[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48944] trunk/blender/source/blender: moving mask rasterizer file, this breaks building, will fix next commit

Campbell Barton ideasman42 at gmail.com
Sun Jul 15 18:16:34 CEST 2012


Revision: 48944
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48944
Author:   campbellbarton
Date:     2012-07-15 16:16:34 +0000 (Sun, 15 Jul 2012)
Log Message:
-----------
moving mask rasterizer file, this breaks building, will fix next commit

Added Paths:
-----------
    trunk/blender/source/blender/maskraster/maskraster.c

Removed Paths:
-------------
    trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c

Deleted: trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c	2012-07-15 16:11:27 UTC (rev 48943)
+++ trunk/blender/source/blender/blenkernel/intern/mask_rasterize.c	2012-07-15 16:16:34 UTC (rev 48944)
@@ -1,1032 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2012 Blender Foundation.
- * All rights reserved.
- *
- * Contributor(s): Blender Foundation,
- *                 Campbell Barton
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/blenkernel/intern/mask_rasterize.c
- *  \ingroup bke
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_vec_types.h"
-#include "DNA_mask_types.h"
-#include "DNA_scene_types.h"
-
-#include "BLI_utildefines.h"
-#include "BLI_scanfill.h"
-#include "BLI_memarena.h"
-
-#include "BLI_math.h"
-#include "BLI_rect.h"
-#include "BLI_listbase.h"
-#include "BLI_linklist.h"
-
-#include "BKE_mask.h"
-
-#ifndef USE_RASKTER
-
-#define SPLINE_RESOL_CAP 32
-#define SPLINE_RESOL 32
-#define BUCKET_PIXELS_PER_CELL 8
-
-#define SF_EDGE_IS_BOUNDARY 0xff
-#define SF_KEYINDEX_TEMP_ID ((unsigned int) -1)
-
-#define TRI_TERMINATOR_ID   ((unsigned int) -1)
-#define TRI_VERT            ((unsigned int) -1)
-
-
-/* --------------------------------------------------------------------- */
-/* local structs for mask rasterizeing                                   */
-/* --------------------------------------------------------------------- */
-
-/**
- * A single #MaskRasterHandle contains multile #MaskRasterLayer's,
- * each #MaskRasterLayer does its own lookup which contributes to
- * the final pixel with its own blending mode and the final pixel
- * is blended between these.
- */
-
-/* internal use only */
-typedef struct MaskRasterLayer {
-	/* geometry */
-	unsigned int   face_tot;
-	unsigned int (*face_array)[4];  /* access coords tri/quad */
-	float        (*face_coords)[3]; /* xy, z 0-1 (1.0 == filled) */
-
-
-	/* 2d bounds (to quickly skip bucket lookup) */
-	rctf bounds;
-
-
-	/* buckets */
-	unsigned int **buckets_face;
-	/* cache divide and subtract */
-	float buckets_xy_scalar[2]; /* (1.0 / (buckets_width + FLT_EPSILON)) * buckets_x */
-	unsigned int buckets_x;
-	unsigned int buckets_y;
-
-
-	/* copied direct from #MaskLayer.--- */
-	/* blending options */
-	float  alpha;
-	char   blend;
-	char   blend_flag;
-	char   falloff;
-
-} MaskRasterLayer;
-
-typedef struct MaskRasterSplineInfo {
-	unsigned int vertex_offset;
-	unsigned int vertex_total;
-	unsigned int is_cyclic;
-} MaskRasterSplineInfo;
-
-/**
- * opaque local struct for mask pixel lookup, each MaskLayer needs one of these
- */
-struct MaskRasterHandle {
-	MaskRasterLayer *layers;
-	unsigned int     layers_tot;
-
-	/* 2d bounds (to quickly skip bucket lookup) */
-	rctf bounds;
-};
-
-/* --------------------------------------------------------------------- */
-/* alloc / free functions                                                */
-/* --------------------------------------------------------------------- */
-
-MaskRasterHandle *BLI_maskrasterize_handle_new(void)
-{
-	MaskRasterHandle *mr_handle;
-
-	mr_handle = MEM_callocN(sizeof(MaskRasterHandle), STRINGIFY(MaskRasterHandle));
-
-	return mr_handle;
-}
-
-void BLI_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
-{
-	const unsigned int layers_tot = mr_handle->layers_tot;
-	unsigned int i;
-	MaskRasterLayer *layer = mr_handle->layers;
-
-	/* raycast vars */
-	for (i = 0; i < layers_tot; i++, layer++) {
-
-		if (layer->face_array) {
-			MEM_freeN(layer->face_array);
-		}
-
-		if (layer->face_coords) {
-			MEM_freeN(layer->face_coords);
-		}
-
-		if (layer->buckets_face) {
-			const unsigned int   bucket_tot = layer->buckets_x * layer->buckets_y;
-			unsigned int bucket_index;
-			for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) {
-				unsigned int *face_index = layer->buckets_face[bucket_index];
-				if (face_index) {
-					MEM_freeN(face_index);
-				}
-			}
-
-			MEM_freeN(layer->buckets_face);
-		}
-	}
-
-	MEM_freeN(mr_handle->layers);
-	MEM_freeN(mr_handle);
-}
-
-
-void maskrasterize_spline_differentiate_point_outset(float (*diff_feather_points)[2], float (*diff_points)[2],
-                                                     const unsigned int tot_diff_point, const float ofs,
-                                                     const short do_test)
-{
-	unsigned int k_prev = tot_diff_point - 2;
-	unsigned int k_curr = tot_diff_point - 1;
-	unsigned int k_next = 0;
-
-	unsigned int k;
-
-	float d_prev[2];
-	float d_next[2];
-	float d[2];
-
-	const float *co_prev;
-	const float *co_curr;
-	const float *co_next;
-
-	const float ofs_squared = ofs * ofs;
-
-	co_prev = diff_points[k_prev];
-	co_curr = diff_points[k_curr];
-	co_next = diff_points[k_next];
-
-	/* precalc */
-	sub_v2_v2v2(d_prev, co_prev, co_curr);
-	normalize_v2(d_prev);
-
-	for (k = 0; k < tot_diff_point; k++) {
-
-		/* co_prev = diff_points[k_prev]; */ /* precalc */
-		co_curr = diff_points[k_curr];
-		co_next = diff_points[k_next];
-
-		/* sub_v2_v2v2(d_prev, co_prev, co_curr); */ /* precalc */
-		sub_v2_v2v2(d_next, co_curr, co_next);
-
-		/* normalize_v2(d_prev); */ /* precalc */
-		normalize_v2(d_next);
-
-		if ((do_test == FALSE) ||
-		    (len_squared_v2v2(diff_feather_points[k], diff_points[k]) < ofs_squared))
-		{
-
-			add_v2_v2v2(d, d_prev, d_next);
-
-			normalize_v2(d);
-
-			diff_feather_points[k][0] = diff_points[k][0] + ( d[1] * ofs);
-			diff_feather_points[k][1] = diff_points[k][1] + (-d[0] * ofs);
-		}
-
-		/* use next iter */
-		copy_v2_v2(d_prev, d_next);
-
-		/* k_prev = k_curr; */ /* precalc */
-		k_curr = k_next;
-		k_next++;
-	}
-}
-
-/* this function is not exact, sometimes it retuns false positives,
- * the main point of it is to clear out _almost_ all bucket/face non-intersections,
- * returning TRUE in corner cases is ok but missing an intersection is NOT.
- *
- * method used
- * - check if the center of the buckets bounding box is intersecting the face
- * - if not get the max radius to a corner of the bucket and see how close we
- *   are to any of the triangle edges.
- */
-static int layer_bucket_isect_test(MaskRasterLayer *layer, unsigned int face_index,
-                                   const unsigned int bucket_x, const unsigned int bucket_y,
-                                   const float bucket_size_x, const float bucket_size_y,
-                                   const float bucket_max_rad_squared)
-{
-	unsigned int *face = layer->face_array[face_index];
-	float (*cos)[3] = layer->face_coords;
-
-	const float xmin = layer->bounds.xmin + (bucket_size_x * bucket_x);
-	const float ymin = layer->bounds.ymin + (bucket_size_y * bucket_y);
-	const float xmax = xmin + bucket_size_x;
-	const float ymax = ymin + bucket_size_y;
-
-	const float cent[2] = {(xmin + xmax) * 0.5f,
-	                       (ymin + ymax) * 0.5f};
-
-	if (face[3] == TRI_VERT) {
-		const float *v1 = cos[face[0]];
-		const float *v2 = cos[face[1]];
-		const float *v3 = cos[face[2]];
-
-		if (isect_point_tri_v2(cent, v1, v2, v3)) {
-			return TRUE;
-		}
-		else {
-			if ((dist_squared_to_line_segment_v2(cent, v1, v2) < bucket_max_rad_squared) ||
-				(dist_squared_to_line_segment_v2(cent, v2, v3) < bucket_max_rad_squared) ||
-				(dist_squared_to_line_segment_v2(cent, v3, v1) < bucket_max_rad_squared))
-			{
-				return TRUE;
-			}
-			else {
-				// printf("skip tri\n");
-				return FALSE;
-			}
-		}
-
-	}
-	else {
-		const float *v1 = cos[face[0]];
-		const float *v2 = cos[face[1]];
-		const float *v3 = cos[face[2]];
-		const float *v4 = cos[face[3]];
-
-		if (isect_point_tri_v2(cent, v1, v2, v3)) {
-			return TRUE;
-		}
-		else if (isect_point_tri_v2(cent, v1, v3, v4)) {
-			return TRUE;
-		}
-		else {
-			if ((dist_squared_to_line_segment_v2(cent, v1, v2) < bucket_max_rad_squared) ||
-			    (dist_squared_to_line_segment_v2(cent, v2, v3) < bucket_max_rad_squared) ||
-			    (dist_squared_to_line_segment_v2(cent, v3, v4) < bucket_max_rad_squared) ||
-			    (dist_squared_to_line_segment_v2(cent, v4, v1) < bucket_max_rad_squared))
-			{
-				return TRUE;
-			}
-			else {
-				// printf("skip quad\n");
-				return FALSE;
-			}
-		}
-	}
-}
-
-static void layer_bucket_init_dummy(MaskRasterLayer *layer)
-{
-	layer->buckets_x = 0;
-	layer->buckets_y = 0;
-
-	layer->buckets_xy_scalar[0] = 0.0f;
-	layer->buckets_xy_scalar[1] = 0.0f;
-
-	layer->buckets_face = NULL;
-}
-
-static void layer_bucket_init(MaskRasterLayer *layer, const float pixel_size)
-{
-	MemArena *arena = BLI_memarena_new(1 << 16, __func__);
-
-	const float bucket_dim_x = layer->bounds.xmax - layer->bounds.xmin;
-	const float bucket_dim_y = layer->bounds.ymax - layer->bounds.ymin;
-
-	layer->buckets_x = (bucket_dim_x / pixel_size) / (float)BUCKET_PIXELS_PER_CELL;
-	layer->buckets_y = (bucket_dim_y / pixel_size) / (float)BUCKET_PIXELS_PER_CELL;
-
-//		printf("bucket size %ux%u\n", layer->buckets_x, layer->buckets_y);
-
-	CLAMP(layer->buckets_x, 8, 512);
-	CLAMP(layer->buckets_y, 8, 512);
-
-	layer->buckets_xy_scalar[0] = (1.0f / (bucket_dim_x + FLT_EPSILON)) * layer->buckets_x;
-	layer->buckets_xy_scalar[1] = (1.0f / (bucket_dim_y + FLT_EPSILON)) * layer->buckets_y;
-
-	{
-		/* width and height of each bucket */
-		const float bucket_size_x = (bucket_dim_x + FLT_EPSILON) / layer->buckets_x;
-		const float bucket_size_y = (bucket_dim_y + FLT_EPSILON) / layer->buckets_y;
-		const float bucket_max_rad = (maxf(bucket_size_x, bucket_size_y) * M_SQRT2) + FLT_EPSILON;
-		const float bucket_max_rad_squared = bucket_max_rad * bucket_max_rad;
-
-		unsigned int *face = &layer->face_array[0][0];
-		float (*cos)[3] = layer->face_coords;
-

@@ Diff output truncated at 10240 characters. @@



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