[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44477] branches/ge_harmony: Merged revision(s) 44281-44476 from Trunk

Daniel Stokes kupomail at gmail.com
Mon Feb 27 08:28:36 CET 2012


Revision: 44477
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44477
Author:   kupoman
Date:     2012-02-27 07:28:24 +0000 (Mon, 27 Feb 2012)
Log Message:
-----------
Merged revision(s) 44281-44476 from Trunk

Modified Paths:
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    branches/ge_harmony/CMakeLists.txt
    branches/ge_harmony/SConstruct
    branches/ge_harmony/build_files/buildbot/slave_compile.py
    branches/ge_harmony/build_files/buildbot/slave_pack.py
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    branches/ge_harmony/build_files/scons/config/darwin-config.py
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    branches/ge_harmony/intern/boolop/intern/BOP_BSPNode.cpp
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    branches/ge_harmony/intern/boolop/intern/BOP_Mesh.h
    branches/ge_harmony/intern/bsp/intern/BSP_MeshPrimitives.h
    branches/ge_harmony/intern/bsp/test/BSP_GhostTest/BSP_TMesh.h
    branches/ge_harmony/intern/cycles/device/device_multi.cpp
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    branches/ge_harmony/intern/cycles/kernel/osl/osl_services.h
    branches/ge_harmony/intern/cycles/kernel/svm/bsdf_oren_nayar.h
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    branches/ge_harmony/intern/ffmpeg/ffmpeg_compat.h
    branches/ge_harmony/intern/ghost/intern/GHOST_NDOFManager.cpp
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    branches/ge_harmony/intern/string/STR_String.h
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    branches/ge_harmony/source/gameengine/Converter/KX_ConvertControllers.h
    branches/ge_harmony/source/gameengine/Converter/KX_ConvertProperties.h
    branches/ge_harmony/source/gameengine/Converter/KX_ConvertSensors.h
    branches/ge_harmony/source/gameengine/Converter/KX_IpoConvert.h
    branches/ge_harmony/source/gameengine/Converter/KX_SoftBodyDeformer.h
    branches/ge_harmony/source/gameengine/Expressions/EXP_C-Api.h
    branches/ge_harmony/source/gameengine/Expressions/IdentifierExpr.h
    branches/ge_harmony/source/gameengine/Expressions/IntValue.cpp
    branches/ge_harmony/source/gameengine/Expressions/KX_HashedPtr.h
    branches/ge_harmony/source/gameengine/Expressions/KX_Python.h
    branches/ge_harmony/source/gameengine/Expressions/ListValue.cpp
    branches/ge_harmony/source/gameengine/Expressions/Operator1Expr.cpp
    branches/ge_harmony/source/gameengine/Expressions/Operator2Expr.cpp
    branches/ge_harmony/source/gameengine/Expressions/PyObjectPlus.h
    branches/ge_harmony/source/gameengine/Expressions/Value.h
    branches/ge_harmony/source/gameengine/Expressions/VectorValue.cpp
    branches/ge_harmony/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
    branches/ge_harmony/source/gameengine/GameLogic/Joystick/SCA_JoystickDefines.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_2DFilterActuator.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_ANDController.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_ActuatorSensor.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_AlwaysEventManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_AlwaysSensor.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_BasicEventManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_DelaySensor.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_EventManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_ExpressionController.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_IActuator.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_IController.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_IInputDevice.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_ILogicBrick.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_IObject.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_IScene.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_ISensor.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_JoystickManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
    branches/ge_harmony/source/gameengine/GameLogic/SCA_KeyboardManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_KeyboardSensor.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_LogicManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_MouseManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_MouseSensor.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_NANDController.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_NORController.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_ORController.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
    branches/ge_harmony/source/gameengine/GameLogic/SCA_PropertyActuator.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_PropertyEventManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_PropertySensor.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_PythonController.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_PythonKeyboard.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_PythonMouse.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_RandomActuator.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_RandomEventManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
    branches/ge_harmony/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_RandomSensor.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_TimeEventManager.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_XNORController.h
    branches/ge_harmony/source/gameengine/GameLogic/SCA_XORController.h
    branches/ge_harmony/source/gameengine/GamePlayer/common/GPC_Canvas.h
    branches/ge_harmony/source/gameengine/GamePlayer/common/GPC_Engine.h
    branches/ge_harmony/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
    branches/ge_harmony/source/gameengine/GamePlayer/common/GPC_MouseDevice.h
    branches/ge_harmony/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
    branches/ge_harmony/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
    branches/ge_harmony/source/gameengine/GamePlayer/common/GPC_RenderTools.h
    branches/ge_harmony/source/gameengine/GamePlayer/common/GPC_System.h
    branches/ge_harmony/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
    branches/ge_harmony/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
    branches/ge_harmony/source/gameengine/GamePlayer/ghost/GPG_System.h
    branches/ge_harmony/source/gameengine/GamePlayer/xembed/UnixShell.c
    branches/ge_harmony/source/gameengine/GamePlayer/xembed/blender_plugin_types.h
    branches/ge_harmony/source/gameengine/Ketsji/BL_Action.h
    branches/ge_harmony/source/gameengine/Ketsji/BL_ActionManager.h
    branches/ge_harmony/source/gameengine/Ketsji/BL_BlenderShader.h
    branches/ge_harmony/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
    branches/ge_harmony/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
    branches/ge_harmony/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ArmatureSensor.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_BlenderMaterial.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_BulletPhysicsController.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_Camera.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_CameraActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_CameraIpoSGController.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ClientObjectInfo.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ConstraintActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ConstraintWrapper.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_EmptyObject.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_FontObject.cpp
    branches/ge_harmony/source/gameengine/Ketsji/KX_FontObject.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_GameActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_GameObject.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_IInterpolator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_IPOTransform.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_IPO_SGController.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_IPhysicsController.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_IScalarInterpolator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ISceneConverter.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ISystem.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_IpoActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_Light.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_LightIpoSGController.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_MeshProxy.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_MotionState.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_MouseFocusSensor.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_NavMeshObject.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_NearSensor.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ObjectActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ObstacleSimulation.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
    branches/ge_harmony/source/gameengine/Ketsji/KX_OrientationInterpolator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ParentActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
    branches/ge_harmony/source/gameengine/Ketsji/KX_PositionInterpolator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_PyConstraintBinding.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_PythonInit.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_RadarSensor.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_RayEventManager.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_RaySensor.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
    branches/ge_harmony/source/gameengine/Ketsji/KX_ScalarInterpolator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
    branches/ge_harmony/source/gameengine/Ketsji/KX_ScalingInterpolator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_Scene.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SceneActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SoundActuator.cpp
    branches/ge_harmony/source/gameengine/Ketsji/KX_SoundActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_StateActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_SteeringActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_TimeLogger.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_TouchEventManager.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_TouchSensor.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_TrackToActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_VehicleWrapper.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_VertexProxy.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_VisibilityActuator.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_WorldInfo.h
    branches/ge_harmony/source/gameengine/Ketsji/KX_WorldIpoController.h
    branches/ge_harmony/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
    branches/ge_harmony/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
    branches/ge_harmony/source/gameengine/Network/NG_NetworkDeviceInterface.h
    branches/ge_harmony/source/gameengine/Network/NG_NetworkMessage.h
    branches/ge_harmony/source/gameengine/Network/NG_NetworkObject.h
    branches/ge_harmony/source/gameengine/Network/NG_NetworkScene.cpp
    branches/ge_harmony/source/gameengine/Network/NG_NetworkScene.h
    branches/ge_harmony/source/gameengine/Physics/Bullet/CcdGraphicController.h
    branches/ge_harmony/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    branches/ge_harmony/source/gameengine/Physics/Bullet/CcdPhysicsController.h
    branches/ge_harmony/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
    branches/ge_harmony/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
    branches/ge_harmony/source/gameengine/Physics/common/PHY_DynamicTypes.h
    branches/ge_harmony/source/gameengine/Physics/common/PHY_IController.h
    branches/ge_harmony/source/gameengine/Physics/common/PHY_IGraphicController.h
    branches/ge_harmony/source/gameengine/Physics/common/PHY_IMotionState.h
    branches/ge_harmony/source/gameengine/Physics/common/PHY_IPhysicsController.h
    branches/ge_harmony/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
    branches/ge_harmony/source/gameengine/Physics/common/PHY_IVehicle.h
    branches/ge_harmony/source/gameengine/Physics/common/PHY_Pro.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_2DFilterManager.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_BucketManager.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_CameraData.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_Deformer.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_FramingManager.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_ICanvas.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_IRasterizer.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_IRenderTools.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_LightObject.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_MaterialBucket.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_MeshObject.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_ObjectColor.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_Polygon.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_Rect.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_TexMatrix.h
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_TexVert.h
    branches/ge_harmony/source/gameengine/SceneGraph/SG_Controller.h
    branches/ge_harmony/source/gameengine/SceneGraph/SG_DList.h
    branches/ge_harmony/source/gameengine/SceneGraph/SG_IObject.h
    branches/ge_harmony/source/gameengine/SceneGraph/SG_Node.h
    branches/ge_harmony/source/gameengine/SceneGraph/SG_ParentRelation.h
    branches/ge_harmony/source/gameengine/SceneGraph/SG_QList.h
    branches/ge_harmony/source/gameengine/SceneGraph/SG_Spatial.h

Added Paths:
-----------
    branches/ge_harmony/source/blender/blenlib/BLI_bitmap.h
    branches/ge_harmony/source/blender/bmesh/intern/bmesh_operator_api_inline.c
    branches/ge_harmony/source/blender/python/bmesh/

Removed Paths:
-------------
    branches/ge_harmony/source/blender/blenkernel/intern/bmesh_private.h
    branches/ge_harmony/source/blender/modifiers/intern/MOD_ngoninterp.c

Property Changed:
----------------
    branches/ge_harmony/
    branches/ge_harmony/source/blender/editors/space_outliner/


Property changes on: branches/ge_harmony
___________________________________________________________________
Modified: svn:mergeinfo
   - /branches/soc-2011-cucumber:37517,38166-38167,38177,38179-38180,38187,38242,38384,38387,38403-38404,38407,38968,38970,38973,39045,40845,42997-42998,43439
/branches/soc-2011-tomato:42376,42378-42379,42383,42385,42395,42397-42400,42407,42411,42418,42443-42444,42446,42467,42472,42486,42650-42652,42654-42655,42709-42710,42733-42734,42801,43872,44130,44141,44147-44149,44151-44152,44229-44230
/trunk/blender:42243-44281
   + /branches/soc-2011-cucumber:37517,38166-38167,38177,38179-38180,38187,38242,38384,38387,38403-38404,38407,38968,38970,38973,39045,40845,42997-42998,43439
/branches/soc-2011-tomato:42376,42378-42379,42383,42385,42395,42397-42400,42407,42411,42418,42443-42444,42446,42467,42472,42486,42650-42652,42654-42655,42709-42710,42733-42734,42801,43872,44130,44141,44147-44149,44151-44152,44229-44230
/trunk/blender:42243-44476

Modified: branches/ge_harmony/CMakeLists.txt
===================================================================
--- branches/ge_harmony/CMakeLists.txt	2012-02-27 02:46:25 UTC (rev 44476)
+++ branches/ge_harmony/CMakeLists.txt	2012-02-27 07:28:24 UTC (rev 44477)
@@ -254,7 +254,6 @@
 		"Choose the minimum OSX version required: 10.4 or 10.5"
 		FORCE)
 	endif()
-	MESSAGE(STATUS ${CMAKE_GENERATOR})
 	if(${CMAKE_GENERATOR} MATCHES "Xcode")
 		if(${XCODE_VERSION} VERSION_EQUAL 4 OR ${XCODE_VERSION} VERSION_GREATER 4)
 			# Xcode 4 defaults to the Apple LLVM Compiler.
@@ -1034,8 +1033,8 @@
 		if(WITH_BOOST)
 			set(BOOST ${LIBDIR}/boost)
 			set(BOOST_INCLUDE_DIR ${BOOST}/include)
-			set(BOOST_POSTFIX "mgw45-mt-s-1_47")
-			set(BOOST_DEBUG_POSTFIX "mgw45-mt-sd-1_47")
+			set(BOOST_POSTFIX "mgw46-mt-s-1_47")
+			set(BOOST_DEBUG_POSTFIX "mgw46-mt-sd-1_47")
 			set(BOOST_LIBRARIES
 				optimized boost_date_time-${BOOST_POSTFIX} boost_filesystem-${BOOST_POSTFIX}
 				boost_regex-${BOOST_POSTFIX} boost_system-${BOOST_POSTFIX} boost_thread-${BOOST_POSTFIX}
@@ -1499,7 +1498,7 @@
 
 if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
 	if(WITH_IK_ITASC)
-		message(WARNING "Using Clang as CXX compiler: disabling WITH_IK_ITASC and WITH_MOD_FLUID, these features will be missing.")
+		message(WARNING "Using Clang as CXX compiler: disabling WITH_IK_ITASC, this feature will be missing.")
 		set(WITH_IK_ITASC OFF)
 	endif()
 endif()

Modified: branches/ge_harmony/SConstruct
===================================================================
--- branches/ge_harmony/SConstruct	2012-02-27 02:46:25 UTC (rev 44476)
+++ branches/ge_harmony/SConstruct	2012-02-27 07:28:24 UTC (rev 44477)
@@ -274,7 +274,7 @@
 
 # Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY and JAckOSX detection for OSX
 if env['OURPLATFORM']=='darwin':
-    print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'][:9] + " --"
+    print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
     print "Available " + env['MACOSX_SDK_CHECK']
     if not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']:
         print  B.bc.OKGREEN + "MacOSX10.5.sdk not available:" + B.bc.ENDC + " using MacOSX10.6.sdk"

Modified: branches/ge_harmony/build_files/buildbot/slave_compile.py
===================================================================
--- branches/ge_harmony/build_files/buildbot/slave_compile.py	2012-02-27 02:46:25 UTC (rev 44476)
+++ branches/ge_harmony/build_files/buildbot/slave_compile.py	2012-02-27 07:28:24 UTC (rev 44477)
@@ -55,7 +55,7 @@
     # scons
     os.chdir(blender_dir)
     scons_cmd = ['python', 'scons/scons.py']
-    scons_options = []
+    scons_options = ['BF_FANCY=False']
 
     if builder.find('linux') != -1:
         import shutil
@@ -65,7 +65,7 @@
         build_dir = os.path.join('..', 'build', builder)
         install_dir = os.path.join('..', 'install', builder)
 
-        common_options = ['BF_INSTALLDIR=' + install_dir]
+        common_options = ['BF_INSTALLDIR=' + install_dir] + scons_options
 
         # Clean install directory so we'll be sure there's no
         if os.path.isdir(install_dir):

Modified: branches/ge_harmony/build_files/buildbot/slave_pack.py
===================================================================
--- branches/ge_harmony/build_files/buildbot/slave_pack.py	2012-02-27 02:46:25 UTC (rev 44476)
+++ branches/ge_harmony/build_files/buildbot/slave_pack.py	2012-02-27 07:28:24 UTC (rev 44477)
@@ -41,7 +41,7 @@
 # scons does own packaging
 if builder.find('scons') != -1:
     os.chdir('../blender')
-    scons_options = ['BF_QUICK=slnt', 'BUILDBOT_BRANCH=' + branch, 'buildslave']
+    scons_options = ['BF_QUICK=slnt', 'BUILDBOT_BRANCH=' + branch, 'buildslave', 'BF_FANCY=False']
 
     if builder.find('linux') != -1:
         buildbot_dir = os.path.dirname(os.path.realpath(__file__))

Modified: branches/ge_harmony/build_files/cmake/Modules/FindGLEW.cmake
===================================================================
--- branches/ge_harmony/build_files/cmake/Modules/FindGLEW.cmake	2012-02-27 02:46:25 UTC (rev 44476)
+++ branches/ge_harmony/build_files/cmake/Modules/FindGLEW.cmake	2012-02-27 07:28:24 UTC (rev 44477)
@@ -18,7 +18,7 @@
 			PATHS
 			$ENV{PROGRAMFILES}/GLEW/lib
 			${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
-	    	${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
+			${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
 			DOC "The GLEW library (64-bit)"
 		)
 	ELSE(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")
@@ -27,7 +27,7 @@
 			PATHS
 			$ENV{PROGRAMFILES}/GLEW/lib
 			${PROJECT_SOURCE_DIR}/src/nvgl/glew/bin
-	    	${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
+			${PROJECT_SOURCE_DIR}/src/nvgl/glew/lib
 			DOC "The GLEW library"
 		)
 	ENDIF(NV_SYSTEM_PROCESSOR STREQUAL "AMD64")

Modified: branches/ge_harmony/build_files/scons/config/darwin-config.py
===================================================================
--- branches/ge_harmony/build_files/scons/config/darwin-config.py	2012-02-27 02:46:25 UTC (rev 44476)
+++ branches/ge_harmony/build_files/scons/config/darwin-config.py	2012-02-27 07:28:24 UTC (rev 44477)
@@ -34,7 +34,7 @@
     MAC_CUR_VER='10.7'
 cmd = 'xcodebuild -version'
 cmd_xcode=commands.getoutput(cmd)
-XCODE_CUR_VER=cmd_xcode
+XCODE_CUR_VER=cmd_xcode[6:][:3] # truncate output to major.minor version
 cmd = 'xcodebuild -showsdks'
 cmd_sdk=commands.getoutput(cmd)
 MACOSX_SDK_CHECK=cmd_sdk
@@ -102,7 +102,7 @@
 
 # enable ffmpeg  support
 WITH_BF_FFMPEG = True  # -DWITH_FFMPEG
-BF_FFMPEG = LIBDIR + '/ffmpeg_0.10'
+BF_FFMPEG = LIBDIR + '/ffmpeg'
 BF_FFMPEG_INC = "${BF_FFMPEG}/include"
 BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
 BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2'

Modified: branches/ge_harmony/build_files/scons/config/win32-mingw-config.py
===================================================================
--- branches/ge_harmony/build_files/scons/config/win32-mingw-config.py	2012-02-27 02:46:25 UTC (rev 44476)
+++ branches/ge_harmony/build_files/scons/config/win32-mingw-config.py	2012-02-27 07:28:24 UTC (rev 44477)
@@ -163,7 +163,7 @@
 WITH_BF_BOOST = True
 BF_BOOST = LIBDIR + '/boost'
 BF_BOOST_INC = BF_BOOST + '/include'
-BF_BOOST_LIB = 'boost_date_time-mgw45-mt-s-1_47 boost_filesystem-mgw45-mt-s-1_47 boost_regex-mgw45-mt-s-1_47 boost_system-mgw45-mt-s-1_47 boost_thread-mgw45-mt-s-1_47'
+BF_BOOST_LIB = 'boost_date_time-mgw46-mt-s-1_47 boost_filesystem-mgw46-mt-s-1_47 boost_regex-mgw46-mt-s-1_47 boost_system-mgw46-mt-s-1_47 boost_thread-mgw46-mt-s-1_47'
 BF_BOOST_LIBPATH = BF_BOOST + '/lib/gcc'
 
 #Ray trace optimization

Modified: branches/ge_harmony/doc/python_api/sphinx_doc_gen.py
===================================================================
--- branches/ge_harmony/doc/python_api/sphinx_doc_gen.py	2012-02-27 02:46:25 UTC (rev 44476)
+++ branches/ge_harmony/doc/python_api/sphinx_doc_gen.py	2012-02-27 07:28:24 UTC (rev 44477)
@@ -66,12 +66,12 @@
     FILTER_BPY_OPS = None
 
 else:
-    EXCLUDE_INFO_DOCS = False
+    EXCLUDE_INFO_DOCS = True
     # for testing so doc-builds dont take so long.
     EXCLUDE_MODULES = (
         "bpy.context",
-        #"bpy.app",
-        #"bpy.app.handlers",
+        "bpy.app",
+        "bpy.app.handlers",
         "bpy.path",
         "bpy.data",
         "bpy.props",
@@ -88,6 +88,9 @@
         "mathutils",
         "mathutils.geometry",
         "mathutils.noise",
+        #"bmesh",
+        #"bmesh.types",
+        #"bmesh.utils",
     )
 
     FILTER_BPY_TYPES = ("bpy_struct", "Operator", "ID")  # allow
@@ -1189,12 +1192,14 @@
     fw(".. toctree::\n")
     fw("   :maxdepth: 1\n\n")
 
+    # mathutils
     if "mathutils" not in EXCLUDE_MODULES:
         fw("   mathutils.rst\n\n")
     if "mathutils.geometry" not in EXCLUDE_MODULES:
         fw("   mathutils.geometry.rst\n\n")
     if "mathutils.noise" not in EXCLUDE_MODULES:
         fw("   mathutils.noise.rst\n\n")
+    # misc
     if "bgl" not in EXCLUDE_MODULES:
         fw("   bgl.rst\n\n")
     if "blf" not in EXCLUDE_MODULES:
@@ -1205,6 +1210,13 @@
         fw("   aud.rst\n\n")
     if "bpy_extras" not in EXCLUDE_MODULES:
         fw("   bpy_extras.rst\n\n")
+    # bmesh
+    if "bmesh" not in EXCLUDE_MODULES:
+        fw("   bmesh.rst\n\n")
+    if "bmesh.types" not in EXCLUDE_MODULES:
+        fw("   bmesh.types.rst\n\n")
+    if "bmesh.utils" not in EXCLUDE_MODULES:
+        fw("   bmesh.utils.rst\n\n")
 
     # game engine
     if "bge" not in EXCLUDE_MODULES:
@@ -1338,6 +1350,18 @@
         import mathutils.noise as module
         pymodule2sphinx(BASEPATH, "mathutils.noise", module, "Noise Utilities")
 
+    if "bmesh" not in EXCLUDE_MODULES:
+        import bmesh as module
+        pymodule2sphinx(BASEPATH, "bmesh", module, "BMesh Module")
+
+    if "bmesh.types" not in EXCLUDE_MODULES:
+        import bmesh.types as module
+        pymodule2sphinx(BASEPATH, "bmesh.types", module, "BMesh Types")
+
+    if "bmesh.utils" not in EXCLUDE_MODULES:
+        import bmesh.utils as module
+        pymodule2sphinx(BASEPATH, "bmesh.utils", module, "BMesh Utilities")
+
     if "blf" not in EXCLUDE_MODULES:
         import blf as module
         pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing")

Modified: branches/ge_harmony/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp
===================================================================

@@ Diff output truncated at 10240 characters. @@



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