[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [49009] trunk/blender/source/blender/ blenkernel/intern/mask_rasterize.c: mask rasterizer unfilled line end capping now works with aspect and blending .
Campbell Barton
ideasman42 at gmail.com
Tue Jul 17 22:40:12 CEST 2012
Revision: 49009
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=49009
Author: campbellbarton
Date: 2012-07-17 20:40:12 +0000 (Tue, 17 Jul 2012)
Log Message:
-----------
mask rasterizer unfilled line end capping now works with aspect and blending.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
Modified: trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c 2012-07-17 20:01:01 UTC (rev 49008)
+++ trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c 2012-07-17 20:40:12 UTC (rev 49009)
@@ -47,7 +47,7 @@
#ifndef USE_RASKTER
-#define SPLINE_RESOL_CAP 4
+#define SPLINE_RESOL_CAP 32
#define SPLINE_RESOL 32
#define BUCKET_PIXELS_PER_CELL 8
@@ -67,23 +67,26 @@
BLI_assert(_t[2] < vert_max || _t[2] == TRI_VERT); \
} (void)0
-void rotate_point(const float cent[2], const float angle, float p[2])
+void rotate_point(const float cent[2], const float angle, float p[2], const float asp[2])
{
- const float s = sinf(angle);
- const float c = cosf(angle);
- float p_new[2];
+ const float s = sinf(angle);
+ const float c = cosf(angle);
+ float p_new[2];
- /* translate point back to origin */
- p[0] -= cent[0];
- p[1] -= cent[1];
+ /* translate point back to origin */
+ p[0] -= cent[0];
+ p[1] -= cent[1];
- /* rotate point */
- p_new[0] = p[0] * c - p[1] * s;
- p_new[1] = p[0] * s + p[1] * c;
+ p[0] /= asp[0];
+ p[1] /= asp[1];
- /* translate point back */
- p[0] = p_new[0] + cent[0];
- p[1] = p_new[1] + cent[1];
+ /* rotate point */
+ p_new[0] = ((p[0] * c) - (p[1] * s)) * asp[0];
+ p_new[1] = ((p[0] * s) + (p[1] * c)) * asp[1];
+
+ /* translate point back */
+ p[0] = p_new[0] + cent[0];
+ p[1] = p_new[1] + cent[1];
}
/* --------------------------------------------------------------------- */
@@ -720,13 +723,25 @@
/*cap ends */
if (!is_cyclic) {
-
unsigned int k;
+ float asp[2] = {1.0f, 1.0f};
+
+ if (do_aspect_correct) {
+ if (width != height) {
+ if (width < height) {
+ asp[1] = (float)width / (float)height;
+ }
+ else {
+ asp[0] = (float)height / (float)width;
+ }
+ }
+ }
+
for (k = 1; k < SPLINE_RESOL_CAP; k++) {
const float angle = (float)k * (1.0f / SPLINE_RESOL_CAP) * (float)M_PI;
copy_v2_v2(co_feather, diff_feather_points[0]);
- rotate_point(diff_points[0], angle, co_feather);
+ rotate_point(diff_points[0], angle, co_feather, asp);
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
sf_vert->tmp.u = sf_vert_tot;
@@ -739,7 +754,7 @@
for (k = 1; k < SPLINE_RESOL_CAP; k++) {
const float angle = (float)k * (1.0f / SPLINE_RESOL_CAP) * (float)M_PI;
copy_v2_v2(co_feather, diff_feather_points[tot_diff_point - 1]);
- rotate_point(diff_points[tot_diff_point - 1], -angle, co_feather);
+ rotate_point(diff_points[tot_diff_point - 1], -angle, co_feather, asp);
sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather);
sf_vert->tmp.u = sf_vert_tot;
@@ -879,7 +894,6 @@
}
else {
unsigned int midvidx = start_vidx;
- // unsigned int repvidx; /* repeat vertex index, ugh */
/***************
* cap end 'a' */
@@ -887,9 +901,9 @@
for (k = 0; k < SPLINE_RESOL_CAP - 2; k++, j++) {
*(face++) = midvidx + 0; /* z 1 */
+ *(face++) = midvidx + 0; /* z 1 */
*(face++) = j + 0; /* z 0 */
*(face++) = j + 1; /* z 0 */
- *(face++) = TRI_VERT;
face_index++;
FACE_ASSERT(face - 4, sf_vert_tot);
}
@@ -898,16 +912,16 @@
/* 2 tris that join the original */
*(face++) = midvidx + 0; /* z 1 */
+ *(face++) = midvidx + 0; /* z 1 */
*(face++) = midvidx + 1; /* z 0 */
*(face++) = j + 0; /* z 0 */
- *(face++) = TRI_VERT;
face_index++;
FACE_ASSERT(face - 4, sf_vert_tot);
*(face++) = midvidx + 0; /* z 1 */
+ *(face++) = midvidx + 0; /* z 1 */
*(face++) = j + SPLINE_RESOL_CAP - 2; /* z 0 */
*(face++) = midvidx + 2; /* z 0 */
- *(face++) = TRI_VERT;
face_index++;
FACE_ASSERT(face - 4, sf_vert_tot);
@@ -922,9 +936,9 @@
for (k = 0; k < SPLINE_RESOL_CAP - 2; k++, j++) {
*(face++) = midvidx; /* z 1 */
+ *(face++) = midvidx; /* z 1 */
*(face++) = j + 1; /* z 0 */
*(face++) = j + 0; /* z 0 */
- *(face++) = TRI_VERT;
face_index++;
FACE_ASSERT(face - 4, sf_vert_tot);
}
@@ -933,16 +947,16 @@
/* 2 tris that join the original */
*(face++) = midvidx + 0; /* z 1 */
+ *(face++) = midvidx + 0; /* z 1 */
*(face++) = j + 0; /* z 0 */
*(face++) = midvidx + 1; /* z 0 */
- *(face++) = TRI_VERT;
face_index++;
FACE_ASSERT(face - 4, sf_vert_tot);
*(face++) = midvidx + 0; /* z 1 */
+ *(face++) = midvidx + 0; /* z 1 */
*(face++) = midvidx + 2; /* z 0 */
*(face++) = j + SPLINE_RESOL_CAP - 2; /* z 0 */
- *(face++) = TRI_VERT;
face_index++;
FACE_ASSERT(face - 4, sf_vert_tot);
More information about the Bf-blender-cvs
mailing list