[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43790] trunk/blender/source/blender/ python/mathutils/mathutils_noise.c: apply back changes made since moving this file.
Campbell Barton
ideasman42 at gmail.com
Tue Jan 31 06:02:26 CET 2012
Revision: 43790
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43790
Author: campbellbarton
Date: 2012-01-31 05:02:24 +0000 (Tue, 31 Jan 2012)
Log Message:
-----------
apply back changes made since moving this file.
Modified Paths:
--------------
trunk/blender/source/blender/python/mathutils/mathutils_noise.c
Modified: trunk/blender/source/blender/python/mathutils/mathutils_noise.c
===================================================================
--- trunk/blender/source/blender/python/mathutils/mathutils_noise.c 2012-01-31 04:59:57 UTC (rev 43789)
+++ trunk/blender/source/blender/python/mathutils/mathutils_noise.c 2012-01-31 05:02:24 UTC (rev 43790)
@@ -25,8 +25,8 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/python/generic/noise_py_api.c
- * \ingroup pygen
+/** \file blender/python/mathutils/mathutils_noise.c
+ * \ingroup mathutils
*
* This file defines the 'noise' module, a general purpose module to access
* blenders noise functions.
@@ -42,12 +42,25 @@
#include "structseq.h"
#include "BLI_blenlib.h"
+#include "BLI_math.h"
#include "BLI_utildefines.h"
+#include "MEM_guardedalloc.h"
+
#include "DNA_texture_types.h"
-#include "noise_py_api.h"
+#include "mathutils.h"
+#include "mathutils_noise.h"
+/* 2.6 update
+ * Moved to submodule of mathutils.
+ * All vector functions now return mathutils.Vector
+ * Updated docs to be compatible with autodocs generation.
+ * Updated vector functions to use nD array functions.
+ * noise.vl_vector --> noise.variable_lacunarity
+ * noise.vector --> noise.noise_vector
+ */
+
/*-----------------------------------------*/
/* 'mersenne twister' random number generator */
@@ -96,25 +109,6 @@
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
*/
-/* 2.5 update
- * Noise.setRandomSeed --> seed_set
- * Noise.randuvec --> random_unit_vector
- * Noise.vNoise --> noise_vector
- * Noise.vTurbulence --> turbulence_vector
- * Noise.multiFractal --> multi_fractal
- * Noise.cellNoise --> cell
- * Noise.cellNoiseV --> cell_vector
- * Noise.vlNoise --> vl_vector
- * Noise.heteroTerrain --> hetero_terrain
- * Noise.hybridMFractal --> hybrid_multi_fractal
- * Noise.fBm --> fractal
- * Noise.ridgedMFractal --> ridged_multi_fractal
- *
- * Const's *
- * Noise.NoiseTypes --> types
- * Noise.DistanceMetrics --> distance_metrics
- */
-
/* Period parameters */
#define N 624
#define M 397
@@ -199,90 +193,27 @@
}
/*------------------------------------------------------------*/
+/* Utility Functions */
+/*------------------------------------------------------------*/
-/* returns random unit vector */
-static void randuvec(float v[3])
+/* Fills an array of length size with random numbers in the range (-1, 1)*/
+static void rand_vn(float *array_tar, const int size)
{
- float r;
- v[2] = 2.f * frand() - 1.f;
- if ((r = 1.f - v[2] * v[2]) > 0.f) {
- float a = (float)(6.283185307f * frand());
- r = (float)sqrt(r);
- v[0] = (float)(r * cosf(a));
- v[1] = (float)(r * sinf(a));
- }
- else {
- v[2] = 1.f;
- }
+ float *array_pt = array_tar + (size-1);
+ int i = size;
+ while (i--) { *(array_pt--) = 2.0f * frand() - 1.0f; }
}
-static PyObject *Noise_random(PyObject *UNUSED(self))
-{
- return PyFloat_FromDouble(frand());
-}
-
-static PyObject *Noise_random_unit_vector(PyObject *UNUSED(self))
-{
- float v[3] = {0.0f, 0.0f, 0.0f};
- randuvec(v);
- return Py_BuildValue("[fff]", v[0], v[1], v[2]);
-}
-
-/*---------------------------------------------------------------------*/
-
-/* Random seed init. Only used for MT random() & randuvec() */
-
-static PyObject *Noise_seed_set(PyObject *UNUSED(self), PyObject *args)
-{
- int s;
- if (!PyArg_ParseTuple(args, "i:seed_set", &s))
- return NULL;
- setRndSeed(s);
- Py_RETURN_NONE;
-}
-
-/*-------------------------------------------------------------------------*/
-
-/* General noise */
-
-static PyObject *Noise_noise(PyObject *UNUSED(self), PyObject *args)
-{
- float x, y, z;
- int nb = 1;
- if (!PyArg_ParseTuple(args, "(fff)|i:noise", &x, &y, &z, &nb))
- return NULL;
-
- return PyFloat_FromDouble((2.0f * BLI_gNoise(1.0f, x, y, z, 0, nb) - 1.0f));
-}
-
-/*-------------------------------------------------------------------------*/
-
-/* General Vector noise */
-
+/* Fills an array of length 3 with noise values */
static void noise_vector(float x, float y, float z, int nb, float v[3])
{
/* Simply evaluate noise at 3 different positions */
- v[0]= (float)(2.0f * BLI_gNoise(1.f, x + 9.321f, y - 1.531f, z - 7.951f, 0,
- nb) - 1.0f);
- v[1]= (float)(2.0f * BLI_gNoise(1.f, x, y, z, 0, nb) - 1.0f);
- v[2]= (float)(2.0f * BLI_gNoise(1.f, x + 6.327f, y + 0.1671f, z - 2.672f, 0,
- nb) - 1.0f);
+ v[0] = (float)(2.0f * BLI_gNoise(1.f, x + 9.321f, y - 1.531f, z - 7.951f, 0, nb) - 1.0f);
+ v[1] = (float)(2.0f * BLI_gNoise(1.f, x, y, z, 0, nb) - 1.0f);
+ v[2] = (float)(2.0f * BLI_gNoise(1.f, x + 6.327f, y + 0.1671f, z - 2.672f, 0, nb) - 1.0f);
}
-static PyObject *Noise_vector(PyObject *UNUSED(self), PyObject *args)
-{
- float x, y, z, v[3];
- int nb = 1;
- if (!PyArg_ParseTuple(args, "(fff)|i:vector", &x, &y, &z, &nb))
- return NULL;
- noise_vector(x, y, z, nb, v);
- return Py_BuildValue("[fff]", v[0], v[1], v[2]);
-}
-
-/*---------------------------------------------------------------------------*/
-
-/* General turbulence */
-
+/* Returns a turbulence value for a given position (x, y, z) */
static float turb(float x, float y, float z, int oct, int hard, int nb,
float ampscale, float freqscale)
{
@@ -305,21 +236,8 @@
return out;
}
-static PyObject *Noise_turbulence(PyObject *UNUSED(self), PyObject *args)
-{
- float x, y, z;
- int oct, hd, nb = 1;
- float as = 0.5, fs = 2.0;
- if (!PyArg_ParseTuple(args, "(fff)ii|iff:turbulence", &x, &y, &z, &oct, &hd, &nb, &as, &fs))
- return NULL;
-
- return PyFloat_FromDouble(turb(x, y, z, oct, hd, nb, as, fs));
-}
-
-/*--------------------------------------------------------------------------*/
-
-/* Turbulence Vector */
-
+/* Fills an array of length 3 with the turbulence vector for a given
+position (x, y, z) */
static void vTurb(float x, float y, float z, int oct, int hard, int nb,
float ampscale, float freqscale, float v[3])
{
@@ -349,444 +267,645 @@
}
}
-static PyObject *Noise_turbulence_vector(PyObject *UNUSED(self), PyObject *args)
+/*-------------------------DOC STRINGS ---------------------------*/
+PyDoc_STRVAR(M_Noise_doc,
+"The Blender noise module"
+);
+
+/*------------------------------------------------------------*/
+/* Python Functions */
+/*------------------------------------------------------------*/
+
+PyDoc_STRVAR(M_Noise_random_doc,
+".. function:: random()\n"
+"\n"
+" Returns a random number in the range [0, 1].\n"
+"\n"
+" :return: The random number.\n"
+" :rtype: float\n"
+);
+static PyObject *M_Noise_random(PyObject *UNUSED(self))
{
- float x, y, z, v[3];
- int oct, hd, nb = 1;
- float as = 0.5, fs = 2.0;
- if (!PyArg_ParseTuple(args, "(fff)ii|iff:turbulence_vector", &x, &y, &z, &oct, &hd, &nb, &as, &fs))
+ return PyFloat_FromDouble(frand());
+}
+
+PyDoc_STRVAR(M_Noise_random_unit_vector_doc,
+".. function:: random_unit_vector(size=3)\n"
+"\n"
+" Returns a unit vector with random entries.\n"
+"\n"
+" :arg size: The size of the vector to be produced.\n"
+" :type size: Int\n"
+" :return: The random unit vector.\n"
+" :rtype: :class:`mathutils.Vector`\n"
+);
+static PyObject *M_Noise_random_unit_vector(PyObject *UNUSED(self), PyObject *args)
+{
+ float vec[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float norm = 2.0f;
+ int size = 3;
+
+ if (!PyArg_ParseTuple(args, "|i:random_vector", &size))
return NULL;
- vTurb(x, y, z, oct, hd, nb, as, fs, v);
- return Py_BuildValue("[fff]", v[0], v[1], v[2]);
+
+ if (size > 4 || size < 2) {
+ PyErr_SetString(PyExc_ValueError, "Vector(): invalid size");
+ return NULL;
+ }
+
+ while (norm == 0.0f || norm >= 1.0f) {
+ rand_vn(vec, size);
+ norm = normalize_vn(vec, size);
+ }
+
+ return Vector_CreatePyObject(vec, size, Py_NEW, NULL);
}
+/* This is dumb, most people will want a unit vector anyway, since this doesn't have uniform distribution over a sphere*/
+/*
+PyDoc_STRVAR(M_Noise_random_vector_doc,
+".. function:: random_vector(size=3)\n"
+"\n"
+" Returns a vector with random entries in the range [0, 1).\n"
+"\n"
+" :arg size: The size of the vector to be produced.\n"
+" :type size: Int\n"
+" :return: The random vector.\n"
+" :rtype: :class:`mathutils.Vector`\n"
+);
+static PyObject *M_Noise_random_vector(PyObject *UNUSED(self), PyObject *args)
+{
+ float vec[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ int size= 3;
-/*---------------------------------------------------------------------*/
+ if (!PyArg_ParseTuple(args, "|i:random_vector", &size))
+ return NULL;
-/* F. Kenton Musgrave's fractal functions */
+ if (size > 4 || size < 2) {
+ PyErr_SetString(PyExc_ValueError, "Vector(): invalid size");
+ return NULL;
+ }
-static PyObject *Noise_fractal(PyObject *UNUSED(self), PyObject *args)
+ rand_vn(vec, size);
+
+ return Vector_CreatePyObject(vec, size, Py_NEW, NULL);
+}
+*/
+
+PyDoc_STRVAR(M_Noise_seed_set_doc,
+".. function:: seed_set(seed)\n"
+"\n"
+" Sets the random seed used for random_unit_vector, random_vector and random.\n"
+"\n"
+" :arg seed: Seed used for the random generator.\n"
+" :type seed: Int\n"
+);
+static PyObject *M_Noise_seed_set(PyObject *UNUSED(self), PyObject *args)
{
- float x, y, z, H, lac, oct;
+ int s;
+ if (!PyArg_ParseTuple(args, "i:seed_set", &s))
+ return NULL;
+ setRndSeed(s);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(M_Noise_noise_doc,
+".. function:: noise(position, noise_basis=noise.types.STDPERLIN)\n"
+"\n"
+" Returns noise value from the noise basis at the position specified.\n"
+"\n"
+" :arg position: The position to evaluate the selected noise function at.\n"
+" :type position: :class:`mathutils.Vector`\n"
+" :arg noise_basis: The type of noise to be evaluated.\n"
+" :type noise_basis: Value in noise.types or int\n"
+" :return: The noise value.\n"
+" :rtype: float\n"
+);
+static PyObject *M_Noise_noise(PyObject *UNUSED(self), PyObject *args)
+{
+ PyObject *value;
+ float vec[3];
int nb = 1;
- if (!PyArg_ParseTuple(args, "(fff)fff|i:fractal", &x, &y, &z, &H, &lac, &oct, &nb))
+ if (!PyArg_ParseTuple(args, "O|i:noise", &value, &nb))
return NULL;
- return PyFloat_FromDouble(mg_fBm(x, y, z, H, lac, oct, nb));
+
+ if (mathutils_array_parse(vec, 3, 3, value, "noise: invalid 'position' arg") == -1)
+ return NULL;
+
+ return PyFloat_FromDouble((2.0f * BLI_gNoise(1.0f, vec[0], vec[1], vec[2], 0, nb) - 1.0f));
}
-/*------------------------------------------------------------------------*/
-
-static PyObject *Noise_multi_fractal(PyObject *UNUSED(self), PyObject *args)
+PyDoc_STRVAR(M_Noise_noise_vector_doc,
@@ Diff output truncated at 10240 characters. @@
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