[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48704] branches/soc-2012-swiss_cheese/ source/gameengine/Converter/BL_BlenderDataConversion.cpp: For some reason the converter was still set to use the old mesh conversion code (I probably left it that way while doing some benchmarking).

Mitchell Stokes mogurijin at gmail.com
Sat Jul 7 06:11:05 CEST 2012


Revision: 48704
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48704
Author:   moguri
Date:     2012-07-07 04:11:00 +0000 (Sat, 07 Jul 2012)
Log Message:
-----------
For some reason the converter was still set to use the old mesh conversion code (I probably left it that way while doing some benchmarking).

Modified Paths:
--------------
    branches/soc-2012-swiss_cheese/source/gameengine/Converter/BL_BlenderDataConversion.cpp

Modified: branches/soc-2012-swiss_cheese/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/soc-2012-swiss_cheese/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2012-07-07 03:43:01 UTC (rev 48703)
+++ branches/soc-2012-swiss_cheese/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2012-07-07 04:11:00 UTC (rev 48704)
@@ -2367,7 +2367,7 @@
 		Mesh* mesh = static_cast<Mesh*>(ob->data);
 		float center[3], extents[3];
 		float radius = my_boundbox_mesh((Mesh*) ob->data, center, extents);
-		RAS_MeshObject* meshobj = BL_ConvertMesh_old(mesh,ob,kxscene,converter);
+		RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,kxscene,converter);
 		
 		// needed for python scripting
 		kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);




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