[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44333] trunk/blender/source/blender/ blenkernel/intern/armature.c: More style edits ( adding a space between statements and parenthesis, if (foo) blah; ), to follow http://wiki.blender.org/index.php/User:Nazg-gul/ CodeStyle proposition.
Bastien Montagne
montagne29 at wanadoo.fr
Wed Feb 22 17:21:26 CET 2012
Revision: 44333
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44333
Author: mont29
Date: 2012-02-22 16:21:17 +0000 (Wed, 22 Feb 2012)
Log Message:
-----------
More style edits (adding a space between statements and parenthesis, if (foo) blah;), to follow http://wiki.blender.org/index.php/User:Nazg-gul/CodeStyle proposition.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/armature.c
Modified: trunk/blender/source/blender/blenkernel/intern/armature.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/armature.c 2012-02-22 16:08:30 UTC (rev 44332)
+++ trunk/blender/source/blender/blenkernel/intern/armature.c 2012-02-22 16:21:17 UTC (rev 44333)
@@ -88,7 +88,7 @@
bArmature *get_armature(Object *ob)
{
- if(ob->type == OB_ARMATURE)
+ if (ob->type == OB_ARMATURE)
return (bArmature *)ob->data;
return NULL;
}
@@ -97,8 +97,8 @@
{
Bone *bone;
- for(bone = lb->first; bone; bone = bone->next) {
- if(bone->prop) {
+ for (bone = lb->first; bone; bone = bone->next) {
+ if (bone->prop) {
IDP_FreeProperty(bone->prop);
MEM_freeN(bone->prop);
}
@@ -110,11 +110,11 @@
void free_armature(bArmature *arm)
{
- if(arm) {
+ if (arm) {
free_bonelist(&arm->bonebase);
/* free editmode data */
- if(arm->edbo) {
+ if (arm->edbo) {
BLI_freelistN(arm->edbo);
MEM_freeN(arm->edbo);
@@ -122,13 +122,13 @@
}
/* free sketch */
- if(arm->sketch) {
+ if (arm->sketch) {
freeSketch(arm->sketch);
arm->sketch = NULL;
}
/* free animation data */
- if(arm->adt) {
+ if (arm->adt) {
BKE_free_animdata(&arm->id);
arm->adt = NULL;
}
@@ -141,35 +141,35 @@
int is_local = FALSE, is_lib = FALSE;
Object *ob;
- if(arm->id.lib == NULL)
+ if (arm->id.lib == NULL)
return;
- if(arm->id.us == 1) {
+ if (arm->id.us == 1) {
id_clear_lib_data(bmain, &arm->id);
return;
}
- for(ob = bmain->object.first; ob && ELEM(0, is_lib, is_local); ob = ob->id.next) {
- if(ob->data == arm) {
- if(ob->id.lib)
+ for (ob = bmain->object.first; ob && ELEM(0, is_lib, is_local); ob = ob->id.next) {
+ if (ob->data == arm) {
+ if (ob->id.lib)
is_lib = TRUE;
else
is_local = TRUE;
}
}
- if(is_local && is_lib == FALSE) {
+ if (is_local && is_lib == FALSE) {
id_clear_lib_data(bmain, &arm->id);
}
- else if(is_local && is_lib) {
+ else if (is_local && is_lib) {
bArmature *arm_new = copy_armature(arm);
arm_new->id.us = 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, arm->id.lib, &arm_new->id);
- for(ob = bmain->object.first; ob; ob = ob->id.next) {
- if(ob->data == arm) {
- if(ob->id.lib == NULL) {
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ if (ob->data == arm) {
+ if (ob->id.lib == NULL) {
ob->data = arm_new;
arm_new->id.us++;
arm->id.us--;
@@ -183,10 +183,10 @@
{
Bone *curBone, *newChildBone;
- if(oldBone == actBone)
+ if (oldBone == actBone)
*newActBone = newBone;
- if(oldBone->prop)
+ if (oldBone->prop)
newBone->prop = IDP_CopyProperty(oldBone->prop);
/* Copy this bone's list */
@@ -194,7 +194,7 @@
/* For each child in the list, update it's children */
newChildBone = newBone->childbase.first;
- for(curBone = oldBone->childbase.first; curBone; curBone = curBone->next){
+ for (curBone = oldBone->childbase.first; curBone; curBone = curBone->next){
newChildBone->parent = newBone;
copy_bonechildren(newChildBone, curBone, actBone, newActBone);
newChildBone = newChildBone->next;
@@ -212,7 +212,7 @@
/* Duplicate the childrens' lists*/
newBone = newArm->bonebase.first;
- for(oldBone = arm->bonebase.first; oldBone; oldBone = oldBone->next) {
+ for (oldBone = arm->bonebase.first; oldBone; oldBone = oldBone->next) {
newBone->parent = NULL;
copy_bonechildren(newBone, oldBone, arm->act_bone, &newActBone);
newBone = newBone->next;
@@ -231,12 +231,12 @@
{
Bone *curBone, *rbone;
- if(!strcmp(bone->name, name))
+ if (!strcmp(bone->name, name))
return bone;
- for(curBone = bone->childbase.first; curBone; curBone = curBone->next) {
+ for (curBone = bone->childbase.first; curBone; curBone = curBone->next) {
rbone = get_named_bone_bonechildren(curBone, name);
- if(rbone)
+ if (rbone)
return rbone;
}
@@ -249,12 +249,12 @@
{
Bone *bone = NULL, *curBone;
- if(!arm)
+ if (!arm)
return NULL;
- for(curBone = arm->bonebase.first; curBone; curBone = curBone->next) {
+ for (curBone = arm->bonebase.first; curBone; curBone = curBone->next) {
bone = get_named_bone_bonechildren(curBone, name);
- if(bone)
+ if (bone)
return bone;
}
@@ -272,7 +272,7 @@
char extension[5] = "";
len = strlen(name);
- if(len == 0)
+ if (len == 0)
return 0;
BLI_strncpy(basename, name, sizeof(basename));
@@ -284,31 +284,31 @@
* -> Otherwise, extension is added from perspective of object based on which side tail goes to
* - If head is non-zero, extension is added from perspective of object based on side head is on
*/
- if(axis == 2) {
+ if (axis == 2) {
/* z-axis - vertical (top/bottom) */
- if(IS_EQ(head, 0)) {
- if(tail < 0)
+ if (IS_EQ(head, 0)) {
+ if (tail < 0)
strcpy(extension, "Bot");
- else if(tail > 0)
+ else if (tail > 0)
strcpy(extension, "Top");
}
else {
- if(head < 0)
+ if (head < 0)
strcpy(extension, "Bot");
else
strcpy(extension, "Top");
}
}
- else if(axis == 1) {
+ else if (axis == 1) {
/* y-axis - depth (front/back) */
- if(IS_EQ(head, 0)) {
- if(tail < 0)
+ if (IS_EQ(head, 0)) {
+ if (tail < 0)
strcpy(extension, "Fr");
- else if(tail > 0)
+ else if (tail > 0)
strcpy(extension, "Bk");
}
else {
- if(head < 0)
+ if (head < 0)
strcpy(extension, "Fr");
else
strcpy(extension, "Bk");
@@ -316,17 +316,17 @@
}
else {
/* x-axis - horizontal (left/right) */
- if(IS_EQ(head, 0)) {
- if(tail < 0)
+ if (IS_EQ(head, 0)) {
+ if (tail < 0)
strcpy(extension, "R");
- else if(tail > 0)
+ else if (tail > 0)
strcpy(extension, "L");
}
else {
- if(head < 0)
+ if (head < 0)
strcpy(extension, "R");
/* XXX Shouldn't this be simple else, as for z and y axes? */
- else if(head > 0)
+ else if (head > 0)
strcpy(extension, "L");
}
}
@@ -335,20 +335,20 @@
* - truncate if there is an extension and it wouldn't be able to fit
* - otherwise, just append to end
*/
- if(extension[0]) {
+ if (extension[0]) {
int change = 1;
- while(change) { /* remove extensions */
+ while (change) { /* remove extensions */
change = 0;
- if(len > 2 && basename[len-2] == '.') {
- if(basename[len-1] == 'L' || basename[len-1] == 'R') { /* L R */
+ if (len > 2 && basename[len-2] == '.') {
+ if (basename[len-1] == 'L' || basename[len-1] == 'R') { /* L R */
basename[len-2] = '\0';
len -= 2;
change = 1;
}
}
- else if(len > 3 && basename[len-3] == '.') {
- if((basename[len-2] == 'F' && basename[len-1] == 'r') || /* Fr */
+ else if (len > 3 && basename[len-3] == '.') {
+ if ((basename[len-2] == 'F' && basename[len-1] == 'r') || /* Fr */
(basename[len-2] == 'B' && basename[len-1] == 'k')) /* Bk */
{
basename[len-3] = '\0';
@@ -356,8 +356,8 @@
change = 1;
}
}
- else if(len > 4 && basename[len-4] == '.') {
- if((basename[len-3] == 'T' && basename[len-2] == 'o' && basename[len-1] == 'p') || /* Top */
+ else if (len > 4 && basename[len-4] == '.') {
+ if ((basename[len-3] == 'T' && basename[len-2] == 'o' && basename[len-1] == 'p') || /* Top */
(basename[len-3] == 'B' && basename[len-2] == 'o' && basename[len-1] == 't')) /* Bot */
{
basename[len-4] = '\0';
@@ -367,7 +367,7 @@
}
}
- if((MAXBONENAME - len) < strlen(extension) + 1) { /* add 1 for the '.' */
+ if ((MAXBONENAME - len) < strlen(extension) + 1) { /* add 1 for the '.' */
strncpy(name, basename, len-strlen(extension));
}
@@ -393,7 +393,7 @@
int a, nr;
pdist[0] = 0.0f;
- for(a = 0, fp = data; a < MAX_BBONE_SUBDIV; a++, fp += 4) {
+ for (a = 0, fp = data; a < MAX_BBONE_SUBDIV; a++, fp += 4) {
copy_qt_qt(temp[a], fp);
pdist[a+1] = pdist[a] + len_v3v3(fp, fp+4);
}
@@ -404,11 +404,11 @@
/* go over distances and calculate new points */
ddist = totdist/((float)desired);
nr = 1;
- for(a = 1, fp = data+4; a < desired; a++, fp += 4) {
+ for (a = 1, fp = data+4; a < desired; a++, fp += 4) {
dist = ((float)a)*ddist;
/* we're looking for location (distance) 'dist' in the array */
- while((dist >= pdist[nr]) && nr < MAX_BBONE_SUBDIV)
+ while ((dist >= pdist[nr]) && nr < MAX_BBONE_SUBDIV)
nr++;
fac1 = pdist[nr] - pdist[nr-1];
@@ -441,13 +441,13 @@
length = bone->length;
- if(!rest) {
+ if (!rest) {
/* check if we need to take non-uniform bone scaling into account */
scale[0] = len_v3(pchan->pose_mat[0]);
scale[1] = len_v3(pchan->pose_mat[1]);
scale[2] = len_v3(pchan->pose_mat[2]);
- if(fabsf(scale[0] - scale[1]) > 1e-6f || fabsf(scale[1] - scale[2]) > 1e-6f) {
+ if (fabsf(scale[0] - scale[1]) > 1e-6f || fabsf(scale[1] - scale[2]) > 1e-6f) {
unit_m4(scalemat);
scalemat[0][0] = scale[0];
scalemat[1][1] = scale[1];
@@ -463,7 +463,7 @@
hlength2 = bone->ease2*length*0.390464f;
/* evaluate next and prev bones */
- if(bone->flag & BONE_CONNECTED)
+ if (bone->flag & BONE_CONNECTED)
prev = pchan->parent;
else
prev = NULL;
@@ -473,10 +473,10 @@
/* find the handle points, since this is inside bone space, the
* first point = (0,0,0)
* last point = (0, length, 0) */
- if(rest) {
+ if (rest) {
invert_m4_m4(imat, pchan->bone->arm_mat);
}
- else if(doscale) {
+ else if (doscale) {
copy_m4_m4(posemat, pchan->pose_mat);
normalize_m4(posemat);
invert_m4_m4(imat, posemat);
@@ -484,17 +484,17 @@
else
invert_m4_m4(imat, pchan->pose_mat);
- if(prev) {
+ if (prev) {
float difmat[4][4], result[3][3], imat3[3][3];
/* transform previous point inside this bone space */
- if(rest)
+ if (rest)
copy_v3_v3(h1, prev->bone->arm_head);
else
copy_v3_v3(h1, prev->pose_head);
mul_m4_v3(imat, h1);
- if(prev->bone->segments>1) {
+ if (prev->bone->segments>1) {
/* if previous bone is B-bone too, use average handle direction */
h1[1] -= length;
roll1 = 0.0f;
@@ -503,9 +503,9 @@
normalize_v3(h1);
mul_v3_fl(h1, -hlength1);
- if(prev->bone->segments == 1) {
+ if (prev->bone->segments == 1) {
/* find the previous roll to interpolate */
- if(rest)
+ if (rest)
mult_m4_m4m4(difmat, imat, prev->bone->arm_mat);
else
mult_m4_m4m4(difmat, imat, prev->pose_mat);
@@ -523,25 +523,25 @@
h1[0] = 0.0f; h1[1] = hlength1; h1[2] = 0.0f;
roll1 = 0.0f;
}
- if(next) {
+ if (next) {
float difmat[4][4], result[3][3], imat3[3][3];
/* transform next point inside this bone space */
- if(rest)
+ if (rest)
@@ Diff output truncated at 10240 characters. @@
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