[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47347] trunk/blender/intern/cycles/kernel /osl/nodes: Cycles / OSL Fixes:

Thomas Dinges blender at dingto.org
Sat Jun 2 19:11:00 CEST 2012


Revision: 47347
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47347
Author:   dingto
Date:     2012-06-02 17:10:59 +0000 (Sat, 02 Jun 2012)
Log Message:
-----------
Cycles / OSL Fixes:
* OSL textures were never updated after the refactor in november 2011.
 
* Remove stucci texture and renamed blend to gradient. 

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/osl/nodes/node_blend_texture.osl

Removed Paths:
-------------
    trunk/blender/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt	2012-06-02 16:52:01 UTC (rev 47346)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt	2012-06-02 17:10:59 UTC (rev 47347)
@@ -5,7 +5,6 @@
 	node_add_closure.osl
 	node_attribute.osl
 	node_background.osl
-	node_blend_texture.osl
 	node_bump.osl
 	node_camera.osl
 	node_clouds_texture.osl
@@ -20,6 +19,7 @@
 	node_environment_texture.osl
 	node_fresnel.osl
 	node_gamma.osl
+	node_gradient_texture.osl
 	node_brightness.osl
 	node_geometry.osl
 	node_glass_bsdf.osl
@@ -43,7 +43,6 @@
 	node_output_volume.osl
 	node_sepcomb_rgb.osl
 	node_sky_texture.osl
-	node_stucci_texture.osl
 	node_texture_coordinate.osl
 	node_translucent_bsdf.osl
 	node_transparent_bsdf.osl

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_blend_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_blend_texture.osl	2012-06-02 16:52:01 UTC (rev 47346)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_blend_texture.osl	2012-06-02 17:10:59 UTC (rev 47347)
@@ -19,9 +19,9 @@
 #include "stdosl.h"
 #include "node_texture.h"
 
-/* Blend */
+/* Gradient */
 
-float blend(point p, string progression, string axis)
+float gradient(point p, string progression, string axis)
 {
 	float x, y;
 
@@ -67,12 +67,12 @@
 	return result;
 }
 
-shader node_blend_texture(
+shader node_gradient_texture(
 	string Progression = "Linear",
 	string Axis = "Horizontal",
 	point Vector = P,
 	output float Fac = 0.0)
 {
-	Fac = blend(Vector, Progression, Axis);
+	Fac = gradient(Vector, Progression, Axis);
 }
 

Deleted: trunk/blender/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl	2012-06-02 16:52:01 UTC (rev 47346)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl	2012-06-02 17:10:59 UTC (rev 47347)
@@ -1,49 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "stdosl.h"
-#include "node_texture.h"
-
-/* Stucci */
-
-shader node_stucci_texture(
-	string Type = "Plastic",
-	string Basis = "Perlin",
-	int Hard = 0,
-	float Turbulence = 1.0,
-	float Size = 0.25,
-	point Vector = P,
-	output float Fac = 0.0)
-{
-	float size = nonzero(Size, 1e-5);
-	point p = Vector/size;
-
-	float b2 = noise_basis_hard(p, Basis, Hard);
-	float ofs = Turbulence/200.0;
-
-	if(Type != "Plastic")
-		ofs *= b2*b2;
-	
-	Fac = noise_basis_hard(point(p[0], p[1], p[2]+ofs), Basis, Hard);
-
-	if(Type == "Wall Out")
-		Fac = 1.0 - Fac;
-	
-	Fac = max(Fac, 0.0);
-}
-




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