[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48704] branches/soc-2012-swiss_cheese/ source/gameengine/Converter/BL_BlenderDataConversion.cpp: For some reason the converter was still set to use the old mesh conversion code (I probably left it that way while doing some benchmarking).
Mitchell Stokes
mogurijin at gmail.com
Sat Jul 7 06:11:05 CEST 2012
Revision: 48704
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48704
Author: moguri
Date: 2012-07-07 04:11:00 +0000 (Sat, 07 Jul 2012)
Log Message:
-----------
For some reason the converter was still set to use the old mesh conversion code (I probably left it that way while doing some benchmarking).
Modified Paths:
--------------
branches/soc-2012-swiss_cheese/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: branches/soc-2012-swiss_cheese/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/soc-2012-swiss_cheese/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2012-07-07 03:43:01 UTC (rev 48703)
+++ branches/soc-2012-swiss_cheese/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2012-07-07 04:11:00 UTC (rev 48704)
@@ -2367,7 +2367,7 @@
Mesh* mesh = static_cast<Mesh*>(ob->data);
float center[3], extents[3];
float radius = my_boundbox_mesh((Mesh*) ob->data, center, extents);
- RAS_MeshObject* meshobj = BL_ConvertMesh_old(mesh,ob,kxscene,converter);
+ RAS_MeshObject* meshobj = BL_ConvertMesh(mesh,ob,kxscene,converter);
// needed for python scripting
kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
More information about the Bf-blender-cvs
mailing list