[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53423] trunk/blender/release/scripts/ templates_osl: OSL Templates: remove unnecessary stdosl.h include.

Brecht Van Lommel brechtvanlommel at pandora.be
Sun Dec 30 11:37:34 CET 2012


Revision: 53423
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53423
Author:   blendix
Date:     2012-12-30 10:37:32 +0000 (Sun, 30 Dec 2012)
Log Message:
-----------
OSL Templates: remove unnecessary stdosl.h include.

Modified Paths:
--------------
    trunk/blender/release/scripts/templates_osl/empty_shader.osl
    trunk/blender/release/scripts/templates_osl/noise.osl
    trunk/blender/release/scripts/templates_osl/wireframe.osl

Modified: trunk/blender/release/scripts/templates_osl/empty_shader.osl
===================================================================
--- trunk/blender/release/scripts/templates_osl/empty_shader.osl	2012-12-30 03:11:52 UTC (rev 53422)
+++ trunk/blender/release/scripts/templates_osl/empty_shader.osl	2012-12-30 10:37:32 UTC (rev 53423)
@@ -1,6 +1,6 @@
-#include "stdosl.h"
 
 shader name()
 {
 
-}
\ No newline at end of file
+}
+

Modified: trunk/blender/release/scripts/templates_osl/noise.osl
===================================================================
--- trunk/blender/release/scripts/templates_osl/noise.osl	2012-12-30 03:11:52 UTC (rev 53422)
+++ trunk/blender/release/scripts/templates_osl/noise.osl	2012-12-30 10:37:32 UTC (rev 53423)
@@ -1,4 +1,3 @@
-#include <stdosl.h>
 
 shader noise(
 	float Time = 1.0,
@@ -15,4 +14,5 @@
    
     /* UPerlin 4D Noise*/
     UPerlin = noise("uperlin", Point, Time);
-}
\ No newline at end of file
+}
+

Modified: trunk/blender/release/scripts/templates_osl/wireframe.osl
===================================================================
--- trunk/blender/release/scripts/templates_osl/wireframe.osl	2012-12-30 03:11:52 UTC (rev 53422)
+++ trunk/blender/release/scripts/templates_osl/wireframe.osl	2012-12-30 10:37:32 UTC (rev 53423)
@@ -1,4 +1,4 @@
-#include "stdosl.h"
+
 #include "oslutil.h"
 
 shader wireframe(
@@ -7,4 +7,5 @@
     output float Wire = 0.0)
 {
     Wire = wireframe("triangles", Line_Width, Raster);
-}
\ No newline at end of file
+}
+




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