[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49230] branches/smoke2/intern/cycles: Smoke + Cycles:

Daniel Genrich daniel.genrich at gmx.net
Thu Jul 26 00:01:59 CEST 2012


Revision: 49230
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49230
Author:   genscher
Date:     2012-07-25 22:01:59 +0000 (Wed, 25 Jul 2012)
Log Message:
-----------
Smoke + Cycles:

- Add Smoke Density node
- Make density available on GPU
- *TOTALLY* untested! Will most likely crash and you cannot render at the moment since "Volume BSDF" is missing (from blenderartists volume patch)

TODO:
- Fix "svm_node_smoke_density()", atm I have no idea how

Modified Paths:
--------------
    branches/smoke2/intern/cycles/blender/blender_object.cpp
    branches/smoke2/intern/cycles/blender/blender_smoke.cpp
    branches/smoke2/intern/cycles/blender/blender_sync.h
    branches/smoke2/intern/cycles/kernel/kernel_object.h
    branches/smoke2/intern/cycles/kernel/kernel_textures.h
    branches/smoke2/intern/cycles/kernel/kernel_types.h
    branches/smoke2/intern/cycles/kernel/svm/svm.h
    branches/smoke2/intern/cycles/kernel/svm/svm_geometry.h
    branches/smoke2/intern/cycles/kernel/svm/svm_types.h
    branches/smoke2/intern/cycles/render/nodes.cpp
    branches/smoke2/intern/cycles/render/nodes.h
    branches/smoke2/intern/cycles/render/object.cpp
    branches/smoke2/intern/cycles/render/object.h
    branches/smoke2/intern/cycles/render/scene.h

Modified: branches/smoke2/intern/cycles/blender/blender_object.cpp
===================================================================
--- branches/smoke2/intern/cycles/blender/blender_object.cpp	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/blender/blender_object.cpp	2012-07-25 22:01:59 UTC (rev 49230)
@@ -255,7 +255,6 @@
 		object->motion.pre = tfm;
 		object->motion.post = tfm;
 		object->use_motion = false;
-		object->use_volume = false;
 
 		object->random_id = hash_int_2d(hash_string(object->name.c_str()), b_index);
 
@@ -279,11 +278,8 @@
 		if (object_use_particles(b_ob))
 			sync_particles(object, b_ob);
 
-		if(BKE_modifiers_isSmokeEnabled(b_ob))
-		{
-			object->use_volume = true;
+		if(object_use_smoke(b_ob))
 			sync_smoke(object, b_ob);
-		}
 	
 		object->tag_update(scene);
 	}

Modified: branches/smoke2/intern/cycles/blender/blender_smoke.cpp
===================================================================
--- branches/smoke2/intern/cycles/blender/blender_smoke.cpp	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/blender/blender_smoke.cpp	2012-07-25 22:01:59 UTC (rev 49230)
@@ -33,7 +33,7 @@
 
 /* Only looking for Smoke domains */
 // TODO DG: disable rendering of smoke flow??
-bool BlenderSync::BKE_modifiers_isSmokeEnabled(BL::Object b_ob)
+bool BlenderSync::object_use_smoke(BL::Object b_ob)
 {
 	BL::Object::modifiers_iterator b_modifiers;
 	for(b_ob.modifiers.begin(b_modifiers); b_modifiers != b_ob.modifiers.end(); ++b_modifiers) {
@@ -43,7 +43,11 @@
 			BL::SmokeModifier smd(mod);
 
 			if(smd.smoke_type() == BL::SmokeModifier::smoke_type_DOMAIN) {
-				return true;
+				BL::ID key = (BKE_object_is_modified(b_ob))? b_ob: b_ob.data();
+				Mesh *mesh = mesh_map.find(key);
+				if (mesh) {
+					return mesh->need_attribute(scene, ATTR_STD_SMOKE_DENSITY);
+				}
 			}
 		}
 	}

Modified: branches/smoke2/intern/cycles/blender/blender_sync.h
===================================================================
--- branches/smoke2/intern/cycles/blender/blender_sync.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/blender/blender_sync.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -91,7 +91,7 @@
 	/* util */
 	void find_shader(BL::ID id, vector<uint>& used_shaders, int default_shader);
 	bool BKE_object_is_modified(BL::Object b_ob);
-	bool BKE_modifiers_isSmokeEnabled(BL::Object b_ob);
+	bool object_use_smoke(BL::Object b_ob);
 	bool object_is_mesh(BL::Object b_ob);
 	bool object_is_light(BL::Object b_ob);
 	bool object_use_particles(BL::Object b_ob);

Modified: branches/smoke2/intern/cycles/kernel/kernel_object.h
===================================================================
--- branches/smoke2/intern/cycles/kernel/kernel_object.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/kernel/kernel_object.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -183,6 +183,12 @@
 	return f.y;
 }
 
+__device float smoke_density(KernelGlobals *kg, int cell)
+{
+	int offset = cell; // DG TODO *PARTICLE_SIZE
+	return kernel_tex_fetch(__smoke_density, offset);
+}
 
+
 CCL_NAMESPACE_END
 

Modified: branches/smoke2/intern/cycles/kernel/kernel_textures.h
===================================================================
--- branches/smoke2/intern/cycles/kernel/kernel_textures.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/kernel/kernel_textures.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -55,6 +55,9 @@
 /* particles */
 KERNEL_TEX(float4, texture_float4, __particles)
 
+/* Smoke */
+KERNEL_TEX(float, texture_float, __smoke_density)
+
 /* shaders */
 KERNEL_TEX(uint4, texture_uint4, __svm_nodes)
 KERNEL_TEX(uint, texture_uint, __shader_flag)

Modified: branches/smoke2/intern/cycles/kernel/kernel_types.h
===================================================================
--- branches/smoke2/intern/cycles/kernel/kernel_types.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/kernel/kernel_types.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -361,6 +361,7 @@
 	ATTR_STD_MOTION_PRE,
 	ATTR_STD_MOTION_POST,
 	ATTR_STD_PARTICLE,
+	ATTR_STD_SMOKE_DENSITY,
 	ATTR_STD_NUM,
 
 	ATTR_STD_NOT_FOUND = ~0

Modified: branches/smoke2/intern/cycles/kernel/svm/svm.h
===================================================================
--- branches/smoke2/intern/cycles/kernel/svm/svm.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/kernel/svm/svm.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -272,6 +272,9 @@
 			case NODE_PARTICLE_INFO:
 				svm_node_particle_info(kg, sd, stack, node.y, node.z);
 				break;
+			case NODE_SMOKE_DENSITY:
+				svm_node_smoke_density(kg, sd, stack, node.y, node.z);
+				break;
 #endif
 			case NODE_CONVERT:
 				svm_node_convert(sd, stack, node.y, node.z, node.w);

Modified: branches/smoke2/intern/cycles/kernel/svm/svm_geometry.h
===================================================================
--- branches/smoke2/intern/cycles/kernel/svm/svm_geometry.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/kernel/svm/svm_geometry.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -116,5 +116,22 @@
 	}
 }
 
+
+/* Smoke Density */
+
+__device void svm_node_smoke_density(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
+{
+	float data;
+
+	switch(type) {
+		case NODE_INFO_SMO_DEN: {
+			// DG TODO uint particle_id = object_particle_id(kg, sd->object);
+			// DG TODO data = smoke_density(kg, WHICH CELL IN GRID?);
+			// DG TODO stack_store_float(stack, out_offset, data);
+			break;
+		}
+	}
+}
+
 CCL_NAMESPACE_END
 

Modified: branches/smoke2/intern/cycles/kernel/svm/svm_types.h
===================================================================
--- branches/smoke2/intern/cycles/kernel/svm/svm_types.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/kernel/svm/svm_types.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -89,7 +89,8 @@
 	NODE_MIN_MAX,
 	NODE_LIGHT_FALLOFF,
 	NODE_OBJECT_INFO,
-	NODE_PARTICLE_INFO
+	NODE_PARTICLE_INFO,
+	NODE_SMOKE_DENSITY
 } NodeType;
 
 typedef enum NodeAttributeType {
@@ -118,6 +119,10 @@
 	NODE_INFO_PAR_LIFETIME
 } NodeParticleInfo;
 
+typedef enum NodeSmokeDensity {
+	NODE_INFO_SMO_DEN
+} NodeSmokeDensity;
+
 typedef enum NodeLightPath {
 	NODE_LP_camera = 0,
 	NODE_LP_shadow,

Modified: branches/smoke2/intern/cycles/render/nodes.cpp
===================================================================
--- branches/smoke2/intern/cycles/render/nodes.cpp	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/render/nodes.cpp	2012-07-25 22:01:59 UTC (rev 49230)
@@ -1834,6 +1834,38 @@
 	compiler.add(this, "node_particle_info");
 }
 
+/* Smoke Density */
+
+SmokeDensityNode::SmokeDensityNode()
+: ShaderNode("particle_info")
+{
+	add_output("Density", SHADER_SOCKET_FLOAT);
+}
+
+void SmokeDensityNode::attributes(AttributeRequestSet *attributes)
+{
+	if(!output("Density")->links.empty())
+		attributes->add(ATTR_STD_SMOKE_DENSITY);
+
+	ShaderNode::attributes(attributes);
+}
+
+void SmokeDensityNode::compile(SVMCompiler& compiler)
+{
+	ShaderOutput *out;
+	
+	out = output("Density");
+	if(!out->links.empty()) {
+		compiler.stack_assign(out);
+		compiler.add_node(NODE_SMOKE_DENSITY, NODE_INFO_SMO_DEN, out->stack_offset);
+	}
+}
+
+void SmokeDensityNode::compile(OSLCompiler& compiler)
+{
+	compiler.add(this, "node_smoke_density");
+}
+
 /* Value */
 
 ValueNode::ValueNode()

Modified: branches/smoke2/intern/cycles/render/nodes.h
===================================================================
--- branches/smoke2/intern/cycles/render/nodes.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/render/nodes.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -296,6 +296,12 @@
 	void attributes(AttributeRequestSet *attributes);
 };
 
+class SmokeDensityNode : public ShaderNode {
+public:
+	SHADER_NODE_CLASS(SmokeDensityNode)
+	void attributes(AttributeRequestSet *attributes);
+};
+
 class ValueNode : public ShaderNode {
 public:
 	SHADER_NODE_CLASS(ValueNode)

Modified: branches/smoke2/intern/cycles/render/object.cpp
===================================================================
--- branches/smoke2/intern/cycles/render/object.cpp	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/render/object.cpp	2012-07-25 22:01:59 UTC (rev 49230)
@@ -280,6 +280,37 @@
 	device->tex_alloc("__particles", dscene->particles);
 }
 
+void ObjectManager::device_update_smoke(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
+{
+	/* count smoke cells.
+	 * adds one dummy particle at the beginning to avoid invalid lookups,
+	 * in case a shader uses particle info without actual particle data.
+	 */
+	int num_cells = 1;
+	foreach(Object *ob, scene->objects)
+		num_cells += ob->grid.size();
+	
+	float *density = dscene->smoke_density.resize(num_cells);
+	
+	/* dummy particle */
+	// DG TODO density[0] = 0.0f;
+	
+	int i = 0;
+	foreach(Object *ob, scene->objects) {
+		/* pack in texture */
+		for(i = 0; i < ob->grid.size(); i++) {
+
+			// DG TODO: use "*PARTICLE_SIZE"?
+			density[i] = ob->grid[i];
+			
+			if(progress.get_cancel()) return;
+
+		}
+	}
+	
+	device->tex_alloc("__smoke_density", dscene->smoke_density);
+}
+
 void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
 {
 	if(!need_update)
@@ -310,6 +341,11 @@
 	
 	if(progress.get_cancel()) return;
 	
+	progress.set_status("Updating Objects", "Copying Smoke Density to device");
+	device_update_smoke(device, dscene, scene, progress);
+	
+	if(progress.get_cancel()) return;
+
 	need_update = false;
 }
 

Modified: branches/smoke2/intern/cycles/render/object.h
===================================================================
--- branches/smoke2/intern/cycles/render/object.h	2012-07-25 21:06:13 UTC (rev 49229)
+++ branches/smoke2/intern/cycles/render/object.h	2012-07-25 22:01:59 UTC (rev 49230)
@@ -58,7 +58,6 @@
 	vector<Particle> particles;
 
 	/* Voxel / 3D volume data */
-	bool use_volume;
 	int3 resolution;
 	vector<float> grid;
 
@@ -83,6 +82,7 @@
 	void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
 	void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
 	void device_update_particles(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
+	void device_update_smoke(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
 	void device_free(Device *device, DeviceScene *dscene);
 

@@ Diff output truncated at 10240 characters. @@



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