[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43088] trunk/blender/source/blender/ render/intern/source/imagetexture.c: fix [#29761] Texture painting with interpolation ignores use alpha

Campbell Barton ideasman42 at gmail.com
Tue Jan 3 03:26:39 CET 2012


Revision: 43088
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43088
Author:   campbellbarton
Date:     2012-01-03 02:26:32 +0000 (Tue, 03 Jan 2012)
Log Message:
-----------
fix [#29761] Texture painting with interpolation ignores use alpha
reporter - Shawn Zilbert (enigmatic) included patch.

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/imagetexture.c

Modified: trunk/blender/source/blender/render/intern/source/imagetexture.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/imagetexture.c	2012-01-03 02:16:52 UTC (rev 43087)
+++ trunk/blender/source/blender/render/intern/source/imagetexture.c	2012-01-03 02:26:32 UTC (rev 43088)
@@ -203,6 +203,13 @@
 		ibuf->rect+= (ibuf->x*ibuf->y);
 	}
 
+	/* keep this before interpolation [#29761] */
+	if (tex->imaflag & TEX_USEALPHA) {
+		if ((tex->imaflag & TEX_CALCALPHA) == 0) {
+			texres->talpha = TRUE;
+		} 
+	}
+
 	/* interpolate */
 	if (tex->imaflag & TEX_INTERPOL) {
 		float filterx, filtery;
@@ -225,11 +232,6 @@
 		ibuf->rect-= (ibuf->x*ibuf->y);
 	}
 
-	if(tex->imaflag & TEX_USEALPHA) {
-		if(tex->imaflag & TEX_CALCALPHA);
-		else texres->talpha= 1;
-	}
-	
 	if(texres->nor) {
 		if(tex->imaflag & TEX_NORMALMAP) {
 			// qdn: normal from color




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