[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48988] trunk/blender: code cleanup: spelling
Campbell Barton
ideasman42 at gmail.com
Tue Jul 17 01:23:33 CEST 2012
Revision: 48988
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48988
Author: campbellbarton
Date: 2012-07-16 23:23:33 +0000 (Mon, 16 Jul 2012)
Log Message:
-----------
code cleanup: spelling
Modified Paths:
--------------
trunk/blender/intern/bsp/intern/BSP_CSGMesh.cpp
trunk/blender/intern/cycles/kernel/kernel_differential.h
trunk/blender/intern/dualcon/intern/octree.cpp
trunk/blender/intern/itasc/Scene.cpp
trunk/blender/intern/raskter/raskter.c
trunk/blender/intern/smoke/intern/FLUID_3D.h
trunk/blender/source/blender/blenkernel/intern/curve.c
trunk/blender/source/blender/blenkernel/intern/fmodifier.c
trunk/blender/source/blender/blenkernel/intern/group.c
trunk/blender/source/blender/blenkernel/intern/implicit.c
trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
trunk/blender/source/blender/blenkernel/intern/mball.c
trunk/blender/source/blender/blenkernel/intern/multires.c
trunk/blender/source/blender/blenkernel/intern/pointcache.c
trunk/blender/source/blender/blenkernel/intern/seqeffects.c
trunk/blender/source/blender/blenkernel/intern/sequencer.c
trunk/blender/source/blender/blenkernel/intern/softbody.c
trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
trunk/blender/source/blender/blenlib/intern/DLRB_tree.c
trunk/blender/source/blender/blenlib/intern/math_geom.c
trunk/blender/source/blender/blenlib/intern/math_vector_inline.c
trunk/blender/source/blender/blenlib/intern/path_util.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/bmesh/intern/bmesh_core.c
trunk/blender/source/blender/bmesh/intern/bmesh_marking.c
trunk/blender/source/blender/bmesh/intern/bmesh_operator_api.h
trunk/blender/source/blender/bmesh/intern/bmesh_polygon.c
trunk/blender/source/blender/bmesh/intern/bmesh_queries.c
trunk/blender/source/blender/bmesh/intern/bmesh_structure.h
trunk/blender/source/blender/bmesh/operators/bmo_bevel.c
trunk/blender/source/blender/bmesh/operators/bmo_dissolve.c
trunk/blender/source/blender/bmesh/operators/bmo_hull.c
trunk/blender/source/blender/bmesh/operators/bmo_inset.c
trunk/blender/source/blender/bmesh/operators/bmo_utils.c
trunk/blender/source/blender/bmesh/tools/BME_bevel.c
trunk/blender/source/blender/compositor/COM_compositor.h
trunk/blender/source/blender/compositor/intern/COM_ExecutionGroup.h
trunk/blender/source/blender/compositor/intern/COM_ExecutionSystem.h
trunk/blender/source/blender/compositor/intern/COM_MemoryBuffer.h
trunk/blender/source/blender/compositor/intern/COM_MemoryProxy.h
trunk/blender/source/blender/compositor/intern/COM_Node.h
trunk/blender/source/blender/compositor/intern/COM_NodeOperation.h
trunk/blender/source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cpp
trunk/blender/source/blender/compositor/operations/COM_KeyingBlurOperation.h
trunk/blender/source/blender/editors/animation/anim_channels_defines.c
trunk/blender/source/blender/editors/interface/view2d.c
trunk/blender/source/blender/editors/object/object_group.c
trunk/blender/source/blender/editors/physics/physics_fluid.c
trunk/blender/source/blender/editors/screen/screen_ops.c
trunk/blender/source/blender/editors/sculpt_paint/paint_ops.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/gpu/intern/gpu_buffers.c
trunk/blender/source/blender/imbuf/IMB_moviecache.h
trunk/blender/source/blender/imbuf/intern/imageprocess.c
trunk/blender/source/blender/imbuf/intern/jp2.c
trunk/blender/source/blender/imbuf/intern/jpeg.c
trunk/blender/source/blender/imbuf/intern/scaling.c
trunk/blender/source/blender/makesdna/DNA_anim_types.h
trunk/blender/source/blender/makesdna/DNA_texture_types.h
trunk/blender/source/blender/makesdna/intern/dna_genfile.c
trunk/blender/source/blender/makesrna/RNA_types.h
trunk/blender/source/blender/makesrna/intern/rna_scene_api.c
trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
trunk/blender/source/blender/modifiers/intern/MOD_array.c
trunk/blender/source/blender/modifiers/intern/MOD_solidify.c
trunk/blender/source/blender/modifiers/intern/MOD_weightvgproximity.c
trunk/blender/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
trunk/blender/source/blender/nodes/shader/node_shader_util.c
trunk/blender/source/blender/python/bmesh/bmesh_py_types.c
trunk/blender/source/blender/python/bmesh/bmesh_py_types_meshdata.c
trunk/blender/source/blender/python/bmesh/bmesh_py_types_select.c
trunk/blender/source/blender/python/generic/bpy_internal_import.c
trunk/blender/source/blender/python/generic/idprop_py_api.c
trunk/blender/source/blender/python/generic/py_capi_utils.c
trunk/blender/source/blender/python/intern/bpy_operator.c
trunk/blender/source/blender/python/intern/bpy_props.c
trunk/blender/source/blender/python/intern/bpy_rna.c
trunk/blender/source/blender/python/intern/bpy_rna_array.c
trunk/blender/source/blender/python/mathutils/mathutils_Color.c
trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c
trunk/blender/source/blender/python/mathutils/mathutils_Vector.c
trunk/blender/source/blender/quicktime/apple/qtkit_export.m
trunk/blender/source/blender/quicktime/apple/qtkit_import.m
trunk/blender/source/blender/quicktime/apple/quicktime_import.c
trunk/blender/source/blender/render/intern/include/zbuf.h
trunk/blender/source/blender/render/intern/raytrace/reorganize.h
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/blender/render/intern/source/imagetexture.c
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/render/intern/source/render_texture.c
trunk/blender/source/blender/render/intern/source/renderdatabase.c
trunk/blender/source/blender/render/intern/source/sunsky.c
trunk/blender/source/blender/render/intern/source/volumetric.c
trunk/blender/source/blender/render/intern/source/zbuf.c
trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
trunk/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.h
Modified: trunk/blender/intern/bsp/intern/BSP_CSGMesh.cpp
===================================================================
--- trunk/blender/intern/bsp/intern/BSP_CSGMesh.cpp 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/intern/bsp/intern/BSP_CSGMesh.cpp 2012-07-16 23:23:33 UTC (rev 48988)
@@ -486,7 +486,7 @@
BSP_MEdge &e = edges[*e_it];
// iterate through the faces of this edge - push unselected
- // edges to ouput and then select the edge
+ // edges to output and then select the edge
vector<BSP_FaceInd>::const_iterator e_faces_end = e.m_faces.end();
vector<BSP_FaceInd>::iterator e_faces_it = e.m_faces.begin();
Modified: trunk/blender/intern/cycles/kernel/kernel_differential.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_differential.h 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/intern/cycles/kernel/kernel_differential.h 2012-07-16 23:23:33 UTC (rev 48988)
@@ -22,7 +22,7 @@
__device void differential_transfer(differential3 *dP_, const differential3 dP, float3 D, const differential3 dD, float3 Ng, float t)
{
- /* ray differential transfer through homogenous medium, to
+ /* ray differential transfer through homogeneous medium, to
* compute dPdx/dy at a shading point from the incoming ray */
float3 tmp = D/dot(D, Ng);
Modified: trunk/blender/intern/dualcon/intern/octree.cpp
===================================================================
--- trunk/blender/intern/dualcon/intern/octree.cpp 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/intern/dualcon/intern/octree.cpp 2012-07-16 23:23:33 UTC (rev 48988)
@@ -54,7 +54,7 @@
After playing around with this option, the only case I could
find where this option gives different results is on
relatively thin corners. Sometimes along these corners two
- vertices from seperate sides will be placed in the same
+ vertices from separate sides will be placed in the same
position, so hole gets filled with a 5-sided face, where two
of those vertices are in the same 3D location. If
`use_manifold' is disabled, then the modifier doesn't
Modified: trunk/blender/intern/itasc/Scene.cpp
===================================================================
--- trunk/blender/intern/itasc/Scene.cpp 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/intern/itasc/Scene.cpp 2012-07-16 23:23:33 UTC (rev 48988)
@@ -40,7 +40,7 @@
{
q_nr += m_qrange.start;
project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
- // update the ouput vector so that the movement of this joint will be
+ // update the ouput vector so that the movement of this joint will be
// taken into account and we can put the joint back in its initial position
// which means that the jacobian doesn't need to be changed
for (unsigned int i=0 ;i<ndof ; ++i, ++q_nr) {
Modified: trunk/blender/intern/raskter/raskter.c
===================================================================
--- trunk/blender/intern/raskter/raskter.c 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/intern/raskter/raskter.c 2012-07-16 23:23:33 UTC (rev 48988)
@@ -461,7 +461,7 @@
//unsigned int gradientFillOffset;
float t;
float ud; // ud = unscaled edge distance
- float dmin; // dmin = minimun edge distance
+ float dmin; // dmin = minimum edge distance
float odist; // odist = current outer edge distance
float idist; // idist = current inner edge distance
float dx; // dx = X-delta (used for distance proportion calculation)
@@ -643,7 +643,7 @@
/*
* Note once again that since we are using reciprocals of distance values our
* proportion is already the correct intensity, and does not need to be
- * subracted from 1.0 like it would have if we used real distances.
+ * subtracted from 1.0 like it would have if we used real distances.
*/
#else
clup[0]=t;
Modified: trunk/blender/intern/smoke/intern/FLUID_3D.h
===================================================================
--- trunk/blender/intern/smoke/intern/FLUID_3D.h 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/intern/smoke/intern/FLUID_3D.h 2012-07-16 23:23:33 UTC (rev 48988)
@@ -105,7 +105,7 @@
float* _xForce;
float* _yForce;
float* _zForce;
- unsigned char* _obstacles; /* only used (usefull) for static obstacles like domain boundaries */
+ unsigned char* _obstacles; /* only used (useful) for static obstacles like domain boundaries */
unsigned char* _obstaclesAnim;
// Required for proper threading:
Modified: trunk/blender/source/blender/blenkernel/intern/curve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/curve.c 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/curve.c 2012-07-16 23:23:33 UTC (rev 48988)
@@ -1588,7 +1588,7 @@
float *labda, float *mu, float vec[3])
{
/* return:
- * -1: colliniar
+ * -1: collinear
* 0: no intersection of segments
* 1: exact intersection of segments
* 2: cross-intersection of segments
Modified: trunk/blender/source/blender/blenkernel/intern/fmodifier.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/fmodifier.c 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/fmodifier.c 2012-07-16 23:23:33 UTC (rev 48988)
@@ -1298,7 +1298,7 @@
return evaltime;
}
-/* Evalautes the given set of F-Curve Modifiers using the given data
+/* Evaluates the given set of F-Curve Modifiers using the given data
* Should only be called after evaluate_time_fmodifiers() has been called...
*/
void evaluate_value_fmodifiers(ListBase *modifiers, FCurve *fcu, float *cvalue, float evaltime)
Modified: trunk/blender/source/blender/blenkernel/intern/group.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/group.c 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/group.c 2012-07-16 23:23:33 UTC (rev 48988)
@@ -345,7 +345,7 @@
#if 0 /* warning, isn't clearing the recalc flag on the object which causes it to run all the time,
* not just on frame change.
- * This isn't working because the animation data is only re-evalyated on frame change so commenting for now
+ * This isn't working because the animation data is only re-evaluated on frame change so commenting for now
* but when its enabled at some point it will need to be changed so as not to update so much - campbell */
/* if animated group... */
Modified: trunk/blender/source/blender/blenkernel/intern/implicit.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/implicit.c 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/implicit.c 2012-07-16 23:23:33 UTC (rev 48988)
@@ -185,7 +185,7 @@
/* create long vector */
DO_INLINE lfVector *create_lfvector(unsigned int verts)
{
- /* TODO: check if memory allocation was successfull */
+ /* TODO: check if memory allocation was successful */
return (lfVector *)MEM_callocN(verts * sizeof(lfVector), "cloth_implicit_alloc_vector");
// return (lfVector *)cloth_aligned_malloc(&MEMORY_BASE, verts * sizeof(lfVector));
}
@@ -513,7 +513,7 @@
/* create big matrix */
DO_INLINE fmatrix3x3 *create_bfmatrix(unsigned int verts, unsigned int springs)
{
- // TODO: check if memory allocation was successfull */
+ // TODO: check if memory allocation was successful */
fmatrix3x3 *temp = (fmatrix3x3 *)MEM_callocN(sizeof(fmatrix3x3) * (verts + springs), "cloth_implicit_alloc_matrix");
temp[0].vcount = verts;
temp[0].scount = springs;
Modified: trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c 2012-07-16 23:23:33 UTC (rev 48988)
@@ -134,7 +134,6 @@
unsigned int i;
MaskRasterLayer *layer = mr_handle->layers;
- /* raycast vars */
for (i = 0; i < layers_tot; i++, layer++) {
if (layer->face_array) {
@@ -225,7 +224,7 @@
}
}
-/* this function is not exact, sometimes it retuns false positives,
+/* this function is not exact, sometimes it returns false positives,
* the main point of it is to clear out _almost_ all bucket/face non-intersections,
* returning TRUE in corner cases is ok but missing an intersection is NOT.
*
Modified: trunk/blender/source/blender/blenkernel/intern/mball.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mball.c 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/mball.c 2012-07-16 23:23:33 UTC (rev 48988)
@@ -2307,7 +2307,7 @@
metaball_tree = NULL;
}
- /* if scene includes more then one MetaElem, then octal tree optimalisation is used */
+ /* if scene includes more then one MetaElem, then octal tree optimization is used */
if ((totelem > 1) && (totelem <= 64)) init_metaball_octal_tree(1);
if ((totelem > 64) && (totelem <= 128)) init_metaball_octal_tree(2);
if ((totelem > 128) && (totelem <= 512)) init_metaball_octal_tree(3);
Modified: trunk/blender/source/blender/blenkernel/intern/multires.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/multires.c 2012-07-16 20:36:09 UTC (rev 48987)
+++ trunk/blender/source/blender/blenkernel/intern/multires.c 2012-07-16 23:23:33 UTC (rev 48988)
@@ -2105,7 +2105,7 @@
/* XXX We *must* alloc paint mask here, else we have some kind of mismatch in
* multires_modifier_update_mdisps() (called by dm->release(dm)), which always creates the
* reference subsurfed dm with this option, before calling multiresModifier_disp_run(),
@@ Diff output truncated at 10240 characters. @@
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