[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47350] trunk/blender/intern/cycles/kernel /osl/nodes: Cycles / OSL:

Thomas Dinges blender at dingto.org
Sat Jun 2 21:14:19 CEST 2012


Revision: 47350
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47350
Author:   dingto
Date:     2012-06-02 19:14:14 +0000 (Sat, 02 Jun 2012)
Log Message:
-----------
Cycles / OSL:
* More OSL fixes for r41599, removed marble and wood texture and ported Wave Texture to OSL. 

Revision Links:
--------------
    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41599

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt

Added Paths:
-----------
    trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl

Removed Paths:
-------------
    trunk/blender/intern/cycles/kernel/osl/nodes/node_marble_texture.osl
    trunk/blender/intern/cycles/kernel/osl/nodes/node_wood_texture.osl

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt	2012-06-02 18:43:05 UTC (rev 47349)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt	2012-06-02 19:14:14 UTC (rev 47350)
@@ -30,7 +30,6 @@
 	node_light_path.osl
 	node_magic_texture.osl
 	node_mapping.osl
-	node_marble_texture.osl
 	node_math.osl
 	node_mix.osl
 	node_mix_closure.osl
@@ -51,7 +50,7 @@
 	node_velvet_bsdf.osl
 	node_voronoi_texture.osl
 	node_ward_bsdf.osl
-	node_wood_texture.osl
+	node_wave_texture.osl
 )
 
 set(SRC_OSL_HEADERS

Deleted: trunk/blender/intern/cycles/kernel/osl/nodes/node_marble_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_marble_texture.osl	2012-06-02 18:43:05 UTC (rev 47349)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_marble_texture.osl	2012-06-02 19:14:14 UTC (rev 47350)
@@ -1,58 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "stdosl.h"
-#include "node_texture.h"
-
-/* Marble */
-
-float marble(point p, float size, string type, string wave, string basis, int hard, float turb, int depth)
-{
-	float x = p[0];
-	float y = p[1];
-	float z = p[2];
-
-    float n = 5.0 * (x + y + z);
-
-	float mi = n + turb * noise_turbulence(p/size, basis, depth, hard);
-
-	mi = noise_wave(wave, mi);
-
-	if(type == "Sharp")
-		mi = sqrt(mi);
-	else if(type == "Sharper")
-		mi = sqrt(sqrt(mi));
-
-    return mi;
-}
-
-shader node_marble_texture(
-	string Type = "Soft",
-	string Wave = "Sine",
-	string Basis = "Perlin",
-	int Hard = 0,
-	float Size = 0.25,
-	float Turbulence = 5.0,
-	int Depth = 2,
-	point Vector = P,
-	output float Fac = 0.0)
-{
-	float size = nonzero(Size, 1e-5);
-	Fac = marble(Vector, size, Type, Wave, Basis, Hard, Turbulence, Depth);
-}
-

Added: trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_wave_texture.osl	2012-06-02 19:14:14 UTC (rev 47350)
@@ -0,0 +1,59 @@
+/*
+ * Copyright 2012, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+#include "node_texture.h"
+
+/* Wave */
+
+float wave(point p, float scale, string type, float detail, float distortion, float dscale)
+{
+	float x = p[0] * scale;
+	float y = p[1] * scale;
+	float z = p[2] * scale;
+
+	float result, n = 0.0;
+
+	if(type == "Bands") {
+		n = (x + y + z)*10.0);
+	}
+	else if(type == "Rings") {
+		n = (sqrt(x*x + y*y + z*z)*20.0);
+	}
+	
+	if(distortion != 0.0) {
+		n = n +(distortion * noise_turbulence(p*dscale, "Perlin", detail, 0);
+	}
+	result = noise_wave("Sine", n);
+	
+	return result;
+}
+
+shader node_wave_texture(
+	string Type = "Bands",
+	float Scale = 5.0,
+	float distortion = 0.0,
+	float detail = 2.0,
+	float dscale = 1.0,
+	point Vector = P,
+	output float Fac = 0.0)
+{
+	float scale = nonzero(Scale, 1e-5);
+	Fac = wave(Vector, scale, Type, detail, distortion, dscale);
+}
+

Deleted: trunk/blender/intern/cycles/kernel/osl/nodes/node_wood_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_wood_texture.osl	2012-06-02 18:43:05 UTC (rev 47349)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_wood_texture.osl	2012-06-02 19:14:14 UTC (rev 47350)
@@ -1,63 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "stdosl.h"
-#include "node_texture.h"
-
-/* Wood */
-
-float wood(point p, float size, string type, string wave, string basis, int hard, float turb)
-{
-	float x = p[0];
-	float y = p[1];
-	float z = p[2];
-
-	float result = 0.0;
-
-	if(type == "Bands") {
-		result = noise_wave(wave, (x + y + z)*10.0);
-	}
-	else if(type == "Rings") {
-		result = noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0);
-	}
-	else if (type == "Band Noise") {
-		float wi = turb*noise_basis_hard(p/size, basis, hard);
-		result = noise_wave(wave, (x + y + z)*10.0 + wi);
-	}
-	else if (type == "Ring Noise") {
-		float wi = turb*noise_basis_hard(p/size, basis, hard);
-		result = noise_wave(wave, sqrt(x*x + y*y + z*z)*20.0 + wi);
-	}
-
-	return result;
-}
-
-shader node_wood_texture(
-	string Type = "Bands",
-	string Wave = "Sine",
-	string Basis = "Perlin",
-	int Hard = 0,
-	float Size = 0.25,
-	float Turbulence = 5.0,
-	point Vector = P,
-	output float Fac = 0.0)
-{
-	float size = nonzero(Size, 1e-5);
-	Fac = wood(Vector, size, Type, Wave, Basis, Hard, Turbulence);
-}
-




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