[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43991] trunk/blender/intern/cycles/kernel /svm/svm_brightness.h: Fix #30004: cycles brightness/contrast node issues.

Brecht Van Lommel brechtvanlommel at pandora.be
Wed Feb 8 18:09:41 CET 2012


Revision: 43991
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43991
Author:   blendix
Date:     2012-02-08 17:09:30 +0000 (Wed, 08 Feb 2012)
Log Message:
-----------
Fix #30004: cycles brightness/contrast node issues. The formula used did not work
very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity
results.

Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and
clamp values to be >= 0, and also make the parameters work more in the 0..1 range
instead of the 0..100 range, to be more consistent with other nodes.

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/svm/svm_brightness.h

Modified: trunk/blender/intern/cycles/kernel/svm/svm_brightness.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_brightness.h	2012-02-08 16:48:26 UTC (rev 43990)
+++ trunk/blender/intern/cycles/kernel/svm/svm_brightness.h	2012-02-08 17:09:30 UTC (rev 43991)
@@ -27,29 +27,13 @@
 	float brightness = stack_load_float(stack, bright_offset);
 	float contrast  = stack_load_float(stack, contrast_offset);
 
-	brightness *= 1.0f/100.0f;
-	float delta = contrast * (1.0f/200.0f);
-	float a = 1.0f - delta * 2.0f;
-	float b;
+	float a = 1.0f + contrast;
+	float b = brightness - contrast*0.5f;
 
-	/*
-	* The algorithm is by Werner D. Streidt
-	* (http://visca.com/ffactory/archives/5-99/msg00021.html)
-	* Extracted of OpenCV demhist.c
-	*/
-	if (contrast > 0.0f) {
-		a = (a > 0.0f? (1.0f / a): 0.0f);
-		b = a * (brightness - delta);
-	}
-	else {
-		delta *= -1.0f;
-		b = a * (brightness + delta);
-	}
+	color.x = max(a*color.x + b, 0.0f);
+	color.y = max(a*color.y + b, 0.0f);
+	color.z = max(a*color.z + b, 0.0f);
 
-	color.x = a*color.x + b;
-	color.y = a*color.y + b;
-	color.z = a*color.z + b;
-
 	if (stack_valid(out_color))
 		stack_store_float3(stack, out_color, color);
 }




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