[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43759] trunk/blender: pydoc cleanup + remove unused bge.logic constants

Dalai Felinto dfelinto at gmail.com
Mon Jan 30 07:47:20 CET 2012


Revision: 43759
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43759
Author:   dfelinto
Date:     2012-01-30 06:47:01 +0000 (Mon, 30 Jan 2012)
Log Message:
-----------
pydoc cleanup + remove unused bge.logic constants
+ adding PINGPONG as action actuator constant in rst

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/bge.logic.rst
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp

Modified: trunk/blender/doc/python_api/rst/bge.logic.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.logic.rst	2012-01-30 03:54:24 UTC (rev 43758)
+++ trunk/blender/doc/python_api/rst/bge.logic.rst	2012-01-30 06:47:01 UTC (rev 43759)
@@ -69,11 +69,9 @@
    :columns: 3
    
    * :class:`~bge.types.BL_ActionActuator`
-   * :class:`~bge.types.BL_ShapeActionActuator`
    * :class:`~bge.types.KX_CameraActuator`
    * :class:`~bge.types.KX_ConstraintActuator`
    * :class:`~bge.types.KX_GameActuator`
-   * :class:`~bge.types.KX_IpoActuator`
    * :class:`~bge.types.KX_NetworkMessageActuator`
    * :class:`~bge.types.KX_ObjectActuator`
    * :class:`~bge.types.KX_ParentActuator`
@@ -477,6 +475,7 @@
 See :class:`bge.types.BL_ActionActuator`
 
 .. data:: KX_ACTIONACT_PLAY
+.. data:: KX_ACTIONACT_PINGPONG
 .. data:: KX_ACTIONACT_FLIPPER
 .. data:: KX_ACTIONACT_LOOPSTOP
 .. data:: KX_ACTIONACT_LOOPEND
@@ -635,21 +634,6 @@
 .. data:: KX_GAME_SAVECFG
 .. data:: KX_GAME_LOADCFG
 
-.. _ipo-actuator:
-
-------------
-IPO Actuator
-------------
-
-See :class:`bge.types.KX_IpoActuator`
-
-.. data:: KX_IPOACT_PLAY
-.. data:: KX_IPOACT_PINGPONG
-.. data:: KX_IPOACT_FLIPPER
-.. data:: KX_IPOACT_LOOPSTOP
-.. data:: KX_IPOACT_LOOPEND
-.. data:: KX_IPOACT_FROM_PROP
-
 ---------------
 Parent Actuator
 ---------------
@@ -691,20 +675,6 @@
 .. data:: KX_SCENE_SUSPEND
 .. data:: KX_SCENE_RESUME
 
-.. _shape-action-actuator:
-
----------------------
-Shape Action Actuator
----------------------
-
-See :class:`bge.types.BL_ActionActuator`
-
-.. data:: KX_ACTIONACT_PLAY
-.. data:: KX_ACTIONACT_FLIPPER
-.. data:: KX_ACTIONACT_LOOPSTOP
-.. data:: KX_ACTIONACT_LOOPEND
-.. data:: KX_ACTIONACT_PROPERTY
-
 .. _logic-sound-actuator:
 
 --------------

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2012-01-30 03:54:24 UTC (rev 43758)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2012-01-30 06:47:01 UTC (rev 43759)
@@ -1457,15 +1457,7 @@
 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
 	KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
 
-	/* 4. Ipo actuator, simple part                                            */
-	KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY,     KX_IpoActuator::KX_ACT_IPO_PLAY);
-	KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
-	KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER,  KX_IpoActuator::KX_ACT_IPO_FLIPPER);
-	KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
-	KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND,  KX_IpoActuator::KX_ACT_IPO_LOOPEND);
-	KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
-
-	/* 5. Random distribution types                                            */
+	/* 4. Random distribution types                                            */
 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST,      SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM,    SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
@@ -1477,7 +1469,7 @@
 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL,    SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
 	KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
 
-	/* 6. Sound actuator                                                      */
+	/* 5. Sound actuator                                                      */
 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP,              KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND,               KX_SoundActuator::KX_SOUNDACT_PLAYEND);
 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP,              KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
@@ -1485,7 +1477,7 @@
 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
 	KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
 
-	/* 7. Action actuator													   */
+	/* 6. Action actuator													   */
 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,        ACT_ACTION_PLAY);
 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PINGPONG,    ACT_ACTION_PINGPONG);
 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     ACT_ACTION_FLIPPER);
@@ -1493,7 +1485,7 @@
 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     ACT_ACTION_LOOP_END);
 	KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,    ACT_ACTION_FROM_PROP);
 	
-	/*8. GL_BlendFunc */
+	/* 7. GL_BlendFunc */
 	KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
 	KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
 	KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
@@ -1507,7 +1499,7 @@
 	KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
 
 
-	/* 9. UniformTypes */
+	/* 8. UniformTypes */
 	KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
 	KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
 	KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
@@ -1524,7 +1516,7 @@
 	KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
 	KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
 
-	/* 10 state actuator */
+	/* 9. state actuator */
 	KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
 	KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
 	KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));




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