[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43627] trunk/blender: Cloth: Add " velocity damping" to damping options.
Daniel Genrich
daniel.genrich at gmx.net
Mon Jan 23 02:35:25 CET 2012
Revision: 43627
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43627
Author: genscher
Date: 2012-01-23 01:35:14 +0000 (Mon, 23 Jan 2012)
Log Message:
-----------
Cloth: Add "velocity damping" to damping options. This will help with the "cloth wobbling" problem which accurs quite often when having animated characters with cloth.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/properties_physics_cloth.py
trunk/blender/source/blender/blenkernel/intern/cloth.c
trunk/blender/source/blender/blenkernel/intern/implicit.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/makesdna/DNA_cloth_types.h
trunk/blender/source/blender/makesdna/DNA_object_force.h
trunk/blender/source/blender/makesrna/intern/rna_cloth.c
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_physics_cloth.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_physics_cloth.py 2012-01-22 23:15:35 UTC (rev 43626)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_physics_cloth.py 2012-01-23 01:35:14 UTC (rev 43627)
@@ -87,6 +87,7 @@
col.label(text="Damping:")
col.prop(cloth, "spring_damping", text="Spring")
col.prop(cloth, "air_damping", text="Air")
+ col.prop(cloth, "vel_damping", text="Velocity")
col.prop(cloth, "use_pin_cloth", text="Pinning")
sub = col.column()
Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c 2012-01-22 23:15:35 UTC (rev 43626)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c 2012-01-23 01:35:14 UTC (rev 43627)
@@ -130,6 +130,7 @@
clmd->sim_parms->presets = 2; /* cotton as start setting */
clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */
clmd->sim_parms->reset = 0;
+ clmd->sim_parms->vel_damping = 1.0f; /* 1.0 = no damping, 0.0 = fully dampened */
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 5.0;
Modified: trunk/blender/source/blender/blenkernel/intern/implicit.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/implicit.c 2012-01-22 23:15:35 UTC (rev 43626)
+++ trunk/blender/source/blender/blenkernel/intern/implicit.c 2012-01-23 01:35:14 UTC (rev 43627)
@@ -1852,6 +1852,9 @@
while(step < tf)
{
+ // damping velocity for artistic reasons
+ mul_lfvectorS(id->V, id->V, clmd->sim_parms->vel_damping, numverts);
+
// calculate forces
cloth_calc_force(clmd, frame, id->F, id->X, id->V, id->dFdV, id->dFdX, effectors, step, id->M);
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2012-01-22 23:15:35 UTC (rev 43626)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2012-01-23 01:35:14 UTC (rev 43627)
@@ -13038,6 +13038,20 @@
/* put compatibility code here until next subversion bump */
{
+ {
+ Object *ob;
+ for(ob=main->object.first; ob; ob= ob->id.next) {
+ ModifierData *md;
+
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type==eModifierType_Cloth) {
+ ClothModifierData *clmd = (ClothModifierData*) md;
+ if(clmd->sim_parms)
+ clmd->sim_parms->vel_damping = 1.0f;
+ }
+ }
+ }
+ }
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
Modified: trunk/blender/source/blender/makesdna/DNA_cloth_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_cloth_types.h 2012-01-22 23:15:35 UTC (rev 43626)
+++ trunk/blender/source/blender/makesdna/DNA_cloth_types.h 2012-01-23 01:35:14 UTC (rev 43627)
@@ -70,6 +70,7 @@
float goalfrict;
float velocity_smooth; /* smoothing of velocities for hair */
float collider_friction; /* friction with colliders */
+ float vel_damping; /* damp the velocity to speed up getting to the resting position */
int stepsPerFrame; /* Number of time steps per frame. */
int flags; /* flags, see CSIMSETT_FLAGS enum above. */
@@ -82,7 +83,7 @@
short shapekey_rest; /* vertex group for scaling structural stiffness */
short presets; /* used for presets on GUI */
short reset;
- short pad[3];
+ short pad;
struct EffectorWeights *effector_weights;
} ClothSimSettings;
Modified: trunk/blender/source/blender/makesdna/DNA_object_force.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_object_force.h 2012-01-22 23:15:35 UTC (rev 43626)
+++ trunk/blender/source/blender/makesdna/DNA_object_force.h 2012-01-23 01:35:14 UTC (rev 43627)
@@ -186,6 +186,8 @@
int endframe; /* simulation end frame */
int editframe; /* frame being edited (runtime only) */
int last_exact; /* last exact frame that's cached */
+ int last_valid; /* used for editing cache - what is the last baked frame */
+ int pad;
/* for external cache files */
int totpoint; /* number of cached points */
Modified: trunk/blender/source/blender/makesrna/intern/rna_cloth.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_cloth.c 2012-01-22 23:15:35 UTC (rev 43626)
+++ trunk/blender/source/blender/makesrna/intern/rna_cloth.c 2012-01-23 01:35:14 UTC (rev 43627)
@@ -289,6 +289,12 @@
RNA_def_property_ui_text(prop, "Air Damping", "Air has normally some thickness which slows falling things down");
RNA_def_property_update(prop, 0, "rna_cloth_update");
+ prop= RNA_def_property(srna, "vel_damping", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "vel_damping");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Velocity Damping", "Damp velocity to help cloth reach the resting position faster. [1.0 = no damping, 0.0 = fully dampened]");
+ RNA_def_property_update(prop, 0, "rna_cloth_update");
+
prop= RNA_def_property(srna, "use_pin_cloth", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", CLOTH_SIMSETTINGS_FLAG_GOAL);
RNA_def_property_ui_text(prop, "Pin Cloth", "Enable pinning of cloth vertices to other objects/positions");
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