[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48896] branches/soc-2012-bratwurst/source /blender/editors/transform/transform_generics.c: UV transform correction
Antony Riakiotakis
kalast at gmail.com
Fri Jul 13 21:59:40 CEST 2012
Revision: 48896
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48896
Author: psy-fi
Date: 2012-07-13 19:59:38 +0000 (Fri, 13 Jul 2012)
Log Message:
-----------
UV transform correction
=========================
* Little fix, using final instead of original coordinates
* Take mean value of displacement for boundary edges. Now the
displacement is solved for both boundary edges if the edges are
parallel.
Modified Paths:
--------------
branches/soc-2012-bratwurst/source/blender/editors/transform/transform_generics.c
Modified: branches/soc-2012-bratwurst/source/blender/editors/transform/transform_generics.c
===================================================================
--- branches/soc-2012-bratwurst/source/blender/editors/transform/transform_generics.c 2012-07-13 19:20:18 UTC (rev 48895)
+++ branches/soc-2012-bratwurst/source/blender/editors/transform/transform_generics.c 2012-07-13 19:59:38 UTC (rev 48896)
@@ -1755,7 +1755,7 @@
int ax, ay;
float det, det1, det2, coeff1, coeff2;
float edge_uv_perp1[2], edge_uv_perp2[2];
- float edge_world_perp1[3], edge_world_perp2[3], edge_world_perp[3], edge_world_parall[3];
+ float edge_world_perp1[3], edge_world_perp2[3], edge_world_coplanar[3], edge_world_parall[3];
float uv_displacement1[2], uv_displacement2[2], uvtmp[2];
float normal1[3], normal2[3];
float angle, displaced_length;
@@ -1764,16 +1764,9 @@
sub_v3_v3v3(projv, td->eve->co, td->iloc);
displaced_length = len_v3(projv);
- /* first, we need a way to calculate an offset in uv space. A way to do this is to find the mean
- * displacement in uv space for each unit of displacement in 3D space. */
- //uv_world_ratio = 0.5*(len1/len_v2(edge_uv_init1)
- // + len2/len_v2(edge_uv_init2));
-
/* estimate an angle for parallel to the edges motion and add the appropriate paralel vector.
* remember, we still store the cosine here so we are checking for greater value */
- angle = loops[0].angle;
-
- if(loops[0].angle >= loops[1].angle) {
+ if(loops[0].angle <= loops[1].angle) {
angle = loops[0].angle;
copy_v3_v3(edge_world_parall, edge_vec_init1);
} else {
@@ -1795,7 +1788,7 @@
} else {
ltmp = l1->prev->prev;
}
- sub_v3_v3v3(edge_world_perp1, ltmp->v->co, td->iloc);
+ sub_v3_v3v3(edge_world_perp1, uvtc->init_vec[BM_elem_index_get(ltmp->v)], td->iloc);
if(uvtc->initial_uvs[BM_elem_index_get(ltmp->v)]) {
UVTransCorrInfoUV *uvtmp = uvtc->initial_uvs[BM_elem_index_get(ltmp->v)];
@@ -1810,21 +1803,19 @@
cross_v3_v3v3(normal1, edge_vec_init1, edge_world_perp1);
- cross_v3_v3v3(edge_world_perp, edge_vec_init1, normal1);
+ cross_v3_v3v3(edge_world_coplanar, edge_vec_init1, normal1);
- print_v3("world perp",edge_world_perp);
-
- normalize_v3(edge_world_perp);
- mul_v3_fl(edge_world_perp, sin(angle)*displaced_length);
+ normalize_v3(edge_world_coplanar);
+ mul_v3_fl(edge_world_coplanar, sin(angle)*displaced_length);
/* make vertex on the face plane with equal vertical displacemenet */
- add_v3_v3(edge_world_perp, edge_world_parall);
+ add_v3_v3(edge_world_coplanar, edge_world_parall);
/* solve the coefficients for one edge face */
axis_dominant_v3(&ax, &ay, normal1);
det = determinant_m2(edge_world_perp1[ax], edge_vec_init1[ax], edge_world_perp1[ay], edge_vec_init1[ay]);
- det1 = determinant_m2(edge_world_perp[ax], edge_vec_init1[ax], edge_world_perp[ay], edge_vec_init1[ay]);
- det2 = determinant_m2(edge_world_perp1[ax], edge_world_perp[ax], edge_world_perp1[ay], edge_world_perp[ay]);
+ det1 = determinant_m2(edge_world_coplanar[ax], edge_vec_init1[ax], edge_world_coplanar[ay], edge_vec_init1[ay]);
+ det2 = determinant_m2(edge_world_perp1[ax], edge_world_coplanar[ax], edge_world_perp1[ay], edge_world_coplanar[ay]);
coeff1 = det1/det;
coeff2 = det2/det;
@@ -1840,17 +1831,39 @@
ltmp = l1->prev->prev;
luv = CustomData_bmesh_get(&em->bm->ldata, ltmp->head.data, CD_MLOOPUV);
}
- sub_v3_v3v3(edge_world_perp2, ltmp->v->co, td->iloc);
- sub_v2_v2v2(edge_uv_perp2, luv->uv, uvtcuv->init_uv);
- cross_v3_v3v3(normal2, edge_vec_init2, edge_world_perp2);
- if(loops[1].prev) {
- cross_v3_v3v3(edge_world_perp, normal2, edge_vec_init1);
+
+ sub_v3_v3v3(edge_world_perp2, uvtc->init_vec[BM_elem_index_get(ltmp->v)], td->iloc);
+
+ if(uvtc->initial_uvs[BM_elem_index_get(ltmp->v)]) {
+ UVTransCorrInfoUV *uvtmp = uvtc->initial_uvs[BM_elem_index_get(ltmp->v)];
+ while(uvtmp->l != ltmp) {
+ uvtmp = uvtmp->next;
+ }
+ sub_v2_v2v2(edge_uv_perp2, uvtmp->init_uv, uvtcuv->init_uv);
} else {
- cross_v3_v3v3(edge_world_perp, edge_vec_init1, normal2);
+ luv = CustomData_bmesh_get(&em->bm->ldata, ltmp->head.data, CD_MLOOPUV);
+ sub_v2_v2v2(edge_uv_perp2, luv->uv, uvtcuv->init_uv);
}
- copy_v2_v2(uv_result, first->init_uv);
- add_v2_v2(uv_result, uv_displacement1);
+ cross_v3_v3v3(normal2, edge_vec_init2, edge_world_perp2);
+ axis_dominant_v3(&ax, &ay, normal2);
+
+ det = determinant_m2(edge_world_perp2[ax], edge_vec_init2[ax], edge_world_perp2[ay], edge_vec_init2[ay]);
+ det1 = determinant_m2(edge_world_coplanar[ax], edge_vec_init2[ax], edge_world_coplanar[ay], edge_vec_init2[ay]);
+ det2 = determinant_m2(edge_world_perp2[ax], edge_world_coplanar[ax], edge_world_perp2[ay], edge_world_coplanar[ay]);
+
+ coeff1 = det1/det;
+ coeff2 = det2/det;
+
+ mul_v2_v2fl(uv_displacement2, edge_uv_perp2, coeff1);
+ mul_v2_v2fl(uvtmp, edge_uv_init2, coeff2);
+ add_v2_v2(uv_displacement2, uvtmp);
+
+ copy_v2_v2(uv_result, uv_displacement1);
+ add_v2_v2(uv_result, uv_displacement2);
+ /* take mean */
+ mul_v2_fl(uv_result, 0.5);
+ add_v2_v2(uv_result, first->init_uv);
} else {
int ax, ay;
float det, det1, det2, coeff1, coeff2;
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