[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53453] trunk/blender/source/blender: style cleanup

Campbell Barton ideasman42 at gmail.com
Mon Dec 31 03:37:35 CET 2012


Revision: 53453
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53453
Author:   campbellbarton
Date:     2012-12-31 02:37:28 +0000 (Mon, 31 Dec 2012)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_pbvh.h
    trunk/blender/source/blender/blenkernel/intern/pbvh_bmesh.c
    trunk/blender/source/blender/bmesh/intern/bmesh_log.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
    trunk/blender/source/blender/editors/space_info/info_stats.c
    trunk/blender/source/blender/makesdna/DNA_scene_types.h
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c

Modified: trunk/blender/source/blender/blenkernel/BKE_pbvh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_pbvh.h	2012-12-31 01:12:29 UTC (rev 53452)
+++ trunk/blender/source/blender/blenkernel/BKE_pbvh.h	2012-12-31 02:37:28 UTC (rev 53453)
@@ -69,7 +69,7 @@
                           struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats,
                           unsigned int **grid_hidden);
 void BKE_pbvh_build_bmesh(PBVH *bvh, struct BMesh *bm, int smooth_shading,
-						  struct BMLog *log);
+                          struct BMLog *log);
 
 void BKE_pbvh_free(PBVH *bvh);
 

Modified: trunk/blender/source/blender/blenkernel/intern/pbvh_bmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/pbvh_bmesh.c	2012-12-31 01:12:29 UTC (rev 53452)
+++ trunk/blender/source/blender/blenkernel/intern/pbvh_bmesh.c	2012-12-31 02:37:28 UTC (rev 53453)
@@ -252,7 +252,7 @@
 
 	pbvh_bmesh_node_split(bvh, prim_bbc, node_index);
 
-	BLI_ghash_free(prim_bbc, NULL, (void*)MEM_freeN);
+	BLI_ghash_free(prim_bbc, NULL, (void *)MEM_freeN);
 
 	return TRUE;
 }
@@ -909,9 +909,11 @@
 
 		/* Check that the vertices/edge still exist */
 		if (BLI_ghash_haskey(deleted_verts, v1) ||
-			BLI_ghash_haskey(deleted_verts, v2) ||
-			!(e = BM_edge_exists(v1, v2)))
+		    BLI_ghash_haskey(deleted_verts, v2) ||
+		    !(e = BM_edge_exists(v1, v2)))
+		{
 			continue;
+		}
 
 		/* Check that the edge's vertices are still in the PBVH. It's
 		 * possible that an edge collapse has deleted adjacent faces
@@ -1153,7 +1155,7 @@
 void BKE_pbvh_bmesh_detail_size_set(PBVH *bvh, float detail_size)
 {
 	bvh->bm_max_edge_len = detail_size;
-	bvh->bm_min_edge_len = bvh->bm_max_edge_len * 0.4;
+	bvh->bm_min_edge_len = bvh->bm_max_edge_len * 0.4f;
 }
 
 void BKE_pbvh_node_mark_topology_update(PBVHNode *node)

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_log.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_log.c	2012-12-31 01:12:29 UTC (rev 53452)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_log.c	2012-12-31 02:37:28 UTC (rev 53453)
@@ -540,7 +540,7 @@
 		const unsigned id = bm_log_vert_id_get(log, v);
 		const void *key = SET_INT_IN_POINTER(id);
 		const void *val = BLI_ghash_lookup(id_to_idx, key);
-		((int*)varr)[i++] = GET_INT_FROM_POINTER(val);
+		((int *)varr)[i++] = GET_INT_FROM_POINTER(val);
 	}
 	BLI_ghash_free(id_to_idx, NULL, NULL);
 
@@ -551,7 +551,7 @@
 		const unsigned id = bm_log_face_id_get(log, f);
 		const void *key = SET_INT_IN_POINTER(id);
 		const void *val = BLI_ghash_lookup(id_to_idx, key);
-		((int*)farr)[i++] = GET_INT_FROM_POINTER(val);
+		((int *)farr)[i++] = GET_INT_FROM_POINTER(val);
 	}
 	BLI_ghash_free(id_to_idx, NULL, NULL);
 

Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c	2012-12-31 01:12:29 UTC (rev 53452)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c	2012-12-31 02:37:28 UTC (rev 53453)
@@ -2966,7 +2966,7 @@
 	data.ss = ss;
 	data.sd = sd;
 
-	radius = ss->cache->radius * 1.25;
+	radius = ss->cache->radius * 1.25f;
 
 	data.radius_squared = radius * radius;
 	data.original = ELEM4(brush->sculpt_tool,

Modified: trunk/blender/source/blender/editors/space_info/info_stats.c
===================================================================
--- trunk/blender/source/blender/editors/space_info/info_stats.c	2012-12-31 01:12:29 UTC (rev 53452)
+++ trunk/blender/source/blender/editors/space_info/info_stats.c	2012-12-31 02:37:28 UTC (rev 53453)
@@ -315,7 +315,7 @@
 static int stats_is_object_dynamic_topology_sculpt(Object *ob)
 {
 	return (ob && (ob->mode & OB_MODE_SCULPT) &&
-			ob->sculpt && ob->sculpt->bm);
+	        ob->sculpt && ob->sculpt->bm);
 }
 
 /* Statistics displayed in info header. Called regularly on scene changes. */

Modified: trunk/blender/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_scene_types.h	2012-12-31 01:12:29 UTC (rev 53452)
+++ trunk/blender/source/blender/makesdna/DNA_scene_types.h	2012-12-31 02:37:28 UTC (rev 53453)
@@ -1487,11 +1487,11 @@
 	SCULPT_SHOW_DIFFUSE = (1<<9),
 
 	/* If set, the mesh will be drawn with smooth-shading in
-	   dynamic-topology mode */
+	 * dynamic-topology mode */
 	SCULPT_DYNTOPO_SMOOTH_SHADING = (1<<10),
 
 	/* If set, dynamic-topology brushes will collapse short edges in
-	   addition to subdividing long ones */
+	 * addition to subdividing long ones */
 	SCULPT_DYNTOPO_COLLAPSE = (1<<11)
 } SculptFlags;
 

Modified: trunk/blender/source/blender/makesrna/intern/rna_object.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_object.c	2012-12-31 01:12:29 UTC (rev 53452)
+++ trunk/blender/source/blender/makesrna/intern/rna_object.c	2012-12-31 02:37:28 UTC (rev 53453)
@@ -1439,7 +1439,7 @@
 
 int rna_Object_use_dynamic_topology_sculpting_get(PointerRNA *ptr)
 {
-	SculptSession *ss = ((Object*)ptr->id.data)->sculpt;
+	SculptSession *ss = ((Object *)ptr->id.data)->sculpt;
 	return (ss && ss->bm);
 }
 

Modified: trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c	2012-12-31 01:12:29 UTC (rev 53452)
+++ trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c	2012-12-31 02:37:28 UTC (rev 53453)
@@ -347,15 +347,15 @@
 	prop = RNA_def_property(srna, "use_smooth_shading", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_DYNTOPO_SMOOTH_SHADING);
 	RNA_def_property_ui_text(prop, "Smooth Shading",
-							 "Show faces in dynamic-topology mode with smooth "
-							 "shading rather than flat shaded");
+	                         "Show faces in dynamic-topology mode with smooth "
+	                         "shading rather than flat shaded");
 	RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_update");
 
 	prop = RNA_def_property(srna, "use_edge_collapse", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_DYNTOPO_COLLAPSE);
 	RNA_def_property_ui_text(prop, "Collapse Short Edges",
-							 "In dynamic-topology mode, collapse short edges "
-							 "in addition to subdividing long ones");
+	                         "In dynamic-topology mode, collapse short edges "
+	                         "in addition to subdividing long ones");
 
 	prop = RNA_def_property(srna, "symmetrize_direction", PROP_ENUM, PROP_NONE);
 	RNA_def_property_enum_items(prop, symmetrize_direction_items);




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