[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43153] trunk/blender/release/scripts/ startup/bl_ui/space_logic.py: edit on recent font UI changes.
Campbell Barton
ideasman42 at gmail.com
Thu Jan 5 07:12:37 CET 2012
Revision: 43153
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43153
Author: campbellbarton
Date: 2012-01-05 06:12:26 +0000 (Thu, 05 Jan 2012)
Log Message:
-----------
edit on recent font UI changes.
don't show the text objects body in the ui - this could be pages of text and even though it only draws part of this, it still allocates and frees the string on every draw.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/space_logic.py
Modified: trunk/blender/release/scripts/startup/bl_ui/space_logic.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_logic.py 2012-01-05 06:05:45 UTC (rev 43152)
+++ trunk/blender/release/scripts/startup/bl_ui/space_logic.py 2012-01-05 06:12:26 UTC (rev 43153)
@@ -20,6 +20,7 @@
import bpy
from bpy.types import Header, Menu, Panel
+
class LOGIC_PT_properties(Panel):
bl_space_type = 'LOGIC_EDITOR'
bl_region_type = 'UI'
@@ -42,17 +43,22 @@
if prop_index != -1:
layout.operator("object.game_property_remove", text="Renove Text Game Property", icon='X').index = prop_index
row = layout.row()
- sub=row.row()
- sub.enabled=0
+ sub = row.row()
+ sub.enabled = 0
prop = game.properties[prop_index]
sub.prop(prop, "name", text="")
row.prop(prop, "type", text="")
# get the property from the body, not the game property
- row.prop(ob.data, "body", text="")
+ # note, dont do this - its too slow and body can potentually be a really long string.
+ # row.prop(ob.data, "body", text="")
+ if prop.type == 'STRING':
+ row.label("*See Font Object*")
+ else:
+ row.prop(prop, "value", text="", toggle=True)
else:
- props=layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN')
- props.name='Text'
- props.type='STRING'
+ props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN')
+ props.name = 'Text'
+ props.type = 'STRING'
layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
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