[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [44108] trunk/blender/source/blender: Fix related to #30152, rainbow colours produced when loading hdr image to 3D viewport/ the Nyan cat bug.
Antony Riakiotakis
kalast at gmail.com
Tue Feb 14 14:25:24 CET 2012
Revision: 44108
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=44108
Author: psy-fi
Date: 2012-02-14 13:25:23 +0000 (Tue, 14 Feb 2012)
Log Message:
-----------
Fix related to #30152, rainbow colours produced when loading hdr image to 3D viewport/ the Nyan cat bug.
Issue is caused by scaling for power of 2 dimensions and mipmapping that happens through GLU. It looks like the library cannot handle float colour values above 1.0 correctly. Since we are close to release I will just clamp the srgb result for now even though it will result in a small performance loss for 16 bit textures only.
I tried a few things before that, glGenerateMipmaps + no scaling (supported for 2.0 GL hardware and up), or using our own scaling instead of glu among them which worked very nicely and gave a speedup too. However, since we are close to release and there may be issues with GPU mipmap generation, see:
http://www.gamedev.net/topic/495747-another-glgeneratemipmap-question/
(old discussion but better be sure than sorry)
I went for the most compatible solution. Maybe after release this can be tested if other devs agree.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/intern/gpu_draw.c
trunk/blender/source/blender/imbuf/IMB_imbuf.h
trunk/blender/source/blender/imbuf/intern/divers.c
Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c 2012-02-14 13:24:04 UTC (rev 44107)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c 2012-02-14 13:25:23 UTC (rev 44108)
@@ -518,6 +518,8 @@
IMB_buffer_float_from_float(srgb_frect, ibuf->rect_float,
ibuf->channels, IB_PROFILE_SRGB, ibuf->profile, 0,
ibuf->x, ibuf->y, ibuf->x, ibuf->x);
+ /* clamp buffer colours to 1.0 to avoid artifacts due to glu for hdr images */
+ IMB_buffer_float_clamp(srgb_frect, ibuf->x, ibuf->y);
frect= srgb_frect + texwinsy*ibuf->x + texwinsx;
}
else
@@ -541,6 +543,8 @@
IMB_buffer_float_from_float(srgb_frect, ibuf->rect_float,
ibuf->channels, IB_PROFILE_SRGB, ibuf->profile, 0,
ibuf->x, ibuf->y, ibuf->x, ibuf->x);
+ /* clamp buffer colours to 1.0 to avoid artifacts due to glu for hdr images */
+ IMB_buffer_float_clamp(srgb_frect, ibuf->x, ibuf->y);
}
else
frect= ibuf->rect_float;
@@ -615,7 +619,7 @@
if (!(gpu_get_mipmap() && mipmap)) {
if(use_high_bit_depth)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rectw, recth, 0, GL_RGBA, GL_UNSIGNED_BYTE, rect);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
Modified: trunk/blender/source/blender/imbuf/IMB_imbuf.h
===================================================================
--- trunk/blender/source/blender/imbuf/IMB_imbuf.h 2012-02-14 13:24:04 UTC (rev 44107)
+++ trunk/blender/source/blender/imbuf/IMB_imbuf.h 2012-02-14 13:25:23 UTC (rev 44108)
@@ -391,6 +391,7 @@
void IMB_buffer_byte_from_byte(unsigned char *rect_to, const unsigned char *rect_from,
int profile_to, int profile_from, int predivide,
int width, int height, int stride_to, int stride_from);
+void IMB_buffer_float_clamp(float *buf, int width, int height);
/**
* Change the ordering of the color bytes pointed to by rect from
Modified: trunk/blender/source/blender/imbuf/intern/divers.c
===================================================================
--- trunk/blender/source/blender/imbuf/intern/divers.c 2012-02-14 13:24:04 UTC (rev 44107)
+++ trunk/blender/source/blender/imbuf/intern/divers.c 2012-02-14 13:25:23 UTC (rev 44108)
@@ -742,3 +742,10 @@
rct[0]= rct[1]= rct[2]= rgb_to_grayscale_byte(rct);
}
}
+
+void IMB_buffer_float_clamp(float *buf, int width, int height){
+ int i, total = width*height*4;
+ for(i = 0; i < total; i++){
+ buf[i] = MIN2(1.0, buf[i]);
+ }
+}
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