[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44209] trunk/blender/doc/python_api/rst/ info_gotcha.rst: remove section in gotcha's doc about matrix col/ row order since this has been changed.

Campbell Barton ideasman42 at gmail.com
Fri Feb 17 21:41:49 CET 2012


Revision: 44209
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44209
Author:   campbellbarton
Date:     2012-02-17 20:41:41 +0000 (Fri, 17 Feb 2012)
Log Message:
-----------
remove section in gotcha's doc about matrix col/row order since this has been changed.

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/info_gotcha.rst

Modified: trunk/blender/doc/python_api/rst/info_gotcha.rst
===================================================================
--- trunk/blender/doc/python_api/rst/info_gotcha.rst	2012-02-17 20:23:57 UTC (rev 44208)
+++ trunk/blender/doc/python_api/rst/info_gotcha.rst	2012-02-17 20:41:41 UTC (rev 44209)
@@ -118,14 +118,6 @@
    bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
 
 
-Matrix multiplication is wrong
-==============================
-
-Every so often users complain that Blenders matrix math is wrong, the confusion comes from mathutils matrices being column-major to match OpenGL and the rest of Blenders matrix operations and stored matrix data.
-
-This is different to **numpy** which is row-major which matches what you would expect when using conventional matrix math notation.
-
-
 I can't edit the mesh in edit-mode!
 ===================================
 




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