[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49349] trunk/blender/source/gameengine/ Converter/BL_ActionActuator.cpp: Fix for [#32213] "Action actuator doesn' t finish playing if frame rate drops" reported by Alex Fraser (z0r).
Mitchell Stokes
mogurijin at gmail.com
Sun Jul 29 08:28:50 CEST 2012
Revision: 49349
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49349
Author: moguri
Date: 2012-07-29 06:28:50 +0000 (Sun, 29 Jul 2012)
Log Message:
-----------
Fix for [#32213] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now....
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2012-07-29 05:59:03 UTC (rev 49348)
+++ trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp 2012-07-29 06:28:50 UTC (rev 49349)
@@ -145,7 +145,6 @@
case ACT_ACTION_PLAY:
// Clamp
m_localtime = m_endframe;
- ((KX_GameObject*)GetParent())->StopAction(m_layer);
break;
case ACT_ACTION_LOOP_END:
// Put the time back to the beginning
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