[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49372] trunk/blender/source/gameengine/ Ketsji/KX_KetsjiEngine.cpp: BGE: When using the "Restrict Animation Updates " option, animations are now truly frame rate independent.
Mitchell Stokes
mogurijin at gmail.com
Mon Jul 30 01:53:22 CEST 2012
Revision: 49372
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49372
Author: moguri
Date: 2012-07-29 23:53:21 +0000 (Sun, 29 Jul 2012)
Log Message:
-----------
BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2012-07-29 23:49:17 UTC (rev 49371)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp 2012-07-29 23:53:21 UTC (rev 49372)
@@ -784,21 +784,21 @@
// Handle the animations independently of the logic time step
if (GetRestrictAnimationFPS())
{
- m_logger->StartLog(tc_animations, m_kxsystem->GetTimeInSeconds(), true);
+ double clocktime = m_kxsystem->GetTimeInSeconds();
+ m_logger->StartLog(tc_animations, clocktime, true);
SG_SetActiveStage(SG_STAGE_ANIMATION_UPDATE);
double anim_timestep = 1.0/KX_GetActiveScene()->GetAnimationFPS();
- if (m_clockTime - m_previousAnimTime > anim_timestep)
+ if (clocktime - m_previousAnimTime > anim_timestep)
{
// Sanity/debug print to make sure we're actually going at the fps we want (should be close to anim_timestep)
// printf("Anim fps: %f\n", 1.0/(m_clockTime - m_previousAnimTime));
- m_previousAnimTime = m_clockTime;
+ m_previousAnimTime = clocktime;
for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit)
{
- (*sceneit)->UpdateAnimations(m_frameTime);
+ (*sceneit)->UpdateAnimations(clocktime);
}
}
- m_previousClockTime = m_clockTime;
}
// Start logging time spend outside main loop
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