT sm_13 sm_20 sm_21)
-endif()
-set(CYCLES_CUDA_BINARIES_ARCH ${PLATFORM_DEFAULT} CACHE STRING "CUDA architectures to build binaries for")
+set(CYCLES_CUDA_BINARIES_ARCH sm_13 sm_20 sm_21 CACHE STRING "CUDA architectures to build binaries for")
 mark_as_advanced(CYCLES_CUDA_BINARIES_ARCH)
 unset(PLATFORM_DEFAULT)
 

Modified: branches/smoke2/SConstruct
===================================================================
--- branches/smoke2/SConstruct	2012-06-02 21:04:16 UTC (rev 47354)
+++ branches/smoke2/SConstruct	2012-06-02 21:33:31 UTC (rev 47355)
@@ -667,42 +667,6 @@
 
     scriptinstall.append(env.Install(dir=dir, source=source))
 
-#-- plugins
-pluglist = []
-plugtargetlist = []
-for tp, tn, tf in os.walk('release/plugins'):
-    if '.svn' in tn:
-        tn.remove('.svn')
-    if '_svn' in tn:
-        tn.remove('_svn')
-    df = tp[8:] # remove 'release/'
-    for f in tf:
-        pluglist.append(os.path.join(tp, f))
-        plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) )
-
-
-# header files for plugins
-pluglist.append('source/blender/blenpluginapi/documentation.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h'))
-pluglist.append('source/blender/blenpluginapi/externdef.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h'))
-pluglist.append('source/blender/blenpluginapi/floatpatch.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h'))
-pluglist.append('source/blender/blenpluginapi/iff.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h'))
-pluglist.append('source/blender/blenpluginapi/plugin.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h'))
-pluglist.append('source/blender/blenpluginapi/util.h')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h'))
-pluglist.append('source/blender/blenpluginapi/plugin.DEF')
-plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def'))
-
-plugininstall = []
-# plugins in blender 2.5 don't work at the moment.
-#for targetdir,srcfile in zip(plugtargetlist, pluglist):
-#    td, tf = os.path.split(targetdir)
-#    plugininstall.append(env.Install(dir=td, source=srcfile))
-
 textlist = []
 texttargetlist = []
 for tp, tn, tf in os.walk('release/text'):
@@ -716,11 +680,11 @@
 textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
 
 if  env['OURPLATFORM']=='darwin':
-        allinstall = [blenderinstall, plugininstall, textinstall]
+        allinstall = [blenderinstall, textinstall]
 elif env['OURPLATFORM']=='linux':
-        allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall]
+        allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, iconinstall]
 else:
-        allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
+        allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall]
 
 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
     dllsources = []

Modified: branches/smoke2/build_files/scons/config/win32-vc-config.py
===================================================================
--- branches/smoke2/build_files/scons/config/win32-vc-config.py	2012-06-02 21:04:16 UTC (rev 47354)
+++ branches/smoke2/build_files/scons/config/win32-vc-config.py	2012-06-02 21:33:31 UTC (rev 47355)
@@ -165,7 +165,7 @@
 #CUDA
 WITH_BF_CYCLES_CUDA_BINARIES = False
 #BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
-BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21'] # don't build sm_13 until the compile can fit in 32bit process again :)
+BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
 
 #Ray trace optimization
 WITH_BF_RAYOPTIMIZATION = True

Modified: branches/smoke2/build_files/scons/config/win64-vc-config.py
===================================================================
--- branches/smoke2/build_files/scons/config/win64-vc-config.py	2012-06-02 21:04:16 UTC (rev 47354)
+++ branches/smoke2/build_files/scons/config/win64-vc-config.py	2012-06-02 21:33:31 UTC (rev 47355)
@@ -162,11 +162,12 @@
 #CUDA
 WITH_BF_CYCLES_CUDA_BINARIES = False
 #BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
-BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21']
+BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
 
 #Ray trace optimization
 WITH_BF_RAYOPTIMIZATION = True
-BF_RAYOPTIMIZATION_SSE_FLAGS = ['/arch:SSE','/arch:SSE2']
+# No need to manually specify SSE/SSE2 on x64 systems.
+BF_RAYOPTIMIZATION_SSE_FLAGS = ['']
 
 WITH_BF_STATICOPENGL = False
 BF_OPENGL_INC = '${BF_OPENGL}/include'

Modified: branches/smoke2/extern/bullet2/CMakeLists.txt
===================================================================
--- branches/smoke2/extern/bullet2/CMakeLists.txt	2012-06-02 21:04:16 UTC (rev 47354)
+++ branches/smoke2/extern/bullet2/CMakeLists.txt	2012-06-02 21:33:31 UTC (rev 47355)
@@ -118,6 +118,7 @@
 	src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
 	src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
 	src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
+	src/BulletDynamics/Character/btKinematicCharacterController.cpp
 	src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
 	src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
 	src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
@@ -154,7 +155,6 @@
 	# src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
 	# src/BulletCollision/CollisionShapes/btBox2dShape.cpp
 	# src/BulletCollision/CollisionShapes/btConvex2dShape.cpp
-	# src/BulletDynamics/Character/btKinematicCharacterController.cpp
 	# src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
 	# src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
 
@@ -274,6 +274,7 @@
 	src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h
 	src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
 	src/BulletDynamics/Character/btCharacterControllerInterface.h
+	src/BulletDynamics/Character/btKinematicCharacterController.h
 	src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
 	src/BulletDynamics/ConstraintSolver/btConstraintSolver.h
 	src/BulletDynamics/ConstraintSolver/btContactConstraint.h
@@ -343,7 +344,6 @@
 	# src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
 	# src/BulletCollision/CollisionShapes/btBox2dShape.h
 	# src/BulletCollision/CollisionShapes/btConvex2dShape.h
-	# src/BulletDynamics/Character/btKinematicCharacterController.h
 	# src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
 	# src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
 )

Modified: branches/smoke2/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
===================================================================
--- branches/smoke2/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h	2012-06-02 21:04:16 UTC (rev 47354)
+++ branches/smoke2/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h	2012-06-02 21:33:31 UTC (rev 47355)
@@ -339,7 +339,7 @@
 
 	
 	///***************************************** expert/internal use only *************************
-	void	setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
+	void	setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.5));
 	QuantizedNodeArray&	getLeafNodeArray() {			return	m_quantizedLeafNodes;	}
 	///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized
 	void	buildInternal();

Modified: branches/smoke2/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp
===================================================================
--- branches/smoke2/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp	2012-06-02 21:04:16 UTC (rev 47354)
+++ branches/smoke2/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp	2012-06-02 21:33:31 UTC (rev 47355)
@@ -84,7 +84,7 @@
 		} else
 		{
 			///need to transform normal into worldspace
-			hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
+			hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
 		}
 
 		btScalar dotUp = m_up.dot(hitNormalWorld);

Modified: branches/smoke2/extern/bullet2/src/SConscript
===================================================================
--- branches/smoke2/extern/bullet2/src/SConscript	2012-06-02 21:04:16 UTC (rev 47354)
+++ branches/smoke2/extern/bullet2/src/SConscript	2012-06-02 21:33:31 UTC (rev 47355)
@@ -23,7 +23,7 @@
 
 linearmath_src = env.Glob("LinearMath/*.cpp")
 
-bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp")
+bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") + env.Glob("BulletDynamics/Character/*.cpp")
 
 collision_broadphase_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp")
 collision_dispatch_src = env.Glob("BulletCollision/CollisionDispatch/*.cpp")

Modified: branches/smoke2/intern/cycles/CMakeLists.txt
===================================================================
--- branches/smoke2/intern/cycles/CMakeLists.txt	2012-06-02 21:04:16 UTC (rev 47354)

@@ Diff output truncated at 10240 characters. @@



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