[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49377] branches/ge_harmony/source/ gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp: The uniform location caching was not working correctly causing UI uniforms to not work .
Daniel Stokes
kupomail at gmail.com
Mon Jul 30 08:07:00 CEST 2012
Revision: 49377
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49377
Author: kupoman
Date: 2012-07-30 06:07:00 +0000 (Mon, 30 Jul 2012)
Log Message:
-----------
The uniform location caching was not working correctly causing UI uniforms to not work. This should now be fixed.
Modified Paths:
--------------
branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp
Modified: branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp
===================================================================
--- branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp 2012-07-30 05:53:26 UTC (rev 49376)
+++ branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OGLFilterManager.cpp 2012-07-30 06:07:00 UTC (rev 49377)
@@ -245,7 +245,7 @@
FilterUniform uniform = it->second;
if (uniform.type == RAS_IRasterizer::RAS_BUILTIN)
continue;
- uniform.bind = glGetUniformLocationARB(m_filters[passindex], name);
+ m_uniforms[passindex][name].bind = glGetUniformLocationARB(m_filters[passindex], name);
}
}
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