[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [47347] trunk/blender/intern/cycles/kernel /osl/nodes: Cycles / OSL Fixes:
Thomas Dinges
blender at dingto.org
Sat Jun 2 19:11:00 CEST 2012
Revision: 47347
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47347
Author: dingto
Date: 2012-06-02 17:10:59 +0000 (Sat, 02 Jun 2012)
Log Message:
-----------
Cycles / OSL Fixes:
* OSL textures were never updated after the refactor in november 2011.
* Remove stucci texture and renamed blend to gradient.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt
trunk/blender/intern/cycles/kernel/osl/nodes/node_blend_texture.osl
Removed Paths:
-------------
trunk/blender/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl
Modified: trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt 2012-06-02 16:52:01 UTC (rev 47346)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt 2012-06-02 17:10:59 UTC (rev 47347)
@@ -5,7 +5,6 @@
node_add_closure.osl
node_attribute.osl
node_background.osl
- node_blend_texture.osl
node_bump.osl
node_camera.osl
node_clouds_texture.osl
@@ -20,6 +19,7 @@
node_environment_texture.osl
node_fresnel.osl
node_gamma.osl
+ node_gradient_texture.osl
node_brightness.osl
node_geometry.osl
node_glass_bsdf.osl
@@ -43,7 +43,6 @@
node_output_volume.osl
node_sepcomb_rgb.osl
node_sky_texture.osl
- node_stucci_texture.osl
node_texture_coordinate.osl
node_translucent_bsdf.osl
node_transparent_bsdf.osl
Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_blend_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_blend_texture.osl 2012-06-02 16:52:01 UTC (rev 47346)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_blend_texture.osl 2012-06-02 17:10:59 UTC (rev 47347)
@@ -19,9 +19,9 @@
#include "stdosl.h"
#include "node_texture.h"
-/* Blend */
+/* Gradient */
-float blend(point p, string progression, string axis)
+float gradient(point p, string progression, string axis)
{
float x, y;
@@ -67,12 +67,12 @@
return result;
}
-shader node_blend_texture(
+shader node_gradient_texture(
string Progression = "Linear",
string Axis = "Horizontal",
point Vector = P,
output float Fac = 0.0)
{
- Fac = blend(Vector, Progression, Axis);
+ Fac = gradient(Vector, Progression, Axis);
}
Deleted: trunk/blender/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl 2012-06-02 16:52:01 UTC (rev 47346)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_stucci_texture.osl 2012-06-02 17:10:59 UTC (rev 47347)
@@ -1,49 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "stdosl.h"
-#include "node_texture.h"
-
-/* Stucci */
-
-shader node_stucci_texture(
- string Type = "Plastic",
- string Basis = "Perlin",
- int Hard = 0,
- float Turbulence = 1.0,
- float Size = 0.25,
- point Vector = P,
- output float Fac = 0.0)
-{
- float size = nonzero(Size, 1e-5);
- point p = Vector/size;
-
- float b2 = noise_basis_hard(p, Basis, Hard);
- float ofs = Turbulence/200.0;
-
- if(Type != "Plastic")
- ofs *= b2*b2;
-
- Fac = noise_basis_hard(point(p[0], p[1], p[2]+ofs), Basis, Hard);
-
- if(Type == "Wall Out")
- Fac = 1.0 - Fac;
-
- Fac = max(Fac, 0.0);
-}
-
More information about the Bf-blender-cvs
mailing list