[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49407] branches/ge_harmony/release/ scripts/startup/bl_ui/properties_game.py: Getting rid of the colon after the name of a reserved uniform in the shader UIs .
Daniel Stokes
kupomail at gmail.com
Tue Jul 31 10:49:28 CEST 2012
Revision: 49407
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49407
Author: kupoman
Date: 2012-07-31 08:49:27 +0000 (Tue, 31 Jul 2012)
Log Message:
-----------
Getting rid of the colon after the name of a reserved uniform in the shader UIs. It is a little out of place without a value field.
Modified Paths:
--------------
branches/ge_harmony/release/scripts/startup/bl_ui/properties_game.py
Modified: branches/ge_harmony/release/scripts/startup/bl_ui/properties_game.py
===================================================================
--- branches/ge_harmony/release/scripts/startup/bl_ui/properties_game.py 2012-07-31 02:14:13 UTC (rev 49406)
+++ branches/ge_harmony/release/scripts/startup/bl_ui/properties_game.py 2012-07-31 08:49:27 UTC (rev 49407)
@@ -393,15 +393,19 @@
if hasattr(uniform, "value"):
reserved = uniform.name.startswith("bgl_")
if uniform.type in ("VEC2", "VEC3", "VEC4", "IVEC2", "IVEC3", "IVEC4"):
- col.label(uniform.name + ":")
if not reserved:
+ col.label(uniform.name + ":")
row = col.row()
row.prop(uniform, "value", text="")
+ else:
+ col.label(uniform.name)
else:
row = col.row()
- row.label(uniform.name + ":")
if not reserved:
+ row.label(uniform.name + ":")
row.prop(uniform, "value", text="")
+ else:
+ row.label(uniform.name)
col.active = not reserved
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