[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47354] trunk/blender/intern/cycles/render /object.cpp: Cycles / Object Info Node:
Thomas Dinges
blender at dingto.org
Sat Jun 2 23:04:25 CEST 2012
Revision: 47354
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47354
Author: dingto
Date: 2012-06-02 21:04:16 +0000 (Sat, 02 Jun 2012)
Log Message:
-----------
Cycles / Object Info Node:
* The random output had a range from -0.5 to 0.5, added an offset of 0.5 to bring it into the 0.0 / 1.0 range, which is in alignment with Shader Node Guidelines.
Patch by Agustin Benavidez, thanks!
Modified Paths:
--------------
trunk/blender/intern/cycles/render/object.cpp
Modified: trunk/blender/intern/cycles/render/object.cpp
===================================================================
--- trunk/blender/intern/cycles/render/object.cpp 2012-06-02 19:58:12 UTC (rev 47353)
+++ trunk/blender/intern/cycles/render/object.cpp 2012-06-02 21:04:16 UTC (rev 47354)
@@ -164,7 +164,7 @@
float uniform_scale;
float surface_area = 0.0f;
float pass_id = ob->pass_id;
- float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF);
+ float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF)+0.5f;
if(transform_uniform_scale(tfm, uniform_scale)) {
map<Mesh*, float>::iterator it = surface_area_map.find(mesh);
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