[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [48697] trunk/blender/source: style cleanup: use c style comments in C code

Campbell Barton ideasman42 at gmail.com
Sat Jul 7 01:56:59 CEST 2012


Revision: 48697
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=48697
Author:   campbellbarton
Date:     2012-07-06 23:56:59 +0000 (Fri, 06 Jul 2012)
Log Message:
-----------
style cleanup: use c style comments in C code

Modified Paths:
--------------
    trunk/blender/source/blender/avi/intern/avi.c
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/blenkernel/intern/action.c
    trunk/blender/source/blender/blenkernel/intern/anim.c
    trunk/blender/source/blender/blenkernel/intern/anim_sys.c
    trunk/blender/source/blender/blenkernel/intern/blender.c
    trunk/blender/source/blender/blenkernel/intern/bmfont.c
    trunk/blender/source/blender/blenkernel/intern/bvhutils.c
    trunk/blender/source/blender/blenkernel/intern/cloth.c
    trunk/blender/source/blender/blenkernel/intern/collision.c
    trunk/blender/source/blender/blenkernel/intern/constraint.c
    trunk/blender/source/blender/blenkernel/intern/depsgraph.c
    trunk/blender/source/blender/blenkernel/intern/fcurve.c
    trunk/blender/source/blender/blenkernel/intern/fmodifier.c
    trunk/blender/source/blender/blenkernel/intern/image.c
    trunk/blender/source/blender/blenkernel/intern/implicit.c
    trunk/blender/source/blender/blenkernel/intern/ipo.c
    trunk/blender/source/blender/blenkernel/intern/material.c
    trunk/blender/source/blender/blenkernel/intern/nla.c
    trunk/blender/source/blender/blenkernel/intern/object.c
    trunk/blender/source/blender/blenkernel/intern/scene.c
    trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
    trunk/blender/source/blender/blenlib/intern/DLRB_tree.c
    trunk/blender/source/blender/blenlib/intern/math_matrix.c
    trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
    trunk/blender/source/blender/editors/animation/anim_channels_defines.c
    trunk/blender/source/blender/editors/animation/anim_channels_edit.c
    trunk/blender/source/blender/editors/animation/anim_draw.c
    trunk/blender/source/blender/editors/animation/anim_filter.c
    trunk/blender/source/blender/editors/animation/anim_ipo_utils.c
    trunk/blender/source/blender/editors/animation/fmodifier_ui.c
    trunk/blender/source/blender/editors/animation/keyframes_draw.c
    trunk/blender/source/blender/editors/animation/keyframing.c
    trunk/blender/source/blender/editors/animation/keyingsets.c
    trunk/blender/source/blender/editors/armature/armature_ops.c
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/armature/poseSlide.c
    trunk/blender/source/blender/editors/armature/poselib.c
    trunk/blender/source/blender/editors/armature/poseobject.c
    trunk/blender/source/blender/editors/armature/reeb.c
    trunk/blender/source/blender/editors/curve/editfont.c
    trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
    trunk/blender/source/blender/editors/interface/interface_anim.c
    trunk/blender/source/blender/editors/interface/interface_draw.c
    trunk/blender/source/blender/editors/interface/interface_handlers.c
    trunk/blender/source/blender/editors/interface/interface_regions.c
    trunk/blender/source/blender/editors/interface/interface_style.c
    trunk/blender/source/blender/editors/interface/interface_templates.c
    trunk/blender/source/blender/editors/interface/interface_widgets.c
    trunk/blender/source/blender/editors/interface/resources.c
    trunk/blender/source/blender/editors/interface/view2d_ops.c
    trunk/blender/source/blender/editors/mesh/editface.c
    trunk/blender/source/blender/editors/mesh/editmesh_bvh.c
    trunk/blender/source/blender/editors/mesh/editmesh_select.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/blender/editors/object/object_add.c
    trunk/blender/source/blender/editors/object/object_constraint.c
    trunk/blender/source/blender/editors/object/object_edit.c
    trunk/blender/source/blender/editors/object/object_hook.c
    trunk/blender/source/blender/editors/object/object_transform.c
    trunk/blender/source/blender/editors/object/object_vgroup.c
    trunk/blender/source/blender/editors/physics/physics_fluid.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_cursor.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/editors/space_action/action_edit.c
    trunk/blender/source/blender/editors/space_buttons/buttons_header.c
    trunk/blender/source/blender/editors/space_file/filelist.c
    trunk/blender/source/blender/editors/space_file/fsmenu.c
    trunk/blender/source/blender/editors/space_graph/graph_edit.c
    trunk/blender/source/blender/editors/space_graph/graph_select.c
    trunk/blender/source/blender/editors/space_image/image_ops.c
    trunk/blender/source/blender/editors/space_nla/nla_channels.c
    trunk/blender/source/blender/editors/space_view3d/drawanimviz.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/imbuf/intern/IMB_anim.h
    trunk/blender/source/blender/python/intern/bpy_rna.c
    trunk/blender/source/blender/python/mathutils/mathutils_Matrix.c
    trunk/blender/source/blender/render/intern/source/occlusion.c
    trunk/blender/source/blender/render/intern/source/sunsky.c
    trunk/blender/source/blender/render/intern/source/texture_ocean.c
    trunk/blender/source/blender/render/intern/source/volume_precache.c
    trunk/blender/source/blender/render/intern/source/volumetric.c
    trunk/blender/source/blender/render/intern/source/voxeldata.c
    trunk/blender/source/blender/render/intern/source/zbuf.c
    trunk/blender/source/blender/windowmanager/intern/wm_files.c
    trunk/blender/source/blender/windowmanager/intern/wm_init_exit.c
    trunk/blender/source/blender/windowmanager/intern/wm_keymap.c
    trunk/blender/source/blender/windowmanager/intern/wm_subwindow.c
    trunk/blender/source/creator/creator.c
    trunk/blender/source/gameengine/GamePlayer/xembed/UnixShell.c
    trunk/blender/source/gameengine/GamePlayer/xembed/blenderplayer-wrapper.c

Modified: trunk/blender/source/blender/avi/intern/avi.c
===================================================================
--- trunk/blender/source/blender/avi/intern/avi.c	2012-07-06 23:46:48 UTC (rev 48696)
+++ trunk/blender/source/blender/avi/intern/avi.c	2012-07-06 23:56:59 UTC (rev 48697)
@@ -870,7 +870,7 @@
 			}
 		}
 		else if (movie->streams[i].sh.Type == FCC("auds")) {
-			// pass
+			/* pass */
 		}
 #endif
 		}

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-07-06 23:46:48 UTC (rev 48696)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c	2012-07-06 23:56:59 UTC (rev 48697)
@@ -74,7 +74,7 @@
 static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
 #endif
 
-#include "BLO_sys_types.h" // for intptr_t support
+#include "BLO_sys_types.h" /* for intptr_t support */
 
 #include "GL/glew.h"
 
@@ -956,22 +956,22 @@
 {
 	const float blend = ((weight / 2.0f) + 0.5f);
 
-	if (weight <= 0.25f) {    // blue->cyan
+	if (weight <= 0.25f) {    /* blue->cyan */
 		r_rgb[0] = 0.0f;
 		r_rgb[1] = blend * weight * 4.0f;
 		r_rgb[2] = blend;
 	}
-	else if (weight <= 0.50f) {   // cyan->green
+	else if (weight <= 0.50f) {  /* cyan->green */
 		r_rgb[0] = 0.0f;
 		r_rgb[1] = blend;
 		r_rgb[2] = blend * (1.0f - ((weight - 0.25f) * 4.0f));
 	}
-	else if (weight <= 0.75f) { // green->yellow
+	else if (weight <= 0.75f) {  /* green->yellow */
 		r_rgb[0] = blend * ((weight - 0.50f) * 4.0f);
 		r_rgb[1] = blend;
 		r_rgb[2] = 0.0f;
 	}
-	else if (weight <= 1.0f) { // yellow->red
+	else if (weight <= 1.0f) {  /* yellow->red */
 		r_rgb[0] = blend;
 		r_rgb[1] = blend * (1.0f - ((weight - 0.75f) * 4.0f));
 		r_rgb[2] = 0.0f;
@@ -2379,16 +2379,16 @@
 
 typedef struct {
 	float *precomputedFaceNormals;
-	MTFace *mtface;     // texture coordinates
-	MFace *mface;       // indices
-	MVert *mvert;       // vertices & normals
+	MTFace *mtface;     /* texture coordinates */
+	MFace *mface;       /* indices */
+	MVert *mvert;       /* vertices & normals */
 	float (*orco)[3];
-	float (*tangent)[4];    // destination
+	float (*tangent)[4];    /* destination */
 	int numTessFaces;
 
 } SGLSLMeshToTangent;
 
-// interface
+/* interface */
 #include "mikktspace.h"
 
 static int GetNumFaces(const SMikkTSpaceContext *pContext)
@@ -2508,7 +2508,7 @@
 	BLI_memarena_use_calloc(arena);
 	vtangents = MEM_callocN(sizeof(VertexTangent *) * totvert, "VertexTangent");
 
-	// new computation method
+	/* new computation method */
 	iCalcNewMethod = 1;
 	if (iCalcNewMethod != 0) {
 		SGLSLMeshToTangent mesh2tangent = {0};
@@ -2532,7 +2532,7 @@
 		sInterface.m_getNormal = GetNormal;
 		sInterface.m_setTSpaceBasic = SetTSpace;
 
-		// 0 if failed
+		/* 0 if failed */
 		iCalcNewMethod = genTangSpaceDefault(&sContext);
 	}
 
@@ -2638,7 +2638,7 @@
 					tex_coords[3] = mtface[f].uv[3];
 				}
 
-				// discard degenerate faces
+				/* discard degenerate faces */
 				is_degenerate = 0;
 				if (equals_v3v3(verts[0], verts[1]) || equals_v3v3(verts[0], verts[2]) || equals_v3v3(verts[1], verts[2]) ||
 				    equals_v2v2(tex_coords[0], tex_coords[1]) || equals_v2v2(tex_coords[0], tex_coords[2]) || equals_v2v2(tex_coords[1], tex_coords[2]))
@@ -2646,7 +2646,7 @@
 					is_degenerate = 1;
 				}
 
-				// verify last vertex as well if this is a quad
+				/* verify last vertex as well if this is a quad */
 				if (is_degenerate == 0 && nr_verts == 4) {
 					if (equals_v3v3(verts[3], verts[0]) || equals_v3v3(verts[3], verts[1]) || equals_v3v3(verts[3], verts[2]) ||
 					    equals_v2v2(tex_coords[3], tex_coords[0]) || equals_v2v2(tex_coords[3], tex_coords[1]) || equals_v2v2(tex_coords[3], tex_coords[2]))
@@ -2654,7 +2654,7 @@
 						is_degenerate = 1;
 					}
 
-					// verify the winding is consistent
+					/* verify the winding is consistent */
 					if (is_degenerate == 0) {
 						float prev_edge[2];
 						int is_signed = 0;
@@ -2681,11 +2681,11 @@
 					}
 				}
 
-				// proceed if not a degenerate face
+				/* proceed if not a degenerate face */
 				if (is_degenerate == 0) {
 					int nr_tris_to_pile = 0;
-					// quads split at shortest diagonal
-					int offs = 0;       // initial triangulation is 0,1,2 and 0, 2, 3
+					/* quads split at shortest diagonal */
+					int offs = 0;  /* initial triangulation is 0,1,2 and 0, 2, 3 */
 					if (nr_verts == 4) {
 						float pos_len_diag0, pos_len_diag1;
 						float vtmp[3];
@@ -2743,7 +2743,7 @@
 			}
 		}
 
-		// finalize
+		/* finalize */
 		{
 			const float avg_area_ratio = (nr_accumulated > 0) ? ((float)(dsum / nr_accumulated)) : 1.0f;
 			const float use_as_render_bump_scale = sqrtf(avg_area_ratio);       // use width of average surface ratio as your bump scale

Modified: trunk/blender/source/blender/blenkernel/intern/action.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/action.c	2012-07-06 23:46:48 UTC (rev 48696)
+++ trunk/blender/source/blender/blenkernel/intern/action.c	2012-07-06 23:56:59 UTC (rev 48697)
@@ -134,7 +134,7 @@
 	if (act->id.lib == NULL)
 		return;
 	
-	// XXX: double-check this; it used to be just single-user check, but that was when fake-users were still default
+	/* XXX: double-check this; it used to be just single-user check, but that was when fake-users were still default */
 	if ((act->id.flag & LIB_FAKEUSER) && (act->id.us <= 1)) {
 		id_clear_lib_data(bmain, &act->id);
 		return;
@@ -547,7 +547,7 @@
 	outPose->ikparam = MEM_dupallocN(src->ikparam);
 	
 	for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) {
-		// TODO: rename this argument...
+		/* TODO: rename this argument... */
 		if (copycon) {
 			copy_constraints(&listb, &pchan->constraints, TRUE);  // copy_constraints NULLs listb
 			pchan->constraints = listb;
@@ -807,7 +807,7 @@
 	bPoseChannel *pchan;
 	
 	/* This needs to be done for each object that has a pose */
-	// TODO: proxies may/may not be correctly handled here... (this needs checking) 
+	/* TODO: proxies may/may not be correctly handled here... (this needs checking) */
 	for (ob = G.main->object.first; ob; ob = ob->id.next) {
 		/* we only need to do this on objects with a pose */
 		if ( (pose = ob->pose) ) {
@@ -907,7 +907,7 @@
 				float nmin, nmax;
 				
 				/* get extents for this curve */
-				// TODO: allow enabling/disabling this?
+				/* TODO: allow enabling/disabling this? */
 				calc_fcurve_range(fcu, &nmin, &nmax, FALSE, TRUE);
 				
 				/* compare to the running tally */
@@ -949,7 +949,7 @@
 					}
 					break;
 						
-					// TODO: function modifier may need some special limits
+					/* TODO: function modifier may need some special limits */
 						
 					default: /* all other standard modifiers are on the infinite range... */
 						min = MINAFRAMEF;
@@ -1129,7 +1129,7 @@
 	bPoseChannel *pchanto, *pchanfrom;
 	
 	if (to == NULL || from == NULL) {
-		printf("pose result copy error to:%p from:%p\n", (void *)to, (void *)from); // debug temp
+		printf("pose result copy error to:%p from:%p\n", (void *)to, (void *)from); /* debug temp */
 		return;
 	}
 
@@ -1378,12 +1378,12 @@
 			/* now we need to go pdist further (or less) on cu path */
 			where_on_path(ob, (pathdist) / path->totdist, vec1, dir); /* vec needs size 4 */
 			if (pdistNewNormalized <= 1) {
-				// search for correction in positive path-direction
+				/* search for correction in positive path-direction */
 				where_on_path(ob, pdistNewNormalized, vec2, dir);   /* vec needs size 4 */
 				sub_v3_v3v3(stride_offset, vec2, vec1);
 			}
 			else {
-				// we reached the end of the path, search backwards instead
+				/* we reached the end of the path, search backwards instead */
 				where_on_path(ob, (pathdist - pdist) / path->totdist, vec2, dir);   /* vec needs size 4 */
 				sub_v3_v3v3(stride_offset, vec1, vec2);
 			}

Modified: trunk/blender/source/blender/blenkernel/intern/anim.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim.c	2012-07-06 23:46:48 UTC (rev 48696)
+++ trunk/blender/source/blender/blenkernel/intern/anim.c	2012-07-06 23:56:59 UTC (rev 48697)
@@ -86,24 +86,24 @@
 	/* sanity check */
 	if (avs == NULL)
 		return;
-		
+
 	/* ghosting settings */
 	avs->ghost_bc = avs->ghost_ac = 10;
-	
-	avs->ghost_sf = 1; // xxx - take from scene instead?
-	avs->ghost_ef = 250; // xxx - take from scene instead?
-	
+
+	avs->ghost_sf = 1; /* xxx - take from scene instead? */
+	avs->ghost_ef = 250; /* xxx - take from scene instead? */
+
 	avs->ghost_step = 1;
-	
-	
+
+
 	/* path settings */
 	avs->path_bc = avs->path_ac = 10;
-	
-	avs->path_sf = 1; // xxx - take from scene instead?
-	avs->path_ef = 250; // xxx - take from scene instead?
-	
+
+	avs->path_sf = 1; /* xxx - take from scene instead? */
+	avs->path_ef = 250; /* xxx - take from scene instead? */
+
 	avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS);
-	
+
 	avs->path_step = 1;
 }
 
@@ -246,7 +246,7 @@
 /* get list of motion paths to be baked for the given object
  *  - assumes the given list is ready to be used
  */
-// TODO: it would be nice in future to be able to update objects dependent on these bones too?
+/* TODO: it would be nice in future to be able to update objects dependent on these bones too? */
 void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
 {
 	MPathTarget *mpt;
@@ -309,7 +309,9 @@
 				BLI_addhead(&scene->base, base);
 				
 				mpt->ob->flag |= BA_TEMP_TAG;
-				break; // we really don't need to continue anymore once this happens, but this line might really 'break'
+
+				/* we really don't need to continue anymore once this happens, but this line might really 'break' */
+				break;
 			}
 		}
 	}
@@ -328,17 +330,17 @@
 	DAG_scene_update_flags(G.main, scene, scene->lay, TRUE);
 	
 	/* find the last object with the tag 
-	 *	- all those afterwards are assumed to not be relevant for our calculations
+	 * - all those afterwards are assumed to not be relevant for our calculations
 	 */
-	// optimize further by moving out...
+	/* optimize further by moving out... */
 	for (base = scene->base.first; base; base = base->next) {
 		if (base->object->flag & BA_TEMP_TAG)
 			last = base;
 	}
 	
 	/* perform updates for tagged objects */
-	// XXX: this will break if rigs depend on scene or other data that 

@@ Diff output truncated at 10240 characters. @@



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