[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44199] trunk/blender/release/scripts/ startup/bl_ui/space_view3d.py: In fact, snapping in particle edit mode also might make sense.
Sergey Sharybin
sergey.vfx at gmail.com
Fri Feb 17 18:25:52 CET 2012
Revision: 44199
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44199
Author: nazgul
Date: 2012-02-17 17:25:51 +0000 (Fri, 17 Feb 2012)
Log Message:
-----------
In fact, snapping in particle edit mode also might make sense.
Pardon for extra noise..
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-02-17 17:22:37 UTC (rev 44198)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2012-02-17 17:25:51 UTC (rev 44199)
@@ -83,7 +83,7 @@
row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
# Snap
- if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT', 'PARTICLE_EDIT'}:
+ if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}:
snap_element = toolsettings.snap_element
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
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