[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48834] trunk/blender/source/blender: code cleanup: use const for passing vectors
Campbell Barton
ideasman42 at gmail.com
Wed Jul 11 14:42:03 CEST 2012
Revision: 48834
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48834
Author: campbellbarton
Date: 2012-07-11 12:42:02 +0000 (Wed, 11 Jul 2012)
Log Message:
-----------
code cleanup: use const for passing vectors
Modified Paths:
--------------
trunk/blender/source/blender/blenlib/BLI_kdopbvh.h
trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
Modified: trunk/blender/source/blender/blenlib/BLI_kdopbvh.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_kdopbvh.h 2012-07-11 12:35:50 UTC (rev 48833)
+++ trunk/blender/source/blender/blenlib/BLI_kdopbvh.h 2012-07-11 12:42:02 UTC (rev 48834)
@@ -104,7 +104,7 @@
int BLI_bvhtree_ray_cast(BVHTree *tree, const float co[3], const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata);
-float BLI_bvhtree_bb_raycast(float *bv, const float light_start[3], const float light_end[3], float pos[3]);
+float BLI_bvhtree_bb_raycast(const float *bv, const float light_start[3], const float light_end[3], float pos[3]);
/* range query */
int BLI_bvhtree_range_query(BVHTree *tree, const float co[3], float radius, BVHTree_RangeQuery callback, void *userdata);
Modified: trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c 2012-07-11 12:35:50 UTC (rev 48833)
+++ trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c 2012-07-11 12:42:02 UTC (rev 48834)
@@ -1343,7 +1343,7 @@
/* Determines the distance that the ray must travel to hit the bounding volume of the given node */
-static float ray_nearest_hit(BVHRayCastData *data, float *bv)
+static float ray_nearest_hit(BVHRayCastData *data, const float *bv)
{
int i;
@@ -1521,7 +1521,7 @@
return data.hit.index;
}
-float BLI_bvhtree_bb_raycast(float *bv, const float light_start[3], const float light_end[3], float pos[3])
+float BLI_bvhtree_bb_raycast(const float *bv, const float light_start[3], const float light_end[3], float pos[3])
{
BVHRayCastData data;
float dist = 0.0;
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_image.c 2012-07-11 12:35:50 UTC (rev 48833)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_image.c 2012-07-11 12:42:02 UTC (rev 48834)
@@ -583,7 +583,7 @@
}
/* still use 2D X,Y space but this works for verts transformed by a perspective matrix, using their 4th component as a weight */
-static void barycentric_weights_v2_persp(float v1[4], float v2[4], float v3[4], float co[2], float w[3])
+static void barycentric_weights_v2_persp(const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3])
{
float wtot_inv, wtot;
@@ -603,13 +603,17 @@
w[0] = w[1] = w[2] = 1.0f / 3.0f;
}
-static float VecZDepthOrtho(float pt[2], float v1[3], float v2[3], float v3[3], float w[3])
+static float VecZDepthOrtho(const float pt[2],
+ const float v1[3], const float v2[3], const float v3[3],
+ float w[3])
{
barycentric_weights_v2(v1, v2, v3, pt, w);
return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]);
}
-static float VecZDepthPersp(float pt[2], float v1[4], float v2[4], float v3[4], float w[3])
+static float VecZDepthPersp(const float pt[2],
+ const float v1[4], const float v2[4], const float v3[4],
+ float w[3])
{
float wtot_inv, wtot;
float w_tmp[3];
Modified: trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
===================================================================
--- trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp 2012-07-11 12:35:50 UTC (rev 48833)
+++ trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp 2012-07-11 12:42:02 UTC (rev 48834)
@@ -1618,7 +1618,7 @@
timestep = sts / 1000.0;
}
}
- // don't cache if we are reiterating because we don't want to distroy the cache unnecessarily
+ // don't cache if we are reiterating because we don't want to destroy the cache unnecessarily
ikscene->scene->update(timestamp, timestep, numstep, false, !reiterate, simulation);
if (reiterate) {
// how many times do we reiterate?
More information about the Bf-blender-cvs
mailing list