[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43612] branches/bmesh/blender/source/ blender/bmesh: minor header tidy up

Campbell Barton ideasman42 at gmail.com
Sun Jan 22 19:44:57 CET 2012


Revision: 43612
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43612
Author:   campbellbarton
Date:     2012-01-22 18:44:44 +0000 (Sun, 22 Jan 2012)
Log Message:
-----------
minor header tidy up

Modified Paths:
--------------
    branches/bmesh/blender/source/blender/bmesh/bmesh.h
    branches/bmesh/blender/source/blender/bmesh/bmesh_class.h
    branches/bmesh/blender/source/blender/bmesh/bmesh_iterators.h
    branches/bmesh/blender/source/blender/bmesh/bmesh_marking.h
    branches/bmesh/blender/source/blender/bmesh/bmesh_operator_api.h
    branches/bmesh/blender/source/blender/bmesh/intern/bmesh_private.h

Modified: branches/bmesh/blender/source/blender/bmesh/bmesh.h
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/bmesh.h	2012-01-22 18:04:35 UTC (rev 43611)
+++ branches/bmesh/blender/source/blender/bmesh/bmesh.h	2012-01-22 18:44:44 UTC (rev 43612)
@@ -36,30 +36,30 @@
 #include "BKE_customdata.h"
 
 #include "BLI_utildefines.h"
-	
+
 /*
-short introduction:
+ * short introduction:
+ * 
+ * the bmesh structure is a boundary representation, supporting non-manifold
+ * locally modifiable topology. the API is designed to allow clean, maintainable
+ * code, that never (or almost never) directly inspects the underlying structure.
+ * 
+ * The API includes iterators, including many useful topological iterators;
+ * walkers, which walk over a mesh, without the risk of hitting the recursion
+ * limit; operators, which are logical, reusable mesh modules; topological
+ * modification functions (like split face, join faces, etc), which are used for
+ * topological manipulations; and some (not yet finished) geometric utility
+ * functions.
+ * 
+ * some definitions:
+ * 
+ * tool flags: private flags for tools.  each operator has it's own private
+ *             tool flag "layer", which it can use to flag elements.
+ *             tool flags are also used by various other parts of the api.
+ * header flags: stores persistent flags, such as selection state, hide state,
+ *               etc.  be careful of touching these.
+ */
 
-the bmesh structure is a boundary representation, supporting non-manifold
-locally modifiable topology. the API is designed to allow clean, maintainable
-code, that never (or almost never) directly inspects the underlying structure.
-
-The API includes iterators, including many useful topological iterators;
-walkers, which walk over a mesh, without the risk of hitting the recursion
-limit; operators, which are logical, reusable mesh modules; topological
-modification functions (like split face, join faces, etc), which are used for
-topological manipulations; and some (not yet finished) geometric utility
-functions.
-
-some definitions:
-
-tool flags: private flags for tools.  each operator has it's own private
-            tool flag "layer", which it can use to flag elements.
-	    tool flags are also used by various other parts of the api.
-header flags: stores persistent flags, such as selection state, hide state,
-              etc.  be careful of touching these.
-*/
-
 /*forward declarations*/
 struct BMesh;
 struct BMVert;

Modified: branches/bmesh/blender/source/blender/bmesh/bmesh_class.h
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/bmesh_class.h	2012-01-22 18:04:35 UTC (rev 43611)
+++ branches/bmesh/blender/source/blender/bmesh/bmesh_class.h	2012-01-22 18:44:44 UTC (rev 43612)
@@ -1,6 +1,4 @@
 /*
- *	BMesh API.
- *
  * ***** BEGIN GPL LICENSE BLOCK *****
  *
  * This program is free software; you can redistribute it and/or

Modified: branches/bmesh/blender/source/blender/bmesh/bmesh_iterators.h
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/bmesh_iterators.h	2012-01-22 18:04:35 UTC (rev 43611)
+++ branches/bmesh/blender/source/blender/bmesh/bmesh_iterators.h	2012-01-22 18:44:44 UTC (rev 43612)
@@ -15,15 +15,15 @@
 
 #include "BLI_mempool.h"
 
-/*Defines for passing to BMIter_New.
- 
- "OF" can be substituted for "around"
-  so BM_VERTS_OF_FACE means "vertices
-  around a face."
+/* Defines for passing to BMIter_New.
+ *
+ * "OF" can be substituted for "around"
+ * so BM_VERTS_OF_FACE means "vertices
+ * around a face."
  */
 
-/*these iterator over all elements of a specific
-  type in the mesh.*/
+/* these iterator over all elements of a specific
+ * type in the mesh.*/
 #define BM_VERTS_OF_MESH 			1
 #define BM_EDGES_OF_MESH 			2
 #define BM_FACES_OF_MESH 			3
@@ -36,14 +36,14 @@
 #define BM_VERTS_OF_FACE 			8
 #define BM_EDGES_OF_FACE 			9
 #define BM_LOOPS_OF_FACE 			10
-/*returns elements from all boundaries, and returns 
-the first element at the end to flag that we're entering 
-a different face hole boundary*/
+/* returns elements from all boundaries, and returns 
+ * the first element at the end to flag that we're entering 
+ * a different face hole boundary*/
 #define BM_ALL_LOOPS_OF_FACE		11
 
-/*iterate through loops around this loop, which are fetched
-  from the other faces in the radial cycle surrounding the
-  input loop's edge.*/
+/* iterate through loops around this loop, which are fetched
+ * from the other faces in the radial cycle surrounding the
+ * input loop's edge.*/
 #define BM_LOOPS_OF_LOOP		12
 #define BM_LOOPS_OF_EDGE		13
 

Modified: branches/bmesh/blender/source/blender/bmesh/bmesh_marking.h
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/bmesh_marking.h	2012-01-22 18:04:35 UTC (rev 43611)
+++ branches/bmesh/blender/source/blender/bmesh/bmesh_marking.h	2012-01-22 18:44:44 UTC (rev 43612)
@@ -14,33 +14,33 @@
 void BM_Pin_Edge(BMesh *bm, BMEdge *e, int pin);
 void BM_Pin_Face(BMesh *bm, BMFace *f, int pin);
 
-/*geometry hiding code*/
+/* geometry hiding code */
 void BM_Hide(BMesh *bm, void *element, int hide);
 void BM_Hide_Vert(BMesh *bm, BMVert *v, int hide);
 void BM_Hide_Edge(BMesh *bm, BMEdge *e, int hide);
 void BM_Hide_Face(BMesh *bm, BMFace *f, int hide);
 
-/*Selection code*/
+/* Selection code */
 void BM_Select(struct BMesh *bm, void *element, int select);
-/*I don't use this function anywhere, been using BM_TestHFlag instead.
-  Need to decide either to keep it and convert everything over, or
-  chuck it.*/
+/* I don't use this function anywhere, been using BM_TestHFlag instead.
+ * Need to decide either to keep it and convert everything over, or
+ * chuck it.*/
 int BM_Selected(BMesh *bm, const void *element);
 
 void BM_clear_flag_all(BMesh *bm, const char hflag);
 
-/*individual element select functions, BM_Select is a shortcut for these
-  that automatically detects which one to use*/
+/* individual element select functions, BM_Select is a shortcut for these
+ * that automatically detects which one to use*/
 void BM_Select_Vert(struct BMesh *bm, struct BMVert *v, int select);
 void BM_Select_Edge(struct BMesh *bm, struct BMEdge *e, int select);
 void BM_Select_Face(struct BMesh *bm, struct BMFace *f, int select);
 
 void BM_Selectmode_Set(struct BMesh *bm, int selectmode);
 
-/*counts number of elements with flag set*/
+/* counts number of elements with flag set */
 int BM_CountFlag(struct BMesh *bm, const char htype, const char hflag, int respecthide);
 
-/*edit selection stuff*/
+/* edit selection stuff */
 void BM_set_actFace(BMesh *em, BMFace *f);
 BMFace *BM_get_actFace(BMesh *bm, int sloppy);
 void BM_editselection_center(BMesh *bm, float r_center[3], BMEditSelection *ese);

Modified: branches/bmesh/blender/source/blender/bmesh/bmesh_operator_api.h
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/bmesh_operator_api.h	2012-01-22 18:04:35 UTC (rev 43611)
+++ branches/bmesh/blender/source/blender/bmesh/bmesh_operator_api.h	2012-01-22 18:44:44 UTC (rev 43612)
@@ -14,43 +14,43 @@
 #include <string.h> /* for memcpy */
 
 /*
-operators represent logical, executable mesh modules.  all topological 
-operations involving a bmesh has to go through them.
+ * operators represent logical, executable mesh modules.  all topological 
+ * operations involving a bmesh has to go through them.
+ * 
+ * operators are nested, as are tool flags, which are private to an operator 
+ * when it's executed.  tool flags are allocated in layers, one per operator
+ * execution, and are used for all internal flagging a tool needs to do.
+ * 
+ * each operator has a series of "slots," which can be of the following types:
+ * - simple numerical types
+ * - arrays of elements (e.g. arrays of faces).
+ * - hash mappings.
+ * 
+ * each slot is identified by a slot code, as are each operator. 
+ * operators, and their slots, are defined in bmesh_opdefines.c (with their 
+ * execution functions prototyped in bmesh_operators_private.h), with all their
+ * operator code and slot codes defined in bmesh_operators.h.  see
+ * bmesh_opdefines.c and the BMOpDefine struct for how to define new operators.
+ * 
+ * in general, operators are fed arrays of elements, created using either
+ * BM_HeaderFlag_To_Slot or BM_Flag_To_Slot (or through one of the format
+ * specifyers in BMO_CallOpf or BMO_InitOpf).  Note that multiple element
+ * types (e.g. faces and edges) can be fed to the same slot array.  Operators
+ * act on this data, and possibly spit out data into output slots.
+ * 
+ * some notes:
+ * - operators should never read from header flags (e.g. element->head.flag). for
+ *   example, if you want an operator to only operate on selected faces, you
+ *   should use BM_HeaderFlag_To_Slot to put the selected elements into a slot.
+ * - when you read from an element slot array or mapping, you can either tool-flag 
+ *   all the elements in it, or read them using an iterator APi (which is 
+ *   semantically similar to the iterator api in bmesh_iterators.h).
+ */
 
-operators are nested, as are tool flags, which are private to an operator 
-when it's executed.  tool flags are allocated in layers, one per operator
-execution, and are used for all internal flagging a tool needs to do.
-
-each operator has a series of "slots," which can be of the following types:
-* simple numerical types
-* arrays of elements (e.g. arrays of faces).
-* hash mappings.
-
-each slot is identified by a slot code, as are each operator. 
-operators, and their slots, are defined in bmesh_opdefines.c (with their 
-execution functions prototyped in bmesh_operators_private.h), with all their
-operator code and slot codes defined in bmesh_operators.h.  see
-bmesh_opdefines.c and the BMOpDefine struct for how to define new operators.
-
-in general, operators are fed arrays of elements, created using either
-BM_HeaderFlag_To_Slot or BM_Flag_To_Slot (or through one of the format
-specifyers in BMO_CallOpf or BMO_InitOpf).  Note that multiple element
-types (e.g. faces and edges) can be fed to the same slot array.  Operators
-act on this data, and possibly spit out data into output slots.
-
-some notes:

@@ Diff output truncated at 10240 characters. @@



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